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Superheroes of the Trust Game Thread II

CHANGE OF ACTION:

Hope shakes off the lightning strike, and blasts LL with one of her own, slightly wounding her (another bruise ... this does not affect Nitro's attack result).

LL still does hit her, KO's her in one hit, and does not surge. The difference in this case from the previous resut is one more bruise for LL and one less bruise and one less hp for Hope.

Well at least I went down with one lick in, she thought woozily before passing out.

ooc:
Nitro could call Wren for Hope right about now lol. ;)
 
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"Really?" Star taunts the super villain. "You didn't seem that great when I cracked your holographic projector in a few hours. Does having a power to directly control and interface with machines let you get away with sloppy coding?" He took out Optic just like that... :.-(

Wait after talking. Wait. Wait... Megan pumps energy into air between bee man and the others, then directs the shots toward Murder Mouse. Hopefully, the blinded enemies will be confused by the source of the fire and shoot one of their own.

[sblock]Standard Action: Shoot Murder Mouse: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise

Defensive Attack 2. Attack +11: 21

Move Action: Redirect. Acrobatics +14. 20

Defense 24/14. Toughness 9. Bruised 3. HP 2

If one of the enemies is stunned by the end of her normal turn, Star will Surge to shoot them too (or again, as the case may be).
[/sblock]
 

Nitro, 1 HP

CHANGE OF ACTION:

Hope shakes off the lightning strike, and blasts LL with one of her own, slightly wounding her (another bruise ... this does not affect Nitro's attack result).

LL still does hit her, KO's her in one hit, and does not surge. The difference in this case from the previous resut is one more bruise for LL and one less bruise and one less hp for Hope.

Oops. That didn't help much. Well, LL probably had over a 50/50 chance to miss Hope's regular Defense of 21. So this wasn't a bad decision, just a bad outcome.

Nitro uses Extra Effort to get another swing at LL... and the roll is a natural 1. http://invisiblecastle.com/roller/view/1662689/ (Oops!)

Nitro takes another wild swing, somehow missing his prone, stunned, gigantic opponent.

"Hey guys. Hope got KOd by Leopard. My batting average is pretty bad at the moment and I'm getting a little tired out here. Plus Guardian is still up as well. If you can spare anyone really fast to come back over here, that might be good. If I don't report back in 6 seconds you'll know it's urgent."

(If Nitro gets hit for 15+ damage, use Ultimate Toughness on it)
 
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Since she's first....

The Guardian does another flyby and shoots another lightning-riding force blade at Nitro, but it bounces off his powerful body.

Meanwhile, the sandstorm is calming down significantly, since neither Pharoah nor the earth super seems to be sustaining it. In the ship area, they have put the force field back up and re pushing back the attackers. Meanwhile, the retreating mechs and tanks are trying to get back into the bays, and to carry others in as well.
 

Nitro, 1 HP, fatigued

"Don't worry Star, I'll do my best" Nitro gets out between breaths. "Ouch, lightning. That wasn't so bad but I can't take attacks like that all day."

(Take the fatigue, modified stats 20 Defense, +13 dmg, +7 attack, can't run/charge)

Nitro goes after a prone Leopard with a defensive jab and tries to maneuver Leopard into hitting herself with her reply (Nitro now at 25 Defense).

[sblock](OOC: Attack a prone LL, Defensive Attack for 5 and Accurate Attack for 1. +7 to hit (+7 - 5 DA + 1 AA + 4 Prone), 12 damage on a hit.

Defense 25 for a round. Roll an 8 for a 15 to hit total (counting the +4 prone bonus). http://invisiblecastle.com/roller/view/1663122/

Move action: Nitro uses Acrobatic Feint to Trick Guardian into attacking him, with the intention of Redirecting to Leopard on a miss.
EDIT- If Apollo has already blinded Guardian, I'd like to change this to before my attack Acrobatic Bluff to feint Leopard. I don't think this is abusive ex-post (I know I rolled high) as it's the best use of my move action and feints on Leopard have been working.

Rolled a 19, so total for Acrobatic Trick is 30: http://invisiblecastle.com/roller/view/1663123/. That should work.

Excessive contingency announcements for my one HP: Using Ultimate Toughness if hit for 15+ dmg, rerolling any result of staggered or worse in general, rerolling any result of Stunned or worse if damage is <=12, buying off any other stuns that occur.[/sblock]
 
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"Don't worry Star, I'll do my best" Nitro gets out between breaths. "Ouch, lightning. That wasn't so bad but I can't take attacks like that all day."

(Take the fatigue, modified stats 20 Defense, +13 dmg, +7 attack, can't run/charge)

Nitro goes after a prone Leopard with a defensive jab and tries to maneuver Leopard into hitting herself with her reply (Nitro now at 25 Defense).

[sblock](OOC: Attack a prone LL, Defensive Attack for 5 and Accurate Attack for 1. +7 to hit (+7 - 5 DA + 1 AA + 4 Prone), 12 damage on a hit.

Defense 25 for a round. Roll an 8 for a 15 to hit total (counting the +4 prone bonus). http://invisiblecastle.com/roller/view/1663122/

Move action: Assuming that doesn't hit and/or it hits and doesn't stun Leopard, Nitro uses Acrobatic Feint to Trick Leopard into attacking him, with the intention of using Redirect on a miss to get Leopard to hit herself. If Leopard is stunned, instead Trick Guardian into attacking him, with the intention of Redirecting to Leopard on a miss.

Rolled a 19, so total for Acrobatic Trick is 30: http://invisiblecastle.com/roller/view/1663123/. That should work.

Excessive contingency announcements for my one HP: Using Ultimate Toughness if hit for 15+ dmg, rerolling any result of staggered or worse in general, rerolling any result of Stunned or worse if damage is <=13, buying off any other stuns that occur.[/sblock]

He can't get her to punch herself, and there isn't anything convenient around to make her crash into
 

He can't get her to punch herself, and there isn't anything convenient around to make her crash into

He can't? She's huge and presumably clumsy :)

In that case, just Trick Guardian into attacking him and on a miss Redirect that into Leopard, assuming that Guardian will be flying close enough overhead such that Leopard won't have the +4 benefit for being prone (angle should matter for whether prone applies, e.g., see http://www.atomicthinktank.com/viewtopic.php?t=15258).
 

CF waves his hand and Optic's suit is immobilized, trapping him in place.

"I interface with machines on a level your can only dream of, little boy."
"Interface this." Optic blasts CF full force with his eye lasers.

[sblock=ooc]
Eye Laser! (1d20+10=17)
Hero Point Reroll on Eye Lasers (1d20+10=26) Fort DC 27.
Since the suit is full-body but not connected to my visor or head in any way, I presume this action is allright? Optic should still have full control over his neck and head.
[/sblock]
 

Wren hears the new summons, and simply stares down at Thess. "You've still got some fight left in you... I gotta go help out Hope. She's been knocked out..."

Without waiting for a reply, Wren speeds out the base, hoping to find Hope and aid her as well. His flight is not as fast as that of Apollo's or Star's, but it will suffice for this type of situation. When he finds her, again, he works on getting her back into the fight, all the while, thinking to himself, "This medic job is harder than I thought..."

HEAL 10 for Hope, will use HP as well to get her back into shape more quickly if possible.

[sblock=OOC]I started with 3HP this battle. Did any get subtracted from the healing on Thess?[/sblock]
 

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