The thing I run afoul of in seeking to create purely egalitarian societies in a fantasy setting is that I work under the general assumption that all the "civilized" races had their night in the barrel when it comes to barbarism / tribalism. In a points-of-light setting, I'd have to generally assume that the distance between any given civilization and a hasty return to barbarism / tribalism is approximately 1-2 generations.
Fair enough. I'm not commenting on all of your post, but the thing I like about it is that you have a pretty well-reasoned argument for gender roles in the game as well as not seeming exclusionary towards one gender, and I like that. I might quibble about some things, such as the assumption about all the civilized races having gone through barbarism/tribalism and that having a similar effect. I personally find it much more interesting to have variation there as well as to emphasize the way the very divergent nature of the various fantasy races mediating the effects of their history in different way. But that's a small quibble.
I recommend keeping a weather eye open to how this cuts both ways. Sexism is not exclusively women being forced to conformity by oppressive men.
Sure. And I think one of the ways in which one can deal intelligently and interestingly with sexism in the game world is to have divergent expressions of it, sometimes even within the same society.
Armed foreign males are going to be assessed as threats in many villages and smaller towns too, regardless of patriarchy or matriarchy.
And armed foreign females too, of course.
Adventurers are generally freaks who take outrageous risks and refuse to conform to socially valuable roles of mothers and fathers. Until they establish roots or reputation that give them social value / status they are going to catch flak for failing to conform to social norms, which are largely rooted in gender roles.
I'd quibble here again that social norms don't necessarily have to be largely rooted in gender norms, esp. not in all parts of a fantasy world.
Well, I hope they do, but I know I can barely keep track of my own posts let alone everybody else's. So while I'm willing to cut you some slack, I'm also going to suggest parts where you could possibly be saying things poorly, which is a bad thing when it's a potentially divisive subject like this.
Sure. Suggestions are always welcome, though I might not always agree about how much slack you're cutting me
Anyway, take a look at that review, wish I knew if the PDF was still available, but if not, maybe there's an opportunity for another one!
I did get around to looking at it. Very interesting, and it might be fun to play in for a one-off campaign, but I don't think I'd care to play something like that for the long-term. I certainly wouldn't recommend it be the default for D&D core rules and campaign settings. It might work well as one area in a campaign setting, however.
I think we've got general consensus here that the PHB is very egalitarian in its presentation of the sexes. The artwork, however, is a little silly sometimes. If you look at the class pictures, apparently the female dragonborn, dwarf, elf, half-elf and human decided that showing cleavage in a fight and having no armoring over the upper part of the chest is a really good idea, whereas their male counterparts were clever enough to cover up
Shilsen, did you (or Proserpine) read my earlier posts?
I don't see any response. Maybe I am missing it.
We did. Canis seemed to have responded to them adequately, so I hadn't commented.
But it seems like there was a major piece of the whole sexism debate that you weren't even aware of. Namely, the research on sex differences in cognitive abilities.
Actually, it's a major part of the sexism debate which I'm very aware of, and a part which I think is either wrong or misapplied and usually both. In the context of this thread, I personally think it's also irrelevant.
In short, since I am commenting on the existence of sexism in a fantasy world, which is inhabited by creatures that are patently
not the same as real world humanity (and humans in the D&D world, if simply by reason of the fact that sexual dimorphism is much smaller - if not non-existent - there, are not really like real-world humans either) and have certainly not experienced the same history and cultural development as humans in the real world, any difference in real world cognitive abilities wouldn't matter. Especially since such supposed differences don't really affect whether an individual male or female can play and enjoy D&D.
Do you have any thoughts or feedback on that? The research I linked to is on page 13. It has a lot of impact on how we should look at sexism in RPGs.
As Canis commented, that's just an example of really bad science. Which is only one reason why I think it has no impact on how we should look at sexism in RPGs.
As for your proposed solutions, I think there is a problem with #4. Both of them don't work equally well in a mass-marketed product.
Mass-marketed products, and the market itself, change and develop all the time. If they didn't, then D&D today would be exactly the same as D&D in 1974 (or 2001), and it isn't.
Precisely because of biological, hard-wired sexism.
Assuming that one actually believes biological, hard-wired sexism exists and, more importantly, has more of an effect than social and cultural influences. Even if (and that's a big if) biological hard-wired sexism existed, what sort of influence it has is so heavily mediated and overwhelmed by social and cultural (and, most importantly, individual) influences that I think they're irrelevant here.
For the same reason pink footballs and machine gun slug-throwing Barbies don't sell as well as pigskin footballs and Malibu Barbies, "rescue the prince" plotlines don't sell as well as "rescue the princess" stories.
That's almost exclusively cultural. As for gaming, I've used the example of Eberron before, which is a setting that is essentially egalitarian towards the sexes in its presentation. It lends itself equally well towards "rescue the prince" as "rescue the princess" plotlines. And it's selling just fine.
Well, glad you read them. I don't understand how you can not care about whether or not the research is true or not. The research disproves exactly what you state there about social factors. Why don't you care if it is true or not?
Speaking for myself, I don't think it's true, because the science seems really poorly one. Canis, who's much more well-educated on the subject than me, asserts that it is and I believe him. And even if it were true that wouldn't necessarily mean that it's important.
I mean, this thread is about sexism in D&D. If sexism is caused by biology, then it shouldn't be attacked, decried, and argued away any more than eyesight and the need for oxygen.
That's my point. Sexism isn't caused by biology. Even if there are intrinsic differences between the sexes, whether the one your link points to or not, the influence of these supposed distinctions is utterly negligible in comparison to the effects of society and culture. The entire meaning of 'male' and 'female' is different depending on where you are in the world right now, and has changed drastically over the course of human civilization. There is not a single quality considered masculine or feminine in one place right now which has not, at some point, been considered the opposite elsewhere. The very number of the genders has varied from culture to culture, with many cultures having multiple genders and recognizing all of them equally. So, no - I don't see how sexism is caused by biology. And, I reiterate, I especially don't see how real world sexism is that relevant to whether it should exist in a fantasy game which is not about the real world.
But, alas, I think we have two different approaches here. The facts of the world as it is are important to me. If I read you correctly, they aren't to you./quote]
That's a big assumption. What you're describing as the facts of the world are things which I don't think are the facts of the world, and are rather both a misunderstanding and a misrepresentation of them. And that is why we are differing here, not because you are focusing on the facts of the world and I am (or Proserpine is) not.
The wider cultural context from which people approach the game is something to consider.
In short, agreed. But I should also note that the precise relevance of these cultural contexts to how sexism is portrayed in a fantasy world is something we might disagree about.
I think the thing you're missing is that whilst you maintain that sexism is a biological factor, other people disagree. There really is no completely concrete evidence that fully proves one thing or the other. Personally, I also disagree that evolutionary psychology is correct, and I would also maintain that societal factors are much more important than biology in terms of deciding how the various parts of humanity interact with each other.
What he said.
And, as I keep repeating ad nauseam in this post, I seriously don't see why the societal factors and biology of our world should even be that relevant to how we portray the sexes and sexism in a fantasy world, much (if not all) of which clearly does not share either our societal factors and biology.