Voadam
Legend
Ah. At that point, the game would begin to fall into "niche-protection" style balance and the gun-toting PC blows everyone away in combat where the scientist cowers in fear, but the scientist can hack a computer system to stop a missile launch while the gun-toting PC yawns and looks for lab-animals to practice his aim on.
IMHO, that's an acceptable form of balance, as long as it can be achieved. However, I can see potential problems (PCs who become good at more than one niche and squelch singlely specialized PCs, screen time, making a challenge so simple no one else need roll).
Again, no RPG system designed by man is immune to problems.
I hate that kind of balance.
I played a lot of Shadowrun. I had a ton of fun playing it and think there are really cool aspects of the game. Astral and cyberspace adventuring however were terrible IMHO, take a couple hours where only a few or one PC gets to do anything and everyone else sits around not playing the game, waiting for them to do their thing and come back to the rest of the group.
RPGs are a group game and I hate sitting around as a player not playing or as a DM sidelining PCs while other things are resolved.
These problems can be alleviated by having the DM have different things happen to the two groups and split his time between them, but I find having a DM with a whole group twice as good as having a DM with each half of the group only half the time. Similarly the DM or structure of the game could limit the side trips with quick resolutions so that they happen but don't split the group for too long in real time.
Another way is to provide a base competency for combat. Storyteller point buy allows you to make hugely different characters on the combat competency scale, but add on the vampire base package and bookworm librarian vamps can dive into combat effectively, take massive damage, and throwdown some smack based on the basic vampire powers.