I would point out something here. We've drifted way off topic. My point was never, "Old authors suck". I don't even believe that. I'm in the middle of a big mess of Harry Harrison (again) and loving it. And, you guys are right, people should at least try a few of the older authors just to get sense of the roots of the genre. I have no problems with that.
My beef is a different sort of bovine. My beef is with the persistant idea that somehow, D&D should remain "true" to its roots and close off the walls from later influences. We've all read posts that look something like this:
"I can't believe the crap that they're putting into fantasy these days. It's just regurgitated crap. No real meaning, not depth, nothing interesting. Back when I started playing D&D, we watched movies like Ladyhawk and D&D was good. Now, it's all anime/computer games/kung fu/whatever (take your pick on any given day). The game has lost any sense of real fantasy. We need to circle the wagons and make sure that anyone coming into the hobby is beaten about the head an ears with a copy of The Lord of The Rings tied to a copy of Ill Met in Lankmar.
Let's be honest here. We've all seen posts that look pretty much exactly like that. I've seen posts like that since 3e was announced (which coincided with my exposure to gaming boards). To me, this is the absolute worst approach we can take to gaming. We should be welcoming new influences, not protecting against them.
Take a new player to 3e. He says, "I want to play a wizard." Ok, you say, here's the wizard. "What? This is a wizard, no, I want to be like Harry Potter." Oh, well... err... gee... "Wait," he says. "Here's this sorcerer thing. Is that like David Eddings?" Oh, well, errr....
To me, trying to force people to accept these very obscure elements while denying popular options is the worst thing you can do for the hobby.