Let me put it this way. If you are black, you do not get to choose if your ethnic heritage is considered important by other people.
At least, not in America.
(Black- actually multiracial, but called black in most states- Catholic dude.)
Let me put it this way. If you are black, you do not get to choose if your ethnic heritage is considered important by other people.
In our gaming group, everyone must come attired in an androgynous jumpsuit and address fellow players with the gender-neutral term "comrade". Characters may not use swords, spears or other oppressive phallocentric weapons. When making an attack, the sexist paleo-linguistic artifact-phrase "I thrust..." must be replaced with "I unfairly subjugate...".
All sexist pictures in our books have had beefcake pictures pasted over them. From a reactionaly-bourgeoise perspective that may sound like a form of "sexism" to you, but remember that the dynamics of superexploitative cultural products require a dyad of "oppressor-oppressed". Therefore it is impossible for beefcake art to actually be sexist. Rather, its existence reverses and overthrows the tyranny of exploitative "cheesecake" art. Fortunately no one at the table enjoys looking at the beefcake pictures, so it helps us keep our minds on the advancement of the revolution through proper gaming.
Dialectical materialism has allowed us to scientifically prove the superiority of our method. History is on our side, Larry Elmore... we will bury you!
But Bollywood totally has your back, dude.Same here. And I'm not just saying that because 5 ft 4 inch tall Indian men lget no love in fantasy art![]()
I think that's a pretty interesting generalization, too, and like most generalizations, it fails HARD in a number of places.Yeah true. However, girls ARE more sensitive about their appearance. I'm not sure if this is only due to the media, but it certainly plays a part.
Oh, I thought you said upthread you were transsexual/cross-gendered or some such.
I think culture vs. innate traits is relevant, so my take on this is influenced by that. As the lovely Jewel put it, "what we call human nature in actuality is human habit"! But yeah, that's just my opinion.
This brings us to one of the complications on the subject of artwork.
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Basically, we run into the issue that what people view as sexy/sexist appropriate/inappropriate is not simple at all.
I did not read the whole thread but did look at the OP and the commentary on the first page and got an idea of where this was going (the same direction most threads on this subject tend to go) but a couple things stood out to me. I am not sure if any of my comments below were brought up but here is my take on a couple of call outs made by the OP with respect to marketing and the product itself.
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For these reasons among others I just don't buy the OPs premise.
I think you and I are never going to agree on the validity of gender-separate activities. I think that there's something virtuous about a game that deliberately markets to women in an industry that's so male-dominated (4/5 gamers are men, according to one market survey). I think it's a necessary intermediary step towards parity.
[Cisgender (IPA: /ˈsɪsdʒɛndə˞/) is an adjective used in the context of gender issues and counselling to refer to a class of gender identities formed by a match between an individual's gender identity and the behavior or role considered appropriate for one's sex.[1] Cisgender is a "newer term" that means "someone who is comfortable in the gender they were assigned at birth."[2] "Cisgender" is used to contrast "transgender" on the gender spectrum.]
My thanks to Proserpine as her post and your response prompted me to look this up...and I learned something!
Is this a guess or a fact? Is this for 4e only? Sean K Reynolds posted to his web site WotC material pegging 3e's ratio at 4 men for every girl that plays.
Adventure Game Industry Market Research Summary (RPGs) V1.0 -- Wizards of the Coast
Is this a guess or a fact? Is this for 4e only? Sean K Reynolds posted to his web site WotC material pegging 3e's ratio at 4 men for every girl that plays.
Adventure Game Industry Market Research Summary (RPGs) V1.0 -- Wizards of the Coast
The second part of the selection process probably introduced a HUGE self-selection bias. Not a surprise that would inflate maleness in the population in question.It is market research, there is no fact. Every study or other piece of research I have seen that attempts to define the D&D audience pegs it at 95-99% male. Sometimes these studies pre-screen for demographics (like males age 12-45) and others are open (fill out this survey). In any case they all seem to come back a this ratio (sometimes for the obvious reason mentioned).
My gut tells me the real ratio is more like 80% males which is supported by the study linked (although that study may have some other underlying issues beyond being 10 years old).
But Bollywood totally has your back, dude.
Pop culture says you have a superpower for improvised dance numbers, and anyone who has seen "Enchanted" knows that is AWESOME.
For example, it doesn't hold water at all at young ages. They won't admit it, but teenage boys are massively preoccupied with their "look." The more they are, the more they refuse to admit it, even 30 years later. "I just wore whatever" is man-code for "I had a very specific and narrow set of things I felt comfortable wearing because of my weight/social group/parental rebellion issues, but they were sufficiently loose/grunge-ish/typical/etc that I could pretend I didn't care and people were kind/unobservant enough not to call me on it too often."
I now open the floor for dozens of guys to insist they really, really didn't care.![]()
In any case, I've also seen a lot more men than women obsess unto death over their miniature for a game. But that might just be the male propensity for being visually-oriented rocking head-on into geekly analness.... but it's still sensitivity about the appearance of their imaginary "self."
I don't buy the idea that D&D is inherently sexist. Fantasy as a whole has certain tropes that are sexist (EG damsel in distress saved by strapping barbarian) but we go a long way to portray heroic female characters as strong, independent, intelligent, without always pandering to the strong = butch stereotype. The D&D art style in both 3rd and 4th edition has made great strides to move beyond many of the old sexist tropes of fantasy while still maintaining femininity and masculinity where appropriate. Text is written in mixed gender pronouns (his shield or her sword) or gender neutral (their armor). NPCs are a mix of male and female characters as are their depictions in artwork. For example in the yet to be released Eberron Player's Guide on my desk there are 52 pieces of art featuring at least one humanoid. Of those 52 pieces of art, 26 feature at least one female character sometimes in a mixed group and sometimes alone. one note about this book is that it has a number of pieces of warforged art (warforged don't have a gender) depictions so the art is likely greater closer to 50/50. It is my gut that if you did this tally among all 4e books you'd see similar ratios in character depection.
For these reasons among others I just don't buy the OPs premise.
But, were you actually as uncaring at age 12? Past tense was relevant thereYou called? If it helps, Proserpine can vouch for the fact that I fundamentally don't give a damn and she regularly has to bug me to change when I reach into the closet and pick up the first shirt and pant I find, blissfully uncaring of the stains on them.
One of the many reasons why Eberron sticks out positively to me as a setting is (as noted in the thread above) because it explicitly eschews sexism. While I think a particular group or homebrew setting can choose to involve sexism in their games (presumably with everyone involved on board about it), I absolutely believe that the core rules and settings of D&D should be egalitarian.