Fanaelialae
Legend
I agree with you.
You're deliberately choosing not to enforce resource usage of your players... in a game with a central mechanic of resource management.
That's entirely your choice, but surely you can see the problems here? You cant really put your hand up (as DM) and comment about anything to do with resource management and blame it on anything else but your decision you made not to enforce it.
And also, you mentioned they were new players. Isn't it kind of imperative in that case that you (in one of the DMs roles as 'teacher of the game') police that a bit? Get them into good habits and all?
Dont get me wrong mate, it's all well and good to be hard and loose with the rules, and run things all free-form and all that. But you cant really then critique the rules around resource management, when you're running a game like that.
Reread my initial post.
I've definitely had game sessions where, between RP and debating plans, there really wasn't time for more than one encounter. It would be nice if there was a resource to estimate encounter difficulty for a 1-2 encounter day, in addition to the 6-8 model. It wouldn't be as balanced between the short and long rest classes, but it would be nice to have for those days.
I never critiqued resource management. Literally all I said was that it would be nice if there was an encounter calculating resource that models short days. I even acknowledged that such a thing would not be balanced with regard to short and long rest classes.
As I said in a later post, I'm prioritizing fun over good habits. Good habits can be taught down the line, but a player who doesn't fall in love with the game is potentially gone forever. You are free to disagree with my approach, but that won't change it.