Gauging Interest: Star Trek (Icon)

is there an RG somewhere? so we can refer to it and I still need apperance, background, and a pic :( can't find any grey hair federation members that aren't pervious characters


HM
 

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With Theroc gone for the week on vacation, lets try to start towards the end of next week. You will actually be transferred in two weeks before the actual ship launches, so it will give you time to get acclimated to the ship and some of the personalities aboard. This is why I frameworked a couple of personalities from each department to allow you to interact with the other npcs. So it doesnt feel like the senior staff is the only living members of the crew.

So you might want to think of things that you might want to do while it is still in the orbital drydock. The only exception is our engineer that has been with the program since her keel was laid.

The day before she launches, Fleet Admiral Kiel will come aboard for the official ceremony as well as you will be transporting her back to her command of Starbase 39 - Sierra. The reason that she is attending the ceremony is that the Ascendant will be her flagship of the 12th fleet. This means that not only will there be routine patrols, but sometimes you will be given high profile missions that concern her and the 12th fleet.

Also like the Enterprise had 10 Forward for the main recreation lounge does anyone have any suggestions for what we should call the Ascendant's?
 

Pingin on HolyMan with his question, should we post the characters somewhere? I'll be posting mine to my blog here in ENW, so I can quickly refer to it if need be, but were you planning on having them gathered to one place?

Also, as I said, I'm totally unfamiliar with the system so could you go through what things mean on the sheet. Lets take for example Dr. Crescent's Medical Systems Skill:

Shipboard Systems (Medical) 3 (5) Intellect Skill


How does that calculate? I mean, where do those numbers actually come from and what do they mean. I'm guessing that they mean how many dice I throw when using the Shipboard Medical Systems.

Just general interest in learning the system :D
 
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Me too Blackrat I am hoping to learn as we go. Understanding some of the way things work will make for more fun.

HM
 


I'm sorry to be a bother, but I'm thinking I should withdraw from this game as, as much as I'd like to try playing a Star Trek game, the new rules coupled with some RL things happening just make me think attempting to learn the rules and roleplay the stuff out well (being largely trek-ignorant) would be a drain on me and the group.

Good luck with the game, and apologies for any wasted time, Knight.
 

Theroc - not a problem, if things clear up for you send me a pm and maybe we can have you transfer in or maybe guest star for an episode or two.


Blackrat - let me see if I can clear it up a little more with examples of some of the rolls.

Your character has an intellect of 3. You roll a total of 3 dice choosing the highest rolled die. If the drama dice rolled a 6 you would add the two highest dice. Then referring to the skill that was rolled on normal shipboard systems like the tactical system, you would add a 3 to the total, using a medical shipboard system you would add 5 to the total.

Shipboard Systems (Medical) 3 (5) Intellect Skill

So the dice rolled 2,3,and a 5 on the drama die, the roll would be a 5 and then adding the 5 in medical systems would make it a total of 10, which would be right in the middle of the challenging difficulty roll.

So the dice rolled 2,3 and a 6 on the drama die, since the drama dice rolled a 6 you would add the 6 and the 3 together for 9 then add the 5 of your skill for a 14 on the roll. which would be at the top end of the difficult skill difficulty.

If you are 6 points or higher on the roll than the test number, I will then tell you have achieved a dramatic success, in which can have extra benefits to the story or character depending on how and when it was rolled.

So the die rolled 2,3, and a 1 on the drama die. The drama die dictates you have probably failed the test, but if you rolled 1, 1, and a 1 on the drama die or you are 6 less on the roll then the target number, then a dramatic failure occurs. These are bad things, resembling fumbles but can have worse results.

Edges

Say you had an edge such as logic +1 for your intellect, then you would add an extra die to the roll for a test that deals with logic. There are negative edges that take away die away also, but I dont think any character has one currently.

Courage points

Your start with so many courage points and earn them through heroic deeds and such. You can spend up to 4 courage points to move a die roll up, as long as you declare it before I say you passed or failed the roll. So you had a really difficult medical systems roll to work out a cure for the disease that another character caught. You could take the 14 you rolled and add 4 courage points to make that an 18 roll which is well into the nearly impossible difficulty roll.


Does this help a little more?


On posting the characters, we can do it on the OOC thread. I would rather have the players post them so they can edit changes through experience and other factors for their ease of use. On some of the characters I left a your choice marker on it, that they may want to look at or we can discuss it in PM or on the OOC thread. I will add the example section to the Ascendant thread for rules.

I will post the start of shakedown cruise tomorrow night. Is there any questions on activities or such that one can do while you come in and the ascendant is still in dry dock. If there are no activities that someone really wants to do, then I might do a hand wave and speed up the time to the actual launching ceremony.
 
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Yeah, I think I've understood the basics... These edges? Are they the same as the Advantages/Disadvantages list you put on the sheet?
 


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