I'm a life-long AD&D'er (in fact, the longest campaign I ever played in was a 1st Edition campaign that I played in from 1999 - 2004), but one of my friends is starting up a 3rd edition (3.0, not 3.5) campaign in a couple weeks and my dice bag is calling my name. I haven't played since moving away from that 1E campaign.
I'm trying to come up with a class/build (or some combination of classes) that might help mimic my old 1E character, a multi-class fighter/cleric who was more or less a ranged nuker* who could shrug off a couple hits and dish out some melee damage if I had to.
*my cleric worshiped the god of the oceans and my DM let me have access to any mage/druid spell that had anything to do with water or ice in addition to the normal cleric spells, so I had fun things like a boiling water version of fireball, cone of ice, etc
so with that in mind, any suggestions? we're primarily running out of the core rulebooks, but I could petition my DM to allow something from supplemental materiel on a case by case basis (subject to his review on whether he thinks it's not overpowered and blends in with his campaign world that I know nothing about)
I was actually thinking a little bit about a druid, but they seem so situational, like they might be really limited in an in-doors dungeon crawl (especially the animal companion if I don't have something I can physically carry or that can fly)
edit: for what it's worth... I don't know what anyone else in the group is playing (and won't till game night), except one friend who I know for certain is going to be playing a cleric to be a healer.
I'm trying to come up with a class/build (or some combination of classes) that might help mimic my old 1E character, a multi-class fighter/cleric who was more or less a ranged nuker* who could shrug off a couple hits and dish out some melee damage if I had to.
*my cleric worshiped the god of the oceans and my DM let me have access to any mage/druid spell that had anything to do with water or ice in addition to the normal cleric spells, so I had fun things like a boiling water version of fireball, cone of ice, etc
so with that in mind, any suggestions? we're primarily running out of the core rulebooks, but I could petition my DM to allow something from supplemental materiel on a case by case basis (subject to his review on whether he thinks it's not overpowered and blends in with his campaign world that I know nothing about)
I was actually thinking a little bit about a druid, but they seem so situational, like they might be really limited in an in-doors dungeon crawl (especially the animal companion if I don't have something I can physically carry or that can fly)
edit: for what it's worth... I don't know what anyone else in the group is playing (and won't till game night), except one friend who I know for certain is going to be playing a cleric to be a healer.
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