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Sexism in D&D and on ENWorld (now with SOLUTIONS!)

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Interesting. Do you eliminate sexism in SciFi settings?

For the most part. Although we had a setting once where women were the ones sexist towards men, based on the assumption that it was males who destroyed earth and caused the human race to have to leave home. Ironically, it so happened that it had been a women ultimately responsible for the final straw.


Actually, that sounds like at least 50% of the female gamers I've met :)

:D No wonder.
 

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We have a VERY sexist thread going on here at EN World at the moment: Witch Girls Adventures.

This is a game where all the characters are supposed to be of a single gender, the story is targeted at issues perceived to be interesting to that gender, and characters and stereotypes of the other gender are actively discouraged.

This is not a bad thing. Girls gave a right to their own games. But maybe boys do too? Maybe its ok to have games that pander more to one gender than to the other? Where you get to play around with stereotypes without getting bashed for it? Or is the political climate today such that only girls can do this? Isn't that even more sexist?

Of course, there is a difference between sexism-as-a-genre of witch girl adventures and the sexism-as-an-institution this threat attacks. I'm not blind to the fact that most sexism is still directed towards women. And games like fatal are not just sexist - they showcase a lifestyle of disregard for sentient life that goes way beyond simple sexism. Still, I wanted to make the point, show that sexism is a wider issue than people might think and that it swings both ways. Attacks on perceived sexism can actually be sexist themselves.

As an illustration from real life: In the Swedish schooling system today, girls do better than boys. Not just a little better, but a lot. Most of our university students are now women. There have been many school reforms in Sweden aimed at promoting "softer" values in school - to the point where I now actually consider our school system sexist towards boys.
 
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Excuse me?

...

I've met a bunch of males who were turned off by all the numbers, I don't think it has anything to do with what women prefer.

OK, I'm not picking on you in particular (several other posters have said the same thing), but this touches on a peeve of mine that I wanted to bring up, which is that I find this type of response somewhat hypocritical.

The ENTIRE BASIS of this kind of discussion is that product/activity X is marketed to/designed for the tastes of men, to the exclusion of women. This implicitly assumes that the tastes of men is something that can be quantified and marketed to/designed for, and what people ascribe them to be is always the stereotypical things: fast cars, violence, explosions, nude women with big breasts and no waist, etc.

But as soon as someone suggests designing for/marketing to women, the "We're all special snowflakes!" argument comes out.

Yeah, well, me too. I mean, I don't give a **** about cars, get nauseated by excessively violent media, and don't find the big breasts/no waist combo especially attractive (OK, I'll admit, explosions are kind of cool :) ). And yet nobody has a problem taking for granted that these stereotypes define what men like and/or how to market to/design for them.

It's fine (in fact, probably a good thing) if we want to go this route, but that means you can't talk about male stereotypes either, which undermines one of the core assumptions of this discussion.
 

Unfortunately that is how discourse works on these sensitive topics. You can malign the majority, but need to pussyfoot around minorities. I know that history is against minorities, but it sure makes it hard to have a reasonable discussion.

My feeling for 4E is thatis is remarkably non-sexist, and indeed the points-of-light makes it even mroe so as there are no 'medieval' mindsets going on there. Good for WOTC

However, to try and ignore the fact that we have two different sexes in this world (or more, if you go for subtle variations) and treat all people as one same thing is a disservice. I find reading about how men and women handle things fascinating, from child-rearing, to logic/problem solving, interpersonal relationships, and stranger things.
 

I don't know if its been mentioned here - too many pages of text for one read - but we have a VERY sexist thread going on here at EN World at the moment: Witch Girls Adventures.

This is a game where all the characters are supposed to be of a single gender, the story is targeted at issues perceived to be interesting to that gender, and characters and stereotypes of the other gender are actively discouraged.

Yes, it is a sexist game, one that should have never been published IMO. This whole girly witch stuff is not something I'd like to introduce my daughters to - if i had any. It would be somewhat ok if there was at least some useful option for a male character but this way I think it is condescending in both ways.
 

Stupid question: the character she's bringing in to the game *is* female, right?

Player gender and character gender don't always follow suit.

Lan-"I'm male; the ratio of PCs I'm currently playing is female 2, male 0"-efan

Yes, she is playing a female character.
 

OK, I'm not picking on you in particular (several other posters have said the same thing), but this touches on a peeve of mine that I wanted to bring up, which is that I find this type of response somewhat hypocritical.

The ENTIRE BASIS of this kind of discussion is that product/activity X is marketed to/designed for the tastes of men, to the exclusion of women. This implicitly assumes that the tastes of men is something that can be quantified and marketed to/designed for, and what people ascribe them to be is always the stereotypical things: fast cars, violence, explosions, nude women with big breasts and no waist, etc.

But as soon as someone suggests designing for/marketing to women, the "We're all special snowflakes!" argument comes out.

Yeah, well, me too. I mean, I don't give a **** about cars, get nauseated by excessively violent media, and don't find the big breasts/no waist combo especially attractive (OK, I'll admit, explosions are kind of cool :) ). And yet nobody has a problem taking for granted that these stereotypes define what men like and/or how to market to/design for them.

It's fine (in fact, probably a good thing) if we want to go this route, but that means you can't talk about male stereotypes either, which undermines one of the core assumptions of this discussion.

Good point.

Personally, asides from the weird art of female fantasy figures, which as someone has pointed out is done by male and female artists alike, I haven't seen much of either gender based stereotypes in RPGs other than we create ourselves. I think I mentioned that before :heh: Yet I don't mind talking about stereotypes, I'm just somewhat opposed to assumptions as the one I responded to. Of course now I realize that the poster I responded to might have had different experiences.

