TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)


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[sblock=weldon]Man, I'm sorry to hear that about your father-in-law. I'll say a prayer for y'all.[/sblock]

[sblock=See?]
Emral said:
It turns into 250gp in the morning? Wow. I'm going to hold onto that last bit for another day. If it consistently transforms into 250gp the morning after I've been to a tavern, I believe I've found my magic item! :lol:
One thing I lament about PbP is that I can't hit my players. :uhoh:[/sblock]

Here's what I've got...
  • Vaunea - Talking to Mikey about potions.
  • Drivan - Going to library.
  • Emral - Starting a ruckus in the Tavern.
  • Hadarai - Going to check-out TURTLEDOME!
  • Finnian - Talking to Mikey about potions.

And here we go!

---​

Hadarai and Emral
Do your evening conversation first. Then, we move on to the other stuff. By 'other stuff', I mean Emral's butt-kicking.

Vaunea, Drivan, and Finnian
You sleep in the basement, on the only human-sized beds in the building. It's a comfortable night, except for Finnian's occassional screams about rats in his head and Vaunea's snoring.

In the morning, the family has a massive breakfast spread. During the meal, Marco speaks, "During the night, my wife and I spoke. She suggested that I invest more money into your battle. I agree."

He places a small bag of gold on the table.

"Here is 250 gold pieces. I think that might help with enchantments from Mr. Swillwort, or anything else you may find necessary for the fight."

After a session of measurements for their new clothing, the party splits. Cousin Mikey leads Vaunea and Drivan into his laboratory. Marco takes Drivan to the library.
 

The Laboratory

[sblock=Vaunea and Finnian]Uncle Mikey leads Vaunea and Drivan into the laboratory beneath the Dusty Quill. Accompanied by the dissappointed whines of several children as he locks them out of the room, Uncle Mikey laughs and touches the tip of his metal nose, "Yeah, man, this is my ***** digs!" He gestures at the room--which is a mess. A true mess. The only thing stronger than the odor(s) of the room is the odor of Uncle Mikey.

He pushes trash off two stained, wooden chairs and offers a seat to both of you.

"Okay, so like Marco said that he wanted me to like make some potions for you guys so that you can fight and stuff at the TURTLEDOME!"

He screams the last word, and pauses, surprised. "Whooooa. Hey, dude, where the ***** did that come from?"

He stands still and smiles in a vacuous fashion for several seconds.

"Oh, yeah, like potions. Okay, so dudes, I don't like have the right preservatives and stuff, but I can like make some healing potions for all of you guys, you know? I figure I got the stuff to make two potions for each member of your team. Even that ****** guy that did the yelling and *****. The potions will go bad after a couple of days, dudes, but I figure that's okay since you only need for the... uh... thing you're doing."

He jumps up and rushes over to a pot of black, treacly goo. "Oh! Oh! Yeah, and like I have this stuff that I make for the scribes! It's like coffee but I distill it and mix it with some stuff, like quickling bile and *****. It's ****** awesome! They're like bouncing off the walls and talking super-fast and stuff, but it keeps them awake and makes them move really quick. I bet that would be some good **** for your..."

He fades off at the end of the sentence, staring into space.

After a moment, he runs to another part of the room and opens a battered book. You can see a royal seal on the spine. "Yeah! Hey! You know I can make like this super-potion that totally heals all of your wounds and *****? Aw, man, yeah! That would be super-cool! All I need is some..." He studies the page. "Oh..."[/sblock]
 
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The Library

[sblock=Drivan Only]Marco and Drivan ride by carriage to the Daunton Library.

"Mr. Drivan, I have some expertise with books," Marco says with a smug grin, "I'll assist you in your search for part of the morning, then I'll have to tend to my business."

---

Let's start with a History skill check (+2 bonus)...[/sblock]
 
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Uh...

What the heck?


