Crazy Jerome
First Post
Sorry, but add me to the "I don't get it" crowd. "you probably want to up the difficulty until you're routinely dropping PC's into the negatives"? Is that really what you meant to say? If so...Good God. Do you feel that way when you're playing as well as DM'ing?
KO's are not thrilling for the player who's KO'ed. Being benched is frustrating, disempowering, and yawn-inducing.
Dausuul already answered, but I'd say that you to up the seriousness of the fight until most of the players think it is reasonably possible that something bad could happen to them.
Now, where that is naturally depends on the players. I've got players that don't feel really threatened until half the party or more is dying, with the survivors outnumbered, and healing in short supply. Then I've got players that feel threatened the moment some tough monster lands a crit or nasty effect on their buddy. So, a reasonable approximation of when the group feels threatened is when some of them are having trouble staying in the fight.
But naturally that varies not only with the players, but the encounter. And past history matters, too. I can make half the players want to flee for their lives simply by introducting some obviously hybrid big cat or spider monster--becaue they have had sufficient bad experiences with those in the past.
