Azurewraith
Explorer
Seems pretty spot on aside from a few minor niggles mainly, I hate both the warlord and the mystic but other than that I'll fund the kickstarter.
However, I am confident I could create the worst edition of DnD, according to ENWorld:
Go back to THAC0
Individual XP progression based on class
Gender based stat maximums.
It'll do, I suppose, but there's a few very important things missing:
Base assumptions of play (all of which affect the rest of the design):
-- 4 players each with one PC a la 3e? Numerous players with maybe more than one PC each a la 1e? henches and hirelings encouraged or discouraged?
-- designed foremost for sandbox play? adventure path play? story-now play? or is the system designed to be flexible enough to handle all these?
-- does the system allow for some level variance within the party a la 1e and 5e? or not, a la 3e and 4e?
-- how relatively easy (a la 3-4-5e) or hard (a la 1e) or risky is spellcasting?
Scaling: quite a few key elements could in fact be on a scale, with the scaling options given in the PH/DMG for the DM to mess with as desired:
-- lethality and 'bad stuff' e.g. level drain, long-term suckage, lingering wounds, magic item fragility
-- rest and recovery rates
-- rate of level advancement - does 1-20 take half a year? a year? five years? a lifetime?
-- type of level advancement: milestone levelling? individual xp? training required or not; and cost thereof?
I'll stop here, but this is just the tip of the iceberg...
I'd make different choices. I'd make Psion, Artificer, and Commander core classes (renamed Warlord, I think Commander is a better name).
I like, Sorcerer largely as is, but I'd have type of magic vary depending on bloodline like Pathfinder 2e.
I'd replace the DMG with a Settings Essentials, a lot of DM tips are edition neutral, and it'd give you the essential stuff for playing in each D&D Setting, like Dediling for Darksun, World Maps, expanded races and subclasses, ect...
And plenty of Cheesecake for everyone.
Not a fan of a spell-less ranger.
But a spell-less Ranger as a base class, onto which magical, nonmagical, and beasty archetypes are added − makes alot of sense.