TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

Out of Character

Here's the timeline...
  • Day 1: Set contract; Cousin Eustace; Origami Rats.
  • Day 2: Currently deciding actions.
  • Day 3: --
  • Day 4: TURTLEDOME! Fight

Status...
  • Vaunea - Talking to Mikey about potions.
  • Drivan - Going to library.
  • Emral - ?
  • Hadarai - ?
  • Finnian - ?

I will determine the necessary rolls for the library after other players post their course of action for the morning. Even if your character doesn't have research skills, you can assist at the library, granting bonuses to Drivan's skill checks. (The library is going to be a short skill contest of sorts.)

Also, if you want items enchanted by Swillwort, he's going to need a day to do the work. (If you set it up on Day 2, you can get the item by Day 3.)
 

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Emral heads over to the Hanged Man, walks in the door and does what he can to find an Innkeeper or staff-person. I'd like a room for the night, if you could. Also, I'm looking for an Eladrin who may have recently arrived. Yay-tall, black hair?

He gives the common room a look to see if Hadarai had decided to take in a drink and a meal. If the Innkeeper mentions his companion's room, Emral will go there and knock on the door.

[sblock=ooc]I sent Atanatotatos a PM. No reply so far. If he's here, Emral will try to rp the interaction. [/sblock]
 

The innkeeper provides directions to Hadarai's room.

[sblock=OOC]How long ago did you PM him?

That's got Emral for the evening. What about the morning of day 2?

I've a bad feeling that Finnian and Ata may be on vacation or something, as we haven't heard anything in several days.[/sblock]

[sblock=Money and Items]So far...
  • +1 Sword of Five Elements from Cousin Eustace -- borrowed by Finnian
  • Wand of Unrestrained Mass Destruction -- from Swillwort, owned by Drivan
  • 1,000 gp from Swillwort
  • 100 gp from Marco -- but will turn into 250 gp in the morning
[/sblock]
 

The innkeeper provides directions to Hadarai's room.

[sblock=OOC]How long ago did you PM him?

That's got Emral for the evening. What about the morning of day 2?

I've a bad feeling that Finnian and Ata may be on vacation or something, as we haven't heard anything in several days.[/sblock]

[sblock=lost & found?]A few days. I think vacation is possible, or whatever. I've been doing this pbp (or pbEm) for over a decade, and it happens. Ummm, so Emral knocks on his door. I suppose we could re-play the convo, but maybe not; just worry about it later.

If he doesn't answer: canoodle with a barmaid using my newfound Charisma!!! I don't know what that burning sensation is, dearie... Failing that, drink up and get some sleep.[/sblock]



[sblock=Money and Items]So far...
  • +1 Sword of Five Elements from Cousin Eustace -- borrowed by Finnian
  • Wand of Unrestrained Mass Destruction -- from Swillwort, owned by Drivan
  • 1,000 gp from Swillwort
  • 100 gp from Marco -- but will turn into 250 gp in the morning
[/sblock]

[sblock=Magical Economies] It turns into 250gp in the morning? Wow. I'm going to hold onto that last bit for another day. If it consistently transforms into 250gp the morning after I've been to a tavern, I believe I've found my magic item! :lol:
If not, I'll take the 1000gp; you guys can have the 100gp, I'll be fine :p Grrrrroooan, ok, we'll divide it evenly or something.[/sblock]
 

Emral wakes up at the hanged man, sits up, and promptly rubs his head for the pain. Blasted tavern, putting headache juice in my tankard! he curses, and crawls out from under his room's bed.

Emral puts his clothes on, then stomps down the stairs to the common room. Looking as pale as a flaming-ash-covered-man can, he waves at the room's occupants (if any, or not) and mutters to himself. blastedeladrinandhisstupidhairmakingmecomeallthewaytothis stupid tavern to get him to come join the team so he can be friends with Marco again so my stupid "vision me from the future" doesn't ...mumblemumblerhubardrhubarbrhubarb

He orders a pint of coffee from the bar, then thinks of something and grins into his drink. Hey there, adventurers! I have a quest! Down by the docks is an old man who stinks of ale; y'know, the guy by that boat? He's leaving soon, getting it ready, as he's in a big hurry to go. He sent me to find some brave souls willing to travel right this second, to find a fire elemental, one made of blue flame he can trap in an item and sell. Lots of danger, I hear the island he plans to go to is filled with warrior women of the scantily-clad variety. If they find strong adventurers to use to breed better warriors, those men may never leave the island!
[sblock=bluff check!]1d20+9=12 I suggest IMHO that there should be a situational modifier because the people at the Hanged Man tavern are actively looking for an adventure to go on. [/sblock]

 


[sblock=Ata]
Ata posted in the Ring of the Fey Lord thread (that he's DM'ing) saying he's having Internet problems, and he'd be back when they're sorted out. We're all hoping that's soon, because his adventure's ground to a halt in the meantime... (My new warden got to make one attack before he disappeared, and it was a natural 1!)
[/sblock]
 


[sblock=I'm back!]... and hopefully it will last, this time. My line seemed fixed for a couple of days, but apparently it actually wasn't. Reeeeally been pissed for a few days.
Sorry for the inconvenience, all. Hope everyone's still here!

Btw, I posted messages saying my line was down from a friend's house a few days ago. Seems I forgot to post here, sorry.

Oh, and weldon, sorry to hear that. I hope your father-in-law gets better soon.[/sblock]

[sblock=Hadarai]...will have dined and spent the night at the Hanged Man, then got up early in the morning a walked to the docks to check on the surroundings of the [size=+2]TURTLEDOME![/size][/sblock]
 

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