And if you're modeling action movie reality, most of the fighter's daily exploits read like they shouldn't be daily powers, but usable at will, especially against lesser foes.
They are usable at will. He just won't succeed except once per day.And if you're modeling action movie reality, most of the fighter's daily exploits read like they shouldn't be daily powers, but usable at will, especially against lesser foes.
The solution to the urge to deconstruct is not to think too hard about fantasy.Which is fine unless you think, as this results in "Last Action Hero" syndrom or a tendency to deconstruction ala "Scream".
They are usable at will. He just won't succeed except once per day.
They are not usable at will with one success.
The ones I've quoted are useable once, regardless of success or failure, and by description are things that many action heroes do fairly often- some successfully many times in a day or even encounter.
Exactly.
Against weak opposition, you can trip and disarm all day. Against stronger opposition, you can use a specific trip or disarm attempt a few times each day. Even this doesn't stop you tripping and disarming all day.
Yes, it makes sense, because it is thematically appropriate for action movies to reserve the most powerful and impressive feats of power for the good scenes.Trying to have it both ways or misunderstanding my reply?
I'm saying that NO, the exploits I mentioned are not usable once per day with one success, but are instead usable once per day regardless of success or failure.
Which is contrary to your assertion in post #162.
This isn't the tripping thread, its the one about general non-magical 1/day exploits and their impact on suspension of disbelief.
So its not about whether you can achieve the same results by a variety of maneuvers, but whether it makes sense that certain exploits are limited to 1/day.
Yes, it makes sense, because it is thematically appropriate for action movies to reserve the most powerful and impressive feats of power for the good scenes.
The solution to the urge to deconstruct is not to think too hard about fantasy.