[sblock=ooc] Emral is playing a trick on the adventurers in the bar. The hanged man is where people rp until someone posts an adventure, right? Well, considering the number of people likely there right now, it seems reasonable that they'd be ready to leap at just about any quest presented to them, no matter how absurd. Ergo, Emral's prank (aimed at poking fun at the institution of adventurers) should work.
After which, of course, Emral will beat it and meet the others.[/sblock]
 

The Library

[sblock=Drivan Only][sblock=Mikey]
Love the stoner-esque halfling
Just channeling my inner 'American Chopper'. :p[/sblock]

An hour's worth of effort bears fruit for Drivan. He uncovers several old news articles about previous TURTLEDOME! battles with the Legion of Bone. Most of them date thirty or more years in the past and tend to have sketchy information, mostly discussing who won or lost. However, Drivan does acquire the following facts:
  • Many of the articles makes reference to adventurers being overcome by overwhelming numbers. A couple even mention 'hundreds' of Legionairres. One in particular uses rather flowery language about 'skeletons multiplying without regard for common sense or decency'.
  • A couple of articles make reference to adventurers getting the better of the Legion, only to be beaten by something called a 'Boneswarm'. [Religion]
  • An older, scholarly article postulates that the Legion originated in the Valley of Bone, a millenia ago. [History]
  • You find another article theorizing that the adventurers who sign a contract with TURTLEDOME! are bound to become members of the Legion of Bone upon their death. [Arcana]
  • Finally, you acquire a list of the adventurers that defeated the Legion of Bone. It may be that you could find a journal or biography related to one of them. [History]

Marco checks the Library's water clock. "I suppose I can help for another hour, but then I need to return to my shop." (In other words, you've got Marco's +2 for one more skill check.)

Pick a lead to follow-up. The necessary skill check is located in brackets.[/sblock]
 
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[sblock=fireinthedust]
Emral is playing a trick on the adventurers in the bar. The hanged man is where people rp until someone posts an adventure, right? Well, considering the number of people likely there right now, it seems reasonable that they'd be ready to leap at just about any quest presented to them, no matter how absurd. Ergo, Emral's prank (aimed at poking fun at the institution of adventurers) should work.
Oh, I got that. I was surprised at the vaguely suicidal nature of playing a prank on a large batch of heavily armed, humorless thug-mercenaries, one or several of whom will have Passive Insight scores necessary to see through the deception, but we'll get to that later... :devil:

First, I need you to RP the post-Marco conversation with Hadarai. Then, we'll do the tavern prank. After that, we'll figure out where Emral will go, assuming he's still ambulatory. :angel:[/sblock]
 


Drivan in the Library

[sblock=Drivan Only]Boneswarm
Your research on this subject bears almost no fruit, though you find an oblique reference stating that some skeletons can merge into a boneswarm. Unfortunately, the circumstances in which such an event occurs, along with the nature of a boneswarm are beyond your abilities. [Since Drivan has the Dauton regional ability, you can re-try this Religion check with a +2 bonus. It will necessitate 4 hours of time.]

The Valley of Bone
Several references corroborate that the Legion of Bone did originate in the Valley of Bone, roughly 1200 years in the past. The Legion was used as disposable shock-troops for a necromancer. One skeleton would be air-dropped into a location. The skeleton would replicate and become a small army, complete with a command structure and specialist units. [History for more information]

TURTLEDOME! Contracts
The reference to adventurers becoming members of the Legion after signing a contract is spurious, to say the least, though you do uncover several paranoid expositions about the potential evil and unsavory nature of TURTLEDOME! [History for more information.]

Journal of an Adventurer
You find the autobiography of Ronald the Redoubtable. Written in florid, self-aggrandizing prose, the book does have some useful information about the Legion. Kiell states that his party defeated the Legion, thanks in part to his incredible tactical acumen, but also "due to Alma's radiant energy powers that prevented the replication of the foul undead after we destroyed them". The tale then devolves into sexual exploits. However, you do note that Legion of Bone members sometimes replicate when struck in battle. Also, Ronald mentions that Mr. Pinch added 'Bone-a-pults' to the Legion of Bone Arena, after his party achieved victory. He has a laughing account of another group of adventurers being pelted by 'flying skeletons' that 'explode and multiply' upon impact. [History for another journal.]

That makes five hours of research. Marco leaves for home.[/sblock]
 
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