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[4e] Campaign discussion thread (Full)

The ancient-age Nature Priest was also probably tasked with helping to protect the Dragon Egg, acting as Nature's influence upon it. Various Abyssal lords, deific agents and undead types would all covet such an egg to use it for their own ends, so it makes sense for a Champion of Nature to be involved in it's protection.
 

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Lastly, I've lost track of what everyone is planning on playing at the moment, in both settings. Could we get a list? I'd like to see if any glaring omissions jump out at me in terms of a hole in the group.
 

I had been planning on a Dragonborn paladin of Bahamut for my current PC, as stated back in post 42. I guess we could both go that direction, but the overlap seems a bit of an issue.

Sorry about that! I'll do a warforged fighter and/or warlord, then.

Some potential background on an ancient/modern dragonborn pair. Lemme know whatcha think (can be modded to fit with other lore). Sort of a d+d/terminator hybrid. ;) The modern PC is the fantasy-equivalent of a luddite.

(Stog,dragonborn inspiring warlord)
In ancient times, Stog was a proud military commander of an even prouder dragonborn clan, the Dragh. His inspiring presence was legendary, and often the key in turning the tide of battles throughout the realm. As the Dragh gradually fought and won most of their iconic battles, the members of the clan became more comfortable, spending less of their time on war and more of it on other pursuits. Many of the clan began to experiment, using magic and artifice to make their lives easier. The pinnacle of convenience was reached with the creation of warforged as personal servants. These powerful, tireless workers were a great boon to the Dragh people. One fatefull day, the warforged got an agenda of their own, and as one rose up against their masters. Most of the clan had given up their war-making ways, and were easy prey for the machines. Most of the clan were lost, and those who survived only did so by fleeing.

In fact, this is really inspiring. My mythic PC could have lead the revolt against the dragonborn. More drama opportunity this way!
 

Arawn, The Stormwalker of the Telbore Mountains

[sblock=Character sheet here]
[sblock=Attributes]Str 14, Con 16, Int 12, Dex 18, Wis 26, Cha 18
HP 106, blooded 53, surge value 26, surges/day 9
Initiative + 18 = + 10 level + 4 Dex + 4 feat[/sblock]
[sblock=Defenses]AC (not worked out yet)
Fort +24 = 3 (Con) + 10 (level) + 1 (class) + 10 (base)
Ref +24 = 4 (Dex) + 10 (level) + 10 (base)
Will +29 = 8 (Wis) + 10 (level) + 1 (class) + 10 (base)[/sblock]
[sblock=Skills]Nature +25 = 10 (level) + 8 (Wis) + 5 (trained) + 2 (race)
Heal +23 = 10 (level) + 8 (Wis) + 5 (trained)
Perception +25 = 10 (level) + 8 (Wis) + 5 (trained) + 2 (race)
Religion +16 = 10 (level) + 1 (Int) + 5 (trained)[/sblock]
[sblock=Feats]Epic Resurgence (PHB 207), Solid Sound (PHB206), Resounding Thunder (PHB 205), Lightning Arc (PHB 204), Armour Specialisation: Hide (PHB 202), Devastating Critical (PHB 202), Raging Storm +3 (PHB 200), Elven Precision (PHB 194), Alertness (PHB 193), Improved Initiative (PHB), Danger Sense (PHB 202), Evasion (PHB 202), Mettle (PHB 204), Ritual Caster (bonus)[/sblock]
[sblock=Powers]At Will: Lightning Fist, Primal Scream
Encounter: Thunderbolt (17), Thunder Seed (13), Gale Cloak (7), Lightning Stride (11 - PP)
Daily: Thunderous Roar (19), Lightning Storm (15), Draw the Lightning (9), Ongoing Storm (20 - PP)
Utility: Stone to Mud (16), Fey Fire (10), Treeskin, Cloudburst, Shielding Winds (12 - PP)[/sblock]
[sblock=Paragon Path]Stormwalker
Advanced Players Guide by Ari Marnel said:
You have always been fascinated by the power of the elements. Other nature priests may commune with the beasts, summon fire, even change their shape—but you know that the greatest power in the natural world is the might of the raging storm.
Abilities: Friend of the Storm, Storm-Thrower, Stormwalk[/sblock]
[sblock=Epic Destiny]Demigod - + 2 to Wisdom & Charisma[/sblock]
[sblock=Items]Not yet selected[/sblock]
[sblock=Rituals]Animal Messenger, Commune With Animals, plus others not yet selected[/sblock]
[/sblock]

Can someone remind me of the magic item rule? I think it's one item of (level), one of (level +1) and one of (level -1), plus enough gold to buy a (level -1) item. Is this correct?

Full backstory to follow!
 

I had been planning on a Dragonborn paladin of Bahamut for my current PC, as stated back in post 42. I guess we could both go that direction, but the overlap seems a bit of an issue.

For everybody: don't worry about overlap (or claim jumping). Play what you really want to play, regardless of what the others are playing. If there's overlap, focus on the goods aspects, for RP and mechanics.
 

That said: if accommodating each other and working off of others' backgrounds spawns new, exciting ideas, that's ideal.
 

Lastly, I've lost track of what everyone is planning on playing at the moment, in both settings. Could we get a list? I'd like to see if any glaring omissions jump out at me in terms of a hole in the group.

First, there's just the one setting. The 1st PCs' setting as shapped by the Mythic PCs.

Second, it's a bit fluid right now who's playing what, but I'm working on an Obsidian Portal wiki to help the world building along. I'd urge you again not to worry what other folks are playing to determine what you want to play (unless your goal is playaing what's 'needed').
 

First, there's just the one setting. The 1st PCs' setting as shapped by the Mythic PCs.

Second, it's a bit fluid right now who's playing what, but I'm working on an Obsidian Portal wiki to help the world building along. I'd urge you again not to worry what other folks are playing to determine what you want to play (unless your goal is playaing what's 'needed').

I use the same username on Obsidian Portal as I do here, so please invite me!

Right, I'm off home again soon, so I'll be back on this tomorrow with a 1st level Dwarven Cleric.
 

I edited the OP to reflect this, and will keep updating it. If I've mis-noted anything or you want to change something, just let me know.


The Mythic PCs


Arawn, Elven Nature-Priest [Tallarn]
Name, Warforged Fighter [garyh]
Name, Tiefling Warlock (Fey Pact) [Steve Gorak]
Rhoskan, Dragonborn Cleric [Redclaw]
Stog, Dragonborn Warlord [nerdytenor]
Trasimakos, Human Wizard [Atanatotatos]
Thorn, Doppelganger Rogue(Wizard) [Shayuri]
OR
Mask, Doppelganger Wizard (Warlock, Fey Pact) [Shayuri]


The PCs

Name, Dwarven Cleric [Tallarn]
Name, Warforged Warlord [garyh]
Ethyan, Tiefling Warlock (Fey Pact) [Steve Gorak]
Name, Dragonborn Paladin [Redclaw]
Krik, Dragonborn Ranger [nerdytenor]
Name, Race Class [Atanatotatos]
Name, Race Class [Shayuri]
 

First, there's just the one setting. The 1st PCs' setting as shapped by the Mythic PCs.

Second, it's a bit fluid right now who's playing what, but I'm working on an Obsidian Portal wiki to help the world building along. I'd urge you again not to worry what other folks are playing to determine what you want to play (unless your goal is playaing what's 'needed').

Might I suggest using the EN World Wiki? We're all already here, and it's worked out well for Living 4th Edition.
 

Into the Woods

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