round 3
Errol looses a crossbow bolt at one, catching him a solid blow to the thigh. He comes to a skidding halt, cursing in dwarven. The rest of the party unleash a hail of missiles at their original target leaving him dead in the sand. A curt work from the leader and they all slow slightly before vanishing from sight, the sound of their laboured breathing and hammering feet giving away their continued charge.
Illvilious hears two sets of feet run past him and shoots off a wild bolt that clatters through the rocks.
[SBLOCK=Actions and Rolls]
Errol Action: Heavy Crossbow: 1D20+8 = [13]+8 = 21 HITS for 1D10+4 = [5]+4 = 9
Superiority die, trip: 1D8 = [7] = 7 Total damage: 16, and DC 14 Strength check for trip
Duergar 4 STR save vs being tripped: 1D20+2 = [4]+2 = 6
FAILED
Illvilious: Waits until they are passed: bolt - (1d20+6)[12] MISS damage - (1d4+4)[5]
JV (1d20+4)[22](1d10)[5] HIT -I've assumed you've aimed for the injured one from last time.
Nariah: Attacks the injured Duergar
Nariah attack and damage rolls: 1D20+6 = [17]+6 = 23
1D10+4 = [1]+4 = 5 HIT and kills it
Duran: Holds action
Duergar, all vanish from sight.
[MENTION=3552]Char[/MENTION]womangene seems to be suffering from IRL more than me atm so I've run her character for the round. Hopefully I'll be able to get more than one post a week again.
[/SBLOCK]
Conditions
Ilvillious 38/39
Nariah 23+6/23
Duran 23/23 Bear Form 12+8/34
Erol 29/36
J.V. 20/27 +d4
Sir Jondal 44/52 1 level of exhaustion
Bruldenthar 9/9 1 level of exhaustion
14 Commoners 1 level of exhaustion
Duargar
Horgar: 52/52 - Invisible
[-]D1: 0/26 - 100ft[/-]Dead
D2: 26/26 - Invisible
D3: 26/26 - Invisible
D4: 12/26 - Invisible
S: 26/26 - 160ft: hidden
Illvilious is can hear two duergar close to him, around 5 to 20 feet
Although they have gone invisible they haven't really made any effort to hide, so you have a good idea of where they are. Except the sentry - he could be anywhere.