Theroc - not a problem, if things clear up for you send me a pm and maybe we can have you transfer in or maybe guest star for an episode or two.
Blackrat - let me see if I can clear it up a little more with examples of some of the rolls.
Your character has an intellect of 3. You roll a total of 3 dice choosing the highest rolled die. If the drama dice rolled a 6 you would add the two highest dice. Then referring to the skill that was rolled on normal shipboard systems like the tactical system, you would add a 3 to the total, using a medical shipboard system you would add 5 to the total.
Shipboard Systems (Medical) 3 (5) Intellect Skill
So the dice rolled 2,3,and a 5 on the drama die, the roll would be a 5 and then adding the 5 in medical systems would make it a total of 10, which would be right in the middle of the challenging difficulty roll.
So the dice rolled 2,3 and a 6 on the drama die, since the drama dice rolled a 6 you would add the 6 and the 3 together for 9 then add the 5 of your skill for a 14 on the roll. which would be at the top end of the difficult skill difficulty.
If you are 6 points or higher on the roll than the test number, I will then tell you have achieved a dramatic success, in which can have extra benefits to the story or character depending on how and when it was rolled.
So the die rolled 2,3, and a 1 on the drama die. The drama die dictates you have probably failed the test, but if you rolled 1, 1, and a 1 on the drama die or you are 6 less on the roll then the target number, then a dramatic failure occurs. These are bad things, resembling fumbles but can have worse results.
Edges
Say you had an edge such as logic +1 for your intellect, then you would add an extra die to the roll for a test that deals with logic. There are negative edges that take away die away also, but I dont think any character has one currently.
Courage points
Your start with so many courage points and earn them through heroic deeds and such. You can spend up to 4 courage points to move a die roll up, as long as you declare it before I say you passed or failed the roll. So you had a really difficult medical systems roll to work out a cure for the disease that another character caught. You could take the 14 you rolled and add 4 courage points to make that an 18 roll which is well into the nearly impossible difficulty roll.
Does this help a little more?
On posting the characters, we can do it on the OOC thread. I would rather have the players post them so they can edit changes through experience and other factors for their ease of use. On some of the characters I left a your choice marker on it, that they may want to look at or we can discuss it in PM or on the OOC thread. I will add the example section to the Ascendant thread for rules.
I will post the start of shakedown cruise tomorrow night. Is there any questions on activities or such that one can do while you come in and the ascendant is still in dry dock. If there are no activities that someone really wants to do, then I might do a hand wave and speed up the time to the actual launching ceremony.