D&D 5E Tall's PotA Campaign - IC


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TallIan

Explorer
round 3

Errol looses a crossbow bolt at one, catching him a solid blow to the thigh. He comes to a skidding halt, cursing in dwarven. The rest of the party unleash a hail of missiles at their original target leaving him dead in the sand. A curt work from the leader and they all slow slightly before vanishing from sight, the sound of their laboured breathing and hammering feet giving away their continued charge.

Illvilious hears two sets of feet run past him and shoots off a wild bolt that clatters through the rocks.

[SBLOCK=Actions and Rolls]
Errol Action: Heavy Crossbow: 1D20+8 = [13]+8 = 21 HITS for 1D10+4 = [5]+4 = 9
Superiority die, trip: 1D8 = [7] = 7 Total damage: 16, and DC 14 Strength check for trip
Duergar 4 STR save vs being tripped: 1D20+2 = [4]+2 = 6
FAILED

Illvilious: Waits until they are passed: bolt - (1d20+6)[12] MISS damage - (1d4+4)[5]

JV (1d20+4)[22](1d10)[5] HIT -I've assumed you've aimed for the injured one from last time.

Nariah: Attacks the injured Duergar Nariah attack and damage rolls: 1D20+6 = [17]+6 = 23
1D10+4 = [1]+4 = 5 HIT and kills it

Duran: Holds action


Duergar, all vanish from sight.
[MENTION=3552]Char[/MENTION]womangene seems to be suffering from IRL more than me atm so I've run her character for the round. Hopefully I'll be able to get more than one post a week again.
[/SBLOCK]

Conditions
Ilvillious 38/39
Nariah 23+6/23
Duran 23/23 Bear Form 12+8/34
Erol 29/36
J.V. 20/27 +d4


Sir Jondal 44/52 1 level of exhaustion
Bruldenthar 9/9 1 level of exhaustion
14 Commoners 1 level of exhaustion

Duargar
Horgar: 52/52 - Invisible
[-]D1: 0/26 - 100ft[/-]Dead
D2: 26/26 - Invisible
D3: 26/26 - Invisible
D4: 12/26 - Invisible
S: 26/26 - 160ft: hidden
Illvilious is can hear two duergar close to him, around 5 to 20 feet

Although they have gone invisible they haven't really made any effort to hide, so you have a good idea of where they are. Except the sentry - he could be anywhere.
 

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KahlessNestor

Adventurer
Dessarin/Stone Monastery
Day 7/Night
Round 3

“Gods be damned!” Errol cursed as the duergar disappeared from sight. “Did anyone know they could do that?” he asked. He loosed his next crossbow at where he thought he heard the nearest sound of footfalls.

[sblock=Actions]
Move:
Action: Heavy crossbow, shooting blind: 2D20.LOW(1)+8 = [14, 13]+8 = 21
1D10+4 = [10]+4 = 14

Wow! I still hit! Max damage, too! Damn!
Bonus Action:
Action Surge:
Free Object Interaction:
Conditions:
[/sblock]

[sblock=Errol’s Mini Stats]
Inspiration: 3
AC: 16
HP: 29/36 HD: 4/4d10
Superiority Dice: (0/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 33
Arrows used: 2
Bolts: 12
Bolts Used: 2
Action Surge (1/R)*
Second Wind (1/R 1d10+4)
Inspiring Leader (1/R 6)*
[/sblock]

[sblock=Party Loot]
21 gp (???)
200 cp (Held by Errol)
Set of Keys (Held by Illvelious) - one key opens the doors to the guard room, +3 more keys
Small figurine of a one-eyed orc (Gruumsh)(Held by Illvelious)
Ring of Fire Resistance (Held by Errol)
Silver ruby ring (600 gp)(Held by Errol)
Reszor, magical rapier - Rapier (uncommon), requires attunement (Held by Errol)
Reszor was commissioned by a soldier turned assassin to enhance his ability to kill without being detected. It has a star motif etched into the blade and the handle is of blue leather. Dried blood clings to the blade and cannot be cleaned off. The weapon counts as magical and when you make an attack against on opponent while hidden the attack will make no noise. Additionally, when you make an attack with this weapon and get to use bonus damage dice, such as superiority dice or sneak attack dice, roll an additional die and discard the lowest. When you say the command word "Reszor" the blade will glow with dim light out to a 5ft radius, saying the command word again will turn the light off. Finally there is a mild curse on the blade that drives the wielder to kill. After rendering an opponent incapacitated or unconscious make a DC7 WIS saving throw to stop yourself from killing the creature.
[/sblock]
 


Yavathol

Explorer

The tall elf looked as surprised as the others did when the duergar turned invisible. The strange dwarves were completely unknown to him, having never heard about them during his time in the monastery.

Listening carefully, he tried to catch the nearest one with another radiant bolt, then cautiously moved off, hoping to draw their attention and divide their forces.

OOC:
I have just one Ki point left, want to save that for in case he gets engaged and needs to bonus action Dodge or Disengage. For now, attacking with disadvantage with another Radiant Bolt, then moving 45' to the SW (hopefully staying clear of the sentry but encouraging one or two to chase him..)

[roll0]
[roll1]
[roll2]




[sblock]Ilvellios hp 38/39 thp: 0
Str +0(+2 Saves), Dex +4(+6 Saves), Con +2, Int +0, Wis +2, Cha -1
Acrobatics +6, Survival +5, Stealth +6, Insight +5, Perception +5
AC 17
Inspiration: yes
Ki: 1/4
HD: 3/4
Quarterstaff +6, 1d8+4
Unarmed/Radiant Bolt +6, 1d4+3
http://www.enworld.org/forum/showth...otA-Campiagn&p=6897912&viewfull=1#post6897912
[/sblock]
 



TallIan

Explorer
OOC: Just prodding [MENTION=6814006]Thateous[/MENTION] and [MENTION=3552]Char[/MENTION]womangene - if real life isn't still jumping on her head.
 

Thateous

Explorer
J.V. mutters a string of nonsense in a gutteral language before clinching his fist at an approaching enemy.
OOC: attacking d2 with Dissonant Whispers. DC 14 WIS check or take [roll0] psychic damage
 

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