Weapon Proficiency: Spiked Shield
Magic Item: Pact Blade Spiked Shield (yes, it's a light blade)
Weapon Proficiency: Parrying Dagger
You get the shield bonus to AC and the Defensive bonus to AC, no?
Weapon Proficiency: Spiked Shield
Magic Item: Pact Blade Spiked Shield (yes, it's a light blade)
Weapon Proficiency: Parrying Dagger
You get the shield bonus to AC and the Defensive bonus to AC, no?
Further observations on how screwed the feylock is...
There is no new usable paragon path. I mean, seriously, do these guys even read what is out there when they design a paragon path? The one that should be cool for the feylock, the Entrancing Mystic, is ridiculous. It's coolest power is a -5 to enemy saves vs. charm effects. Except that there is exactly ONE warlock charm effect that has a "save ends" condition (PHB and AP powers). All of the rest end after one turn or require additional successful attacks to sustain. So thanks for the totally worthless feature guys.
The feylock, as near as I can tell, is close to unkillable. Great defenses, almost impossible to pin down, the list goes on.
Our feylock plays by cursing people and running into melee reach, casting eyebite while flanking and provoking opportunity attacks from enemies who have been marked by our fighter.
Can anyone find any neat combos or tricks that may make a warlock viable in melee using the double-blade idea? It really has piqued my interest... was only saying it "on-the-fly" yesterday, but now actually has me thinking...
So does anyone else have any ideas that may go with it?