• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

It's official...

Strange lights in the wilderness, abductions, strange motives we cannot understand. Sound familiar?

Just take all the creepy stuff from the ufo/scifi genre and apply it to the fey and the feywild and that is how creepy the fey are meant to be.

Aliens are just a replacement for the fairies. Fairies were once not seperate from demons. If it was weird and scary - catagorization didn't come in to it.

Pagan -> Christian -> Science
Fey -> Demons/Devil -> Grey Aliens

I wonder what will come in the future?
 

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Lord Pendragon

First Post
Use Ethereal Stride and you gain an effective 4 points of AC (power bonus to all defences of +2 from the power and a move of 3 squares, which gives you concealment). At level 9 I'm in the high 20s, when I really need to be.
Granted, I only played in the Heroic Tier, but this tactic would appear to be only usable for one round, while closing. After that, you're looking at generating OA's if you constantly move within melee range, and if you don't, you're back to your unvarnished AC. Even if you can move within melee range without provoking an OA, you can only use Ethereal Stride once.
Well you can, but it takes some work. Take one of the melee basic attack stat swap feats (probably Melee Training - CHA) and make sure that you curse your enemy before hitting him. Suddenly your dagger is doing d4+d6+CHA Bonus. An Elardin Warlock could be swinging a longsword rather than a dagger, for the same hit bonuses.
Interesting. I am still not pleased that the warlock has to spend a feat to do what the overview suggests is part of the core package, but it's nice to see it's at least doable in some way.
 

Ryujin

Legend
Granted, I only played in the Heroic Tier, but this tactic would appear to be only usable for one round, while closing. After that, you're looking at generating OA's if you constantly move within melee range, and if you don't, you're back to your unvarnished AC. Even if you can move within melee range without provoking an OA, you can only use Ethereal Stride once.Interesting. I am still not pleased that the warlock has to spend a feat to do what the overview suggests is part of the core package, but it's nice to see it's at least doable in some way.

As Bleoberis De Ganis indicated, there are other ways to obtain protection from opportunity attacks (feats, equipment, etc.). If you build your character specifically to taunt the enemy into getting whacked upside the head by your defenders, then it's a doable proposition.

Multiclassing can also help. I took a Swordmage multi to get Warding once per day. Using a Pact Blade or Pact Sword only in one hand, that's +3 to AC for an encounter.
 

Cadfan

First Post
I am still not pleased that the warlock has to spend a feat to do what the overview suggests is part of the core package, but it's nice to see it's at least doable in some way.
There's an at will power, Eldritch Strike, that lets you make a melee attack using either charisma or constitution. If you hit, you do weapon damage + stat as per normal, and slide the target one space.

Its not in the core book, but its available.

I think that WotC overestimated people's willingness to make attacks with stats other than their primary one in a game where at will powers that DO use your primary stat are available. I think they're backpedaling a little bit on this particular piece of player-psychology, and that's part of what drives the differences between the split stats and other machinations of the original 8 classes, and the current design philosophies.
 

-Avalon-

First Post
As Bleoberis De Ganis indicated, there are other ways to obtain protection from opportunity attacks (feats, equipment, etc.). If you build your character specifically to taunt the enemy into getting whacked upside the head by your defenders, then it's a doable proposition.

Multiclassing can also help. I took a Swordmage multi to get Warding once per day. Using a Pact Blade or Pact Sword only in one hand, that's +3 to AC for an encounter.


Oooooo.... since pact blade only goes on Light Blades... and a double sword has a hvy and a lt blade... you can only enchant one side of it...

a Pact Double Sword... get the +1 defense bonus of the weapon, and a +1 from 2-W Defense... hmmm
 

Klaus

First Post
Oooooo.... since pact blade only goes on Light Blades... and a double sword has a hvy and a lt blade... you can only enchant one side of it...

a Pact Double Sword... get the +1 defense bonus of the weapon, and a +1 from 2-W Defense... hmmm
Dude, too convoluted.

Pact Parrying Dagger + Swordmage Multiclass = +4 AC for 1 encounter. And if you're hit, you damage them. So win-win.
 

-Avalon-

First Post
Dude, too convoluted.

Pact Parrying Dagger + Swordmage Multiclass = +4 AC for 1 encounter. And if you're hit, you damage them. So win-win.

How is it convoluted? You spend 2 feats: One for dagger, and one for swordmage (no books, so trying to remember... Parrying dagger is a superior weapon I believe)

You gain a solid +1 AC, and a possibility of bumping to +4 once per day, right?

With my method, you can forego the multiclass feat (saving it for something else), spend 3 feats, and have a solid +2 AC. If you do the Half-Elf thing and get twin strike, you then have a double weapon, get curse damage on one of the attacks, have the +2 AC, and can still pick a multiclass feat for whatever you want...

I think my way opens up a tremendous amount of options and paths for the character and makes it a more solid choice, instead of a "once per day" character.

But, your choice is still a very viable and good setup for certain things.
 

Eric Finley

First Post
Quick note - the defensive keyword on parrying dagger only kicks in if you're also wielding a weapon in your other hand as well. So it's the exact opposite of swordmage warding; you're never going to get those to stack.
 

Klaus

First Post
Quick note - the defensive keyword on parrying dagger only kicks in if you're also wielding a weapon in your other hand as well. So it's the exact opposite of swordmage warding; you're never going to get those to stack.
Aw, crap. You're right.

Never mind me, then.

:D
 

-Avalon-

First Post
Can anyone find any neat combos or tricks that may make a warlock viable in melee using the double-blade idea? It really has piqued my interest... was only saying it "on-the-fly" yesterday, but now actually has me thinking...

So does anyone else have any ideas that may go with it?
 

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