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Superheroes of the Trust OOC Thread II

If there's a partner who will attack Stratos with damaging, countering his Force Field might be another option. And there's also Instant Countering if you want to give both a shot. Probably not a good deal unless Stratos is using some sort of area.

But dropping lightning attacks into the water sounds like fun.

Didn't you know that was the easy way to fry fish? :D
 

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Matt, what's the initiative order now? Is it unchanged from:

Nitro 19
Blimp Crew 17
Apollo 13 (heh)
Optic 12
Star 9
Hope 8
Fangor 8
Crowd 7
Skylark 4

It could have changed because of Wren teleporting Nitro/Optic/Hope.

Did you assume that Wren teleporting everyone happened before this round began? In that case, Wren has an action at the end of this round to use and Inspire will be active for Nitro next round (in which case I'll clearly want to shake off the stun to take advantage of it).
 

Yeah. In fact, I'm pretty sure that's why you didn't use the lightning attack last round. Unless Hope doesn't mind TKing.

Yup. She couldn't use that lil attack whilest Apollo and Star were taking an involuntary dip in the river so to speak. She really, really doesn't want a repeat of harming her own team-mates again. Plus, as the others said, her using TK to get both out wouldda been a waste of effort, so she covered Skylark while Sky did the lifting.
 

If Vanifae doesn't post and Apollo recovers from Stunning, how about he shoots Black Star, using Moveby to get out of the way? He throws hard light too, and it seems like he'd be fine showing it off in some way.
 

Matt, what's the initiative order now? Is it unchanged from:

Nitro 19
Blimp Crew 17
Apollo 13 (heh)
Optic 12
Star 9
Hope 8
Fangor 8
Crowd 7
Skylark 4

It could have changed because of Wren teleporting Nitro/Optic/Hope.

Did you assume that Wren teleporting everyone happened before this round began? In that case, Wren has an action at the end of this round to use and Inspire will be active for Nitro next round (in which case I'll clearly want to shake off the stun to take advantage of it).

Nitro and Optic are now after Wren.
 

Well. THAT was unexpected. And it looks interesting. :)

Since Stratos seems to be underwater, he doesn't seem like a particularly good target at the moment. On the other hand, if gravity control keeps him underwater, then there might not be much need to launch follow up attacks. :)
 
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Matt- as Nitro is currently after Star, it would be helpful to me if the round got resolved through Star's action before I posted, as I don't know if Blackstar will still be up when my turn comes around (he's likely facing 17 damage and is already staggered with 2 bruises!).

Fangor- a few points. I can't tell exactly what you were getting at in your most recent post, so these might not all be relevant.

1) To use Teleport and Healing (as both are in the array) in a round, the array has to start on Healing. Since the most recent array power you used was Teleport, it seems perfectly reasonable that the array would still be set there, since you haven't declared otherwise. If the array starts on something besides Teleport, then using Teleport followed by Healing won't work, hero point or not.

Just thought I'd mention the general issue- even if you're not using an array in a round, where you set it can matter the next round.

2) You do not have to spend a hero point to take two standard actions in a round. Indeed, spending hero points directly doesn't give you extra actions. You use Extra Effort, which is limited to once a round, to Surge and then a round later you spend a hero point to buy off the fatigue. Especially for a ranged attacker fatigue isn't that big of a deal and being fatigued with 1 HP is much better than not fatigued with 0 HP.

3) Your Teleport power is really, really good. Between Affects Others, Area, and Selective, plus the Progression power feats, you should be able to teleport Wren/Optic somewhere as just a move action. So pulling off this maneuver shouldn't require Extra Effort at all, if I'm reading correctly (since your Healing is a standard action).
 
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Nitro should throw enemies into Hiroshima Shadow, so they'll take the normal impact damage from being thrown around (after they fly through him) and take some deadly rads.
 

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