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D&D 4E Disarm in 4E

Garthanos

Arcadian Knight
That being said the Sticky Shield was a good find and serves as an excellent starting point for house ruling a disarm attacks

temporary easily recovered from effects that can be skinned as disarm are many many places. .. ones which result in a prone opponent because they dive scrambling after there weapon are also quite doable (recovering from being prone is mechanically the same as recovering the weapon)

Exactly duplicating npc moves are not appropriate for pcs...
 
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Trebor62

First Post
temporary easily recovered from effects that can be skinned as disarm are many many places. .. ones which result in a prone opponent because they dive scrambling after there weapon are also quite doable (recovering from being prone is mechanically the same as recovering the weapon)

I dont thinks so. Picking up a weapon is a minor action. Standing up from prone is a move action.
 

LostSoul

Adventurer
That being said the Sticky Shield was a good find and serves as an excellent starting point for house ruling a disarm attacks

Which is why my idea for disarm is pretty much the same - though it's worse, because it requires a standard action.

The Kuo-Toa can hit you and disarm you in a single round. Then the Kuo-Toa Harpooner reels you in and someone else, a minion slave perhaps, picks up the weapon.

What would really work is to have the Marauder run past a Warlock with a pact blade, drawing an OA, while the Harpooner has a readied action to reel him in. Then the Marauder kicks the pact blade into the water. Bye-bye implement!
 

Garthanos

Arcadian Knight
temporary easily recovered from effects that can be skinned as disarm are many many places. .. ones which result in a prone opponent because they dive scrambling after there weapon are also quite doable

(recovering from being prone is mechanically the same as recovering the weapon)

I dont thinks so. Picking up a weapon is a minor action. Standing up from prone is a move action.

right ... no not identical... it doesnt alter the main point and prone has appropriate riders about being easier to hit during recovery of the weapon... that make it a little better in my book and (note you really shouldn't move out of the area of the weapon if you are disarmed - so losing the move is appropo as well).
 

Garthanos

Arcadian Knight
The Kuo-Toa can hit you and disarm you in a single round. Then the Kuo-Toa Harpooner reels you in and someone else, a minion slave perhaps, picks up the weapon.

AND there she blows.. the snake in the water somebody wanting a reliably breakable combo inserted.
 

Trebor62

First Post
Which is why my idea for disarm is pretty much the same - though it's worse, because it requires a standard action.

No they are very different. You are proposing an active action, while the Kou-Tau's is a passive action. The Kou-Tau can only attempt his disarm in response to a missed melee attack on it, and the attacker can still mostlikely recover there weapon with a minor action before the end of there turn leaving them still armed.
 
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Garthanos

Arcadian Knight
Mechanically using prone is quite workable and means you assume your weapon wielding enemy will immediately act on its bobbled equipment even though this puts it at a disadvantage... and for most opponents who are weapon users it is an extremely true assumption. It also means there is no question that an enemy cannot easily sneak in even though you are most definitely in the best position to recover that weapon at the time of the dislodging.

A defeated disarmed opponent doesnt scramble after the weapon...
 

Trebor62

First Post
What would really work is to have the Marauder run past a Warlock with a pact blade, drawing an OA, while the Harpooner has a readied action to reel him in. Then the Marauder kicks the pact blade into the water. Bye-bye implement![/quote]

That's a chain of four attacks. Assuming 50% hit chance for each thats less than a 7% chance for the Warlock to see his pact blade kicked into the water. If I was the Warlock I could live with that to get an OA.

If each was 60% then the chance would be less than 9% to see the pact blade kicked into the water.
 

Garthanos

Arcadian Knight
The Kou-Tau can only attempt his disarm in response to a missed melee attack on it, and the attacker can still mostlikely recover there weapon with a minor action before the end of there turn leaving them still armed.
Right and generally before anyone else can intervene. (ie its on the turn of the one being disarmed).
 

LostSoul

Adventurer
AND there she blows.. the snake in the water somebody wanting a reliably breakable combo inserted.

You seriously think that's a broken combo? It relies on someone missing, someone else readying an action which has to hit, and then the kuo-toa has to spend a standard action to kick away the implement. And a pit or water or something needs to be nearby, otherwise he'll get his implement back.

It's also legit and, it seems, the designers meant for that combo to exist.

No they are very different. You are proposing an active action, while the Kou-Tau's is a passive action. The Kou-Tau can only attempt his disarm in response to a missed melee attack on it, and the attacker can still mostlikely recover there weapon with a minor action before the end of there turn leaving them still armed.

I think being able to disarm as an immediate reaction is better than being able to disarm as a standard action. I also would say that the result of being disarmed (weapon at target's feet) is the result of a successful disarm action.
 

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