ExploderWizard
Hero
What's wrong with being sexy?
Don't worry Nigel. It wasn't wasted. I got it.

What's wrong with being sexy?
Thank you for the name check, particularly given how badly I put myself over with my first post in this thread!
Um, that doesn't actually look like much of an improvement to me. Let me put it another way, if you want to argue for caution in exploring certain themes in your games, that's one thing, but accepting some forms of discrimination but not others as fit for covering, well, I advise against saying it like that. I think it comes out as a little bit discriminatory itself. I know you're not trying to say that, but it can come across that way.
It really doesn't, as it doesn't serve as an effective analogy since it's really quite flawed. Not in a minor way, but a fundamental one. And you were doing so well up till then...
Thanks. So far I have nothing much to offer in the way of feedback on your suggestions, but I do appreciate you bringing them up. Some of them would be quite workable, and you managed to avoid the particular bit I cautioned you about above.
So so far so good.
Also, what did you think of the review of the campaign setting I linked to earlier?
Well, they're related, aren't they? If I don't believe that our society is rampantly sexist, then I can't very well engage you in a discussion about a problem which I don't recognize. If you don't put forward some particulars about what the problem is, then what am I supposed to be discussing with you?
I suspect that you're probably right. I'm not ancient, by any means, but I'm old enough that when someone describes "my" society in a way that contradicts my many years of experience with it, then I don't just go, "oh, wow, I've never thought of it that way before!" because, let's face it; I have thought of it that way before and rejected that claim as untenable with my experience.
I suppose what I don't like is the vibe, explicitly stated in Matthew_Freeman's post here, but really kinda running throughout the thread as a whole (as much of it as I've read anyway, which admittedly is far from the entire thing:
So... either we're anti-sexism activists, or we're unaware and ignorant people who are contributing to the problem. What does not seem to enter the realm of possibility for you is that I (and I consider myself a fairly representative gamer for my age group) am perfectly aware of what is and isn't sexist behavior and yet I still see no call for change in the gaming arena over all.
I make no claims about the discussion on ENWorld in general, or about gamers other than those I know personally, because I've been posting very infrequently here the last few years, and besides, I'm neither responsible for their behavior, nor particularly interested in it either.
Now, if you had posited some specific situations that we could discuss, well, then we could have a discussion. But since you haven't; you've merely claimed that there is a widespread problem that I don't see, and wanted to jump straight into talking about solutions, I'm having trouble engaging in the conversation.
Of course, I'd love to have a conversation about sexism in our society overall (as opposed to limiting it to gaming) but due to the nature of this place, this is a horrible venue for it. I'd do it on Circvs Maximvs, though.
shilsen, this was way upthread, but I wanted to clarify.
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This wildly misinterprets what I meant, though i concede that I could have been unclear. I meant the above as examples where the effort to create non-sexist characters at the expense of actual characterization goes terribly awry. The kinds of characters Keira Knightly tends to play are a caution to those who think removing sexism is an unalloyed good without any other consideration.
Anyway, this thread has gotten way more gnarled and bifurcated since yesterday, such that I could not possibly absorb it all. But since I'm here, something I thought worth highlighting while I skimmed. Earlier I said that there is nothing inherently sexist in classic myth and fantasy, that their association with sexism depend on cultural factors that are no longer relevant today. A few people are saying that association is enough reason to purge those elements from fantasy in general and fantasy gaming in the specific.
Someone upthread said that this attitude, and not the attitude of fantasy preservationists, is what is exclusionary and divisive, and I think that is right. Writing fantasy from a more modern sensibility as far as gender goes is great, but that doesn't make classic fantasy tropes invalid simply because they may carry some sexist baggage. It doesn't even make them sexist.
What's wrong with being sexy?
On the bright side, that unpleasant experience caused me to develop some GMing techniques to help ensure that future female players IMCs wouldn't have their enjoyment affected by perceived sexism, and in two subsequent lengthy campaigns with several female players (including two Californians!) I've not had any complaints.
Okay. I think the rest of my posts on the thread make it clear I'm not trying to say that, of course, which you noted.
A FOLLOW-UP – SOLUTIONS:
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Thoughts and feedback?
[ame=http://www.youtube.com/watch?v=a8IrZ4sKLQw]YouTube - Spinal Tap: it's a fine line between stupid ... and clever[/ame]As Mallus said, nothing. And I haven't seen anyone suggesting that the game shouldn't include elements which are sexy, so that's a little reductionist.
Shilsen, did you (or Proserpine) read my earlier posts?
I don't see any response. Maybe I am missing it.
But it seems like there was a major piece of the whole sexism debate that you weren't even aware of. Namely, the research on sex differences in cognitive abilities.
Do you have any thoughts or feedback on that? The research I linked to is on page 13.
As for your proposed solutions, I think there is a problem with #4. Both of them don't work equally well in a mass-marketed product. Precisely because of biological, hard-wired sexism. For the same reason pink footballs and machine gun slug-throwing Barbies don't sell as well as pigskin footballs and Malibu Barbies, "rescue the prince" plotlines don't sell as well as "rescue the princess" stories.
But whether or not that research is tried and true fact is immaterial to me, as social factors play a far larger role when it comes to differences among the genders.