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Converting Al-Qadim and Oriental Adventures creatures

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Hold on, did we remember to give the White Mirage its bonus spells for its higher Wisdom?

0 - 6 base
1st - 5base + 1domain* + 2wisdom = 7+1*
2nd - 5base + 1domain* + 2wisdom = 7+1*
3rd - 5base + 1domain* + 2wisdom = 7+1*
4th - 5base + 1domain* + 2wisdom = 7+1*
5th - 5base + 1domain* + 1wisdom = 6+1*
6th - 4base + 1domain* + 1wisdom = 5+1*
7th - 4base + 1domain* + 1wisdom = 5+1*
8th - 4base + 1domain* + 1wisdom = 5+1*
9th - 4base + 1domain* = 4+1*
10th - 1feat = 1
11th - 1feat = 1
12th - 1feat = 1

Current list:

1st— endure elements*, bless, divine favor, protection from evil, remove fear, sanctuary, shield of faith, (7) 1 more;
2nd— consecrate, cure moderate wounds*, aid, calm emotions, shield other, zone of truth, (6) 2 more;
3rd— bestow curse, daylight, searing light*, helping hand, prayer, (5) 3 more;
4th— air walk, cure critical wounds*, death ward, neutralize poison, spell immunity, (5) 3 more;
5th— break enchantment, dispel evil, flame strike*, symbol of sleep, (4) 3 more;
6th— banishment, greater dispel magic, heal*, heroes' feast, undeath to death, word of recall (6) complete;
7th— control weather, dictum, greater restoration, regeneration*, repulsion, symbol of stunning (6) complete;
8th— dimensional lock, discern location, greater spell immunity, holy aura, greater planar ally, sunburst* (6) complete;
9th— mass heal, miracle, prismatic sphere*, storm of vengeance, true resurrection (5) complete;
10th— 1 more;
11th— 1 more;
12th— 1 more;

We are still missing some of the lower level spells.
 

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Sounds good. It would need all its ranks in Spellcraft to have a shot at actually casting those epic spells, anyway. So let's keep all the auto-quickens and ditch Epic Spellcasting.

It needs at least 30 ranks in Spellcraft to qualify for Improved Metamagic, so I'm pilfering 6 ranks from Knowledge (religion).

Updated.

10th—maximized sunburst?
11th—intensified flame strike or maximized storm of vengeance?
12th—intensified heal?
 


Those spells and feats sound good.

1 - bless water
2 - remove paralysis, resist energy
3 - create food and water, remove disease

...
 

Sounds good. It would need all its ranks in Spellcraft to have a shot at actually casting those epic spells, anyway. So let's keep all the auto-quickens and ditch Epic Spellcasting.

It needs at least 30 ranks in Spellcraft to qualify for Improved Metamagic, so I'm pilfering 6 ranks from Knowledge (religion).

Suppose that's all right, I mainly fancied Epic Spellcasting for flavour (and an excuse if it even needed to pull out the old deus et machinas) rather than something it would use in the heat of battle.

If we change our minds and decide we want it we could always switch 6 points out of Survival, it doesn't have much use for that high a Survival skill.

10th—maximized sunburst?
11th—intensified flame strike or maximized storm of vengeance?
12th—intensified heal?

I like maximized sunburst - just the thing for blasting away an army of Undead - except it doesn't have Maximize spell in its feat list. It needs both Empower and Maximized to qualify for Intensify spell.

There's also something to be said for Quickened sunburst...

Storm of vengeance doesn't seem very thematically appropriate to me, I don't see the White Mirage as carrying that spell around as a default in case it feels like devastating a city on a whim.

Intensified flamestrike is 180 damage, I guess that's worthwhile, but we'd need to fix the prereqs for Intensify.

