I've been interested in redesigning the spellcasting system to work on a short rest timer, and I've been concerned about what will happen to healing spells.
Interesting. Do you get /any/ short rests? vs how many encounters in a day?isn't worth much unless you're running the style of campaign where you actually get multiple shorts rests in an adventuring day. To date I've played in a campaign like that exactly never, and my experience doesn't seem uncommon.
Interesting. Do you get /any/ short rests? vs how many encounters in a day?
The standard is supposed to be something like 6-8 encounter with 2-3 short rests. If you're getting only one short rest, but only 3-4 encounters, it's not that far off. If you're getting a full day of encounters and 0-1 short rests, that's going to distort things.
With 2 short rests the Warlock is fine. The whole short rest issue needs to be brought for every campaign before dice even hit the table. More builds than just the Warlock suffer with no short rests and it only seems fair that players should know what the game day standard is going to be.
The move from "Encounter" (even though it was really 5-min-short-rest-recharge) to "Short Rest Recharge" has really complicated things.Generally I do 1-2 encounters per day with 0-1 short rest. My games are much more sandboxy, I only occasionally do the hardcore dungeon many many fight adventure.
Interesting. Do you get /any/ short rests? vs how many encounters in a day?