However, if I was to stereotype males in the same way, I'd probably claim that you cannot have an rpg setting without half naked barmaids, heroines (or fast, big vehicles in a modern setting). I haven't seen a male player wanting any of this in our campaigns either so I consider it not very likely many gamers like that exist. ;)
 


IMHO, and with apologies for abusing some other dude's terminology, the emergence of sexism in RPGs is a function of two things: Simulationism and [/b]Narration[/b]. That it has been largely removed from many of the most popular RPGs is a function of the triumph of Gamism.

Interesting point. I hadn't considered phrasing the issue using those terms, since I tend not to use them much.

Basically, simulationism demands that the difference between girls and boys be quantified.

Depending on what you're interested in simulating, of course.

Narration demands that certain roles be filled -- and the maiden in distress role may be just as important as the knight in armor role, but one's just a bit more fun to enact.

Again, I think that depends on what you're choosing to narrate and how. My games regularly feature people in distress and people in armor, but neither of those roles map onto gender.

Shilsen:
To address some of your points.

1. Non-sexist advertising.
Frankly, the first thing that comes to mind is that there should be some advertising. Anywhere.

...

2. Non-sexist presentation of people.

...

3. Non-sexist treatment of people.

Have I missed a "Beer and Wenches" D&D ad?
Cos otherwise, I'm not seeing any reason for you to be unhappy.

I should clarify that (as I think I mentioned earlier) I'm not really unhappy with D&D's current status and I do think that 3e and 4e are much more egalitarian in their treatment of the sexes than any earlier edition. I'm just pointing out that they could do better.

As for advertising, I didn't refer to it in the original post (I think) and if I did later then I was in error. I've been referring to the presentation of the game, by which I mean things like the artwork, the miniatures, the modules, etc. I think these are the areas which tend to be much more gender-skewed, even if the core rules and mechanics are completely egalitarian. For example, modules and campaign setting pantheons tend to be heavily skewed towards males (which, in contrast, the PHB pantheon isn't). Small things, which most people don't notice or care about, of course.

Interesting discussion.

Something I've been thinking though, while there have been elements of discrimination (sexism) in D&D against women, it has been my experience that there far greater amounts of discrimination (especially in intensity) towards D&D by women.

I'm not saying it's two-way, nor that there is cause and effect (though maybe there is). But I've met for more women who have a visceral negative reaction against TRPGs than I have met male hobbyists who have even mildly sexist reactions.

That's a damn good point. I think a big part of the reason for that is the social idea of D&D as a retreat for socially inept men. That's something else which I'm interested in seeing the hobby overcome, and I think in some ways it's doing better in that area than it has before, just like with the sexism. And similarly, as with the sexism, there's still space for improvement.

It made me think that in this current rule set, which angle would be the easiest to work upon to bring more women to the hobby.

Tough question. I think there have been some decent answers in this thread, and it's probably a combination of many things.

BTW, I just did a quick scan of the art in the core books for 1e and 4e.

In 1E, I noticed 2 pictures of females in the PHB (one a female elf with the race pictures, the other a caster type at the end), maybe 8 or so in the DMG (I'm not sure whether or not to count the images at the bottom of the RDG page as one or many), and the MM had like 2 females that weren't on pages of monsters that were explicitly female.

In comparison, the 4E books had males and females for each of the races in the PHB, and females throughout the rest of the book, same for the DMG. For the MM, many of the monster pictures had male and female examples, including the player-character races, but some others like Goblins and Bugbears as well.

Note, I'm not bothering to compare the quality/style/amount of the art, just doing a quick look through the books for some perspective. And I really don't want to go through all the editions, but if somebody else does, hey, more power to you!

Thanks for that. I never actually played 1e, but I'm not at all surprise by what you noted. Some of my comments in the original post and later in this thread are inflected by my opinion about the nature of the art rather than just the quantity (it's still way more common to sexualize females in 4e art than men, for example), but just having more equal representation is a step forward.

I've opened similar threads on previous incarnations of ENworld, but I've mellowed since.

Fantasy worlds are usually sexist, but rarely downright misogynistic.

Probably true, but I tend to have issues with the former too, and think it's often just a milder/subtler form of the latter. Obviously many will (and, as this thread indicates, do) differ.

I will, however, never regard chainmail bikinis as legitimate, simply because they're absurd as fighting garb.

Agreed :) Though that charge can be leveled at a lot of other armor in the books too, which seem specifically designed to show off some fairly vulnerable parts of the human (almost invariably female) body.

As for the 'evidence' given in the OP, in the vast majority it was people (including at least one moderator) takin' the proverbial pee, or just being harmlessly jocular. Otherwise, (maybe) one or two poor ignorant sods who truly probably don't know better. . . yet. Who knows, in a few years, growing up might sneak up on them. *shrug* Anyway, the targets here seem. . . odd choices indeed.

I think I'm referencing a much subtler form of sexism in my original post and elsewhere in this thread than what you're referring to, the (to borrow a phrase used by Jeff Wilder earlier) so-subtle-we're-not-even-aware-we're-sexist variety. Which, admittedly, is something possessed by lots of people in the real world, which is why I tend to note it here too. Many, of course, don't and/or simply disagree.

*raises hand*

I don't advocate diceless RP, since I enjoy the random aspects. But if there were an easy way to never utter a number aloud, and instead somehow convey the numbers instantly and only ever describe the effects via the narrative, I'd be all over it.

Wait - so you're not actually working on this new system yet, Ari?
 

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