The heal spell doesn't have any random variables, being fixed at 10 hp/level, so Intensify won't be of any use. I'd swap it for intensified blade barrier or quickened maximized extended blade barrier, both 12th level. (The highest level metamagicked SRD healing spell we can do is Intensified mass cure moderate wounds. (cures 32+2/level to a 1 creatures per level), which would heal a lot less damage than mass heal despite being 3 levels higher.)

Extended summon monster XI (10th level)? - just the thing to whistle up a posse of a celestial roc, 1d3 celestial dire bears or 1d4+1 celestial elephants.

It looks like I'll have to think about this some more.
 

Suppose that's all right, I mainly fancied Epic Spellcasting for flavour (and an excuse if it even needed to pull out the old deus et machinas) rather than something it would use in the heat of battle.

Ditto here, but here's the rub:

ELH said:
Even if the epic spell has been developed and an epic spell slot is available, successfully casting an epic spell isn't assured. The caster's Spellcraft skill modifier is vital for casting an epic spell. To cast an epic spell, a spellcaster makes a Spellcraft check against the epic spell's Spellcraft DC. If the check succeeds, the spell is cast. If the caster fails the check, the epic spell fizzles and the epic spell slot is used for the day.

Because epic spells require Spellcraft checks, a spell is beyond the caster's ability if the final Spellcraft DC is greater than 20 + the spellcaster's Spellcraft modifier. Epic spells with DCs higher than 10 + the spellcaster's Spellcraft modifier are risky; a caster can take 10 when casting an epic spell, but she can't take 20. When routinely casting epic spell, most spellcasters take 10 on their Spellcraft checks.

Contingent ressurection is DC 52, so 24 ranks and a +2 Int modifier would make it this quite difficult to use.

Cleon said:
I like maximized sunburst - just the thing for blasting away an army of Undead - except it doesn't have Maximize spell in its feat list. It needs both Empower and Maximized to qualify for Intensify spell.

Good point. Need to remedy that. I'd suggest dropping Self-Sufficient.

Cleon said:
There's also something to be said for Quickened sunburst...

Indeed there is. Thankfully, its 3 Automatic Quicken Spells quicken everything through 9th level. ;)

Cleon said:
Storm of vengeance doesn't seem very thematically appropriate to me, I don't see the White Mirage as carrying that spell around as a default in case it feels like devastating a city on a whim.

Fair enough.
 

Hold on, the White Mirage's skill points don't add up. I thought we were putting the 48 SP from its higher Int into Spellcraft and Knowledge (religion) and dividing the other extra SP from its extra HD between its other skills, but it seems to be missing most of the SP from the latter.

I make it out at 108 spell points when it should have 192 (48*4).

So, I'm thinking of giving it 42 ranks in Spellcraft*, 36 ranks in Diplomacy and Sense Motive, 24 ranks in Concentration and Knowledge (religion)*, 18 ranks in Heal and 12 ranks in Survival.

That works out as:

Skills: Concentration +34, Diplomacy +44, Heal +26, Knowledge (religion) +26, Sense Motive +46, Spellcraft +44, Survival +20

The above includes its Negotiator feat and the synergy bonus to Diplomacy from Sense Motive.

*I gave it plenty of Spellcraft and 24 ranks in Religion case we want it to get Epic Spellcasting.
 

Indeed there is. Thankfully, its 3 Automatic Quicken Spells quicken everything through 9th level. ;)

Dang, I meant to type Quickened Empowered sunburst. (So it would need another Auto-Quicken feat)

I can't believe they thought it was a good idea to make Automatic Quicken Spell stackable.

I agree with swapping Self-Sufficient.

I'd also like to drop Negotiator and replace it with Epic Spellcasting.

Just cause I want Epic Spellcasting.:(
 

Ahh...indeed.

I think we got into trouble trying to advance this thing from the base creature, rather than just recreating it whole cloth with x skills and x feats.

Let's steal back 6 ranks from Concentration to max out Spellcraft, improving its chances of casting its epic spells. It still has little to worry about casting in battle with such high Concentration.

Updated.
 


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