I like history in my D&D, and while I recognize that plenty of other people let the so-called "Rule of Cool" guide their gaming choices, I can't help but feel that the style of gameplay that revolves around people playing wacky things like a half-drow, half-dragon, half-goliath multiclassed gestalt Rogue/Monk/Swordsage/Dragon Shaman/Druid dual-wielding spiked chains and mercurial fullblades is just shallow and hopelessly puerile.
Then NO version of D&D is for you, and 4e least of all.
Which is perfectly fine with me. I would recommend GURPS, which is very easily tuned from "completely realistic" to "off the wall", with the GM having full control over where the dial is set.
D&D, to me, has ALWAYS been about the Wacky, which is why I think 2e is my least favorite -- it was bland, boring, and flavorless, at least until the Planescape/Spelljammer days, and by that time, I was much more interested in other systems.