HighTemplar
First Post
I guess we've all had different experiences.
I'm a pretty savage DM that really like to put the PC teams though hard situations, and so far in 4e, for all my encounters I gaged savantly the encounter so that they were hard, fun and mattered.
My observations tho showed that
1) The combats are NOT shorter than in 3.xe
2) The healing surges must be infinites pools unless you're going though a dungeaon and the party has a deadline
3) You just can't take people down if your players play good teamwork(metagaming?:[)
Seriously, once I decided to put an 8 player party (lvl ~18)though a massive trial of encounters just so they would be healing surge depleted when the real boss dragon fight arrived. Forget it. 3 warlords and one paladin/cleric made me forget about trying that ever after.
To be honest, aside from stun locking the PCs and scaring them to death with an elder blue dragon's thunderclap attack, I didn't even succeed at knocking one down.
I'm now splitting my party in 2 groups for better playability and I'm thinking about using more numerous foes than a really strong one, because it's so much easier for the PCs to take a big one down with mobility and strategy on the new 4e system.(tactlord's overpowered)
seriously, one warlord could completely heal his whole crew with these four powers.
-warlord's banner
-renew the troops
-defensive rally
-stand the fallen
I now feel lucky my tactlord only took 2 of these.
Then just for kicks when someone is bloodied, he could use
-inspiring word x3
-aid the injured
-inspiring reaction
-lion s roar
No wonder why he didn't take any of those just inspiring word does the job solid.
Not even mentionning stuff like lead the attack and thunderous fury combined with the tactincal warlord class feature and the combat commander feat.
And since this thread is about death and I feel like venting, I REALLY hate the realism of a warlord healing people by screaming at them to wake up. I wanted to rule out that a warlord cannot heal allies when they're unconsious but in the end chose not to. The healing system is cool, but sometimes far-fetched.
I'm a pretty savage DM that really like to put the PC teams though hard situations, and so far in 4e, for all my encounters I gaged savantly the encounter so that they were hard, fun and mattered.
My observations tho showed that
1) The combats are NOT shorter than in 3.xe
2) The healing surges must be infinites pools unless you're going though a dungeaon and the party has a deadline
3) You just can't take people down if your players play good teamwork(metagaming?:[)
Seriously, once I decided to put an 8 player party (lvl ~18)though a massive trial of encounters just so they would be healing surge depleted when the real boss dragon fight arrived. Forget it. 3 warlords and one paladin/cleric made me forget about trying that ever after.
To be honest, aside from stun locking the PCs and scaring them to death with an elder blue dragon's thunderclap attack, I didn't even succeed at knocking one down.
I'm now splitting my party in 2 groups for better playability and I'm thinking about using more numerous foes than a really strong one, because it's so much easier for the PCs to take a big one down with mobility and strategy on the new 4e system.(tactlord's overpowered)
seriously, one warlord could completely heal his whole crew with these four powers.
-warlord's banner
-renew the troops
-defensive rally
-stand the fallen
I now feel lucky my tactlord only took 2 of these.
Then just for kicks when someone is bloodied, he could use
-inspiring word x3
-aid the injured
-inspiring reaction
-lion s roar
No wonder why he didn't take any of those just inspiring word does the job solid.
Not even mentionning stuff like lead the attack and thunderous fury combined with the tactincal warlord class feature and the combat commander feat.
And since this thread is about death and I feel like venting, I REALLY hate the realism of a warlord healing people by screaming at them to wake up. I wanted to rule out that a warlord cannot heal allies when they're unconsious but in the end chose not to. The healing system is cool, but sometimes far-fetched.