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Whirtlestaff's Wizards' Academy Revisited, OOC01

i would like to maybe start doing this, but as it costs 100 gp per level of spell being written, i was wondering where the swag list is to see if i have enough to start doing this?
Well considering that our Ogre encounter netted us the equivalent of about 170 gp and has yet to be split up between us, I don't think it will help much. The post containing the treasure we have gotten is in the Rogue's Gallery, last post.

By the way Leif. We are 1,126 xp away from next level, but we still have about 3,400 gp to gain as well, each. I'm assuming that most of it will come from the Hobgoblin adventure but I just wanted to make sure you knew about how much to give us. You could, however, always give us more. I'm sure we wouldn't mind.
 

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Where'd you come up with that 3,400gp figure, Kerlan? Treasure is (and always will be, imho) the province of the DM alone. The only rough gauge for that is in the rules for creating characters above first level, but that is certainly not a hard and fast rule. The treasure that you find depends upon the module, not me. I do have some leeway here and there, though.
 

Where'd you come up with that 3,400gp figure, Kerlan? Treasure is (and always will be, imho) the province of the DM alone. The only rough gauge for that is in the rules for creating characters above first level, but that is certainly not a hard and fast rule. The treasure that you find depends upon the module, not me. I do have some leeway here and there, though.
Well, I did look at the wealth by level table to find it. I figured that it would be at least clost to that amount. I mean we started with wealth for 4th level characters but are almost 5th level and have only gained about 27 gold pieces. Of course the final say is up to you, but a group of wizards is very dependent on gold, even if for scribing costs alone.
 

I'm very dependent on my spellcasting for survival... ;) just kidding, gold makes the world go 'round

I know I've run modules where the group has chosen different paths and ended up with less treasure than the suggestion from the DMG, but it all works out.
 

Well, I did look at the wealth by level table to find it. I figured that it would be at least clost to that amount. I mean we started with wealth for 4th level characters but are almost 5th level and have only gained about 27 gold pieces. Of course the final say is up to you, but a group of wizards is very dependent on gold, even if for scribing costs alone.

Well, actually, your only combat so far has been the fight with the Ogre that was just a wandering monster. Not sure about 3.5, but in 1ed. the rule was that wandering monsters never had any treasure at all, so by that standard you're already ahead of the game. The thing to remember is that you have not even had one set/planned encounter with any of the monsters from the module yet. So it's a bit premature to begin preaching to the dm about how stingy he's being. (And I'm not certain about how evenly the treasure is distributed throughout the module, but I do know that, overall, you stand to come out pretty well. But, again, in the interests of boosting player satisfaction, I won't delay the rewards until the end of the module.)

But, having said that, your prayers, pleas, and supplications have been heard. Fear not, Gentle Flock, DM will take care of you.
 

But, having said that, your prayers, pleas, and supplications have been heard. Fear not, Gentle Flock, DM will take care of you.
Thank you (Dungeon) Master! We hear and obey!

If I may ask, does the module entail everything that we heard in the rumors? Or is that several modules you have planned?

EDIT: Also, have you thought about whether you will change any treasure in the module? They are generally made for a standard party of four, not an all wizard party of six. It may be that some of the items are of no use to us. It's up to you however.
 
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[If I may ask, does the module entail everything that we heard in the rumors? Or is that several modules you have planned?
Hmmmm, you don't know about the accuracy of the rumors, do you? Guess you'll just have to wait and see. Nice try, though. ;)

And, uh, about the other thing, I have DMed before ya know. I don't think it's necessary for you to try to hold my hand through the entire process. ;):D
 



Observed Weirdness to Ponder

Scotley and I have been discussing the pluses/minuses of 3.5 v. 4.0 v. Pazo's Pathfinder lately, and I think we've both reached the conclusion that there's just no good substitute for 3.5. But, having said that, there are, indeed, a few quirks about 3.5 that are just plain ........................ weird.

For example: Arcane casters get more of the cool spells, and Divine casters get more of the restorative spells. But what about Bards? They are, nominally at least, arcane casters, and yet they have access to cure spells. This raises the question, in my mind at least, why, since Bards have obviously perfected an arcane Cure Light Wounds (for example), couldn't wizards do likewise? Gee, if only I knew of a group of wizards to do some research into this problem.......

And another thing: If you find an arcane scroll or arcane wand of Cure Light, your Wizard supposedly can't use it (unless he uses the "Use Magic Item" skill) because the spell doesn't appear on his class spell list. How cruddy! But most bards don't have spare feats to waste on item creation stuff. Also very weird. (But NOT weird enough to make me like 4ed!)
 

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