Once per day non-magical effects destroy suspension of disbelief

And if you're modeling action movie reality, most of the fighter's daily exploits read like they shouldn't be daily powers, but usable at will, especially against lesser foes.
 

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They are usable at will. He just won't succeed except once per day.

They are not usable at will with one success.

The ones I've quoted are useable once, regardless of success or failure, and by description are things that many action heroes do fairly often- some successfully many times in a day or even encounter.
 

They are not usable at will with one success.

Exactly.

The ones I've quoted are useable once, regardless of success or failure, and by description are things that many action heroes do fairly often- some successfully many times in a day or even encounter.

Against weak opposition, you can trip and disarm all day. Against stronger opposition, you can use a specific trip or disarm attempt a few times each day. Even this doesn't stop you tripping and disarming all day.
 


Trying to have it both ways or misunderstanding my reply?

I'm saying that NO, the exploits I mentioned are not usable once per day with one success, but are instead usable once per day regardless of success or failure.

Which is contrary to your assertion in post #162.
Against weak opposition, you can trip and disarm all day. Against stronger opposition, you can use a specific trip or disarm attempt a few times each day. Even this doesn't stop you tripping and disarming all day.

This isn't the tripping thread, its the one about general non-magical 1/day exploits and their impact on suspension of disbelief.

So its not about whether you can achieve the same results by a variety of maneuvers, but whether it makes sense that certain exploits are limited to 1/day.
 

Trying to have it both ways or misunderstanding my reply?

I'm saying that NO, the exploits I mentioned are not usable once per day with one success, but are instead usable once per day regardless of success or failure.

Which is contrary to your assertion in post #162.


This isn't the tripping thread, its the one about general non-magical 1/day exploits and their impact on suspension of disbelief.

So its not about whether you can achieve the same results by a variety of maneuvers, but whether it makes sense that certain exploits are limited to 1/day.
Yes, it makes sense, because it is thematically appropriate for action movies to reserve the most powerful and impressive feats of power for the good scenes.
 

Yes, it makes sense, because it is thematically appropriate for action movies to reserve the most powerful and impressive feats of power for the good scenes.

If I wanted to play an action movie game, I'd be playing Feng Shui... where I do believe I can whip out my best moves any time I want to.
 

The solution to the urge to deconstruct is not to think too hard about fantasy.

I would propose that you aren't thinking hard enough. And really if you were going to use action movie logic, then they'd be able to do their "cool" moves many times against lesser opposition like mooks/minions as you've suggested.

I really would have preferred an Iron Heroes or combo based system. Having a feint leading into powerful attack just feels like more fun for me. For teamwork fun, have the combo work for two synced people (feat). Warlord slashes right, knocking aside the enemies sword, Fighter slashes left. The rogue runs up the fighters back, leaps at the BBEG with knife outstretched and his protection down.
 

Unless I'm very much mistaken (I could be, I've generally just skimmed the martial classes); all of the martial daily exploits consist of Take a <type> action, do x[w] and <power> affects the target(s). So even if the character has used <power> today, he can try again - it just won't work. They don't seem to require much setup.

So when the Warlock asks the Fighter "Why can't you do No Mercy (Lvl 29 daily - 7W+Str) on the BBEG?" the fighter answers "I'm trying dammit!" It's just that his attempts to do so end up being Indomitable Battle Strike all the way down to Reaping Strike. The fighter doesn't "know" he's expended his Lvl 29 daily; all he knows is that roughly once a day he gets lucky and plasters some poor opponent for what is a fairly ridiculous amount of damage. e's not doing anything different narratively than if he used Reaping Strike or even a basic attack.

There are some Fighter Utility exploits that are a little harder to justify, Stalwart Guard is the main offender here.

Over in Ranger, the big "offender" is claimed to be Split the Tree - which is merely a superior version of Twin Strike, an at-will power (as noted above). Again, the Ranger follows the pattern of attack for x[w] and <power> happens.

For the few powers that require metagame knowledge to use effectively; who cares? You always have metagame knowledge that will inform your character's actions. From being able to see the entire battle, to being able to communicate with your allies perfectly over the hue and cry of battle, there's always metagame knowledge.
 

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