[d20 Apocalypse] Recruiting Closed

You know what, I can't find it either. The group I used to play d20 Modern with always played with it, but I guess we were just assuming it existed since we had played D&D before. Has anyone else spotted this rule? If not, I suppose some of you will need to adjust your character sheets to either purchase the languages with skill points or not know them at all.

Actually the rule doesn't exist in D20 Modern and since you talked about it earlier I assumed you had houseruled it in :D. That's what I usually do with D20 Modern... I can easily make the modifications to my char. No prob at all.
 

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My first thought was to try a kind of guttersnipe criminal, but I was worried that occupation would come with a lot of baggage, so I decided the military would be a safer bet. Then again, it's conceivable that everyone would eventually become a criminal in this setting. So, meet the party's carjacker instead.

[sblock=Sophie Lin]
Code:
Name: Sophie Lin (aka Lin Hui)
Class: 1 Fast
Gender: Female
Occupation: Criminal (Disable Device, Forgery, Personal Firearms)
Allegiences: N/A

Age: 22
Height: 5'6"
Weight: 137lb
Eyes: Brown
Hair: Black
Skin: Tanned

Str:  9 -1 ( 1p.)     Level: 1        XP: 0
Dex: 16 +3 (10p.)     BAB: +0         HP: 9 (8+con[1*1])
Con: 12 +1 ( 4p.)     Grapple: -1     Dmg Red: N/A
Int: 14 +2 ( 6p.)     Speed: 30'      Spell Res: N/A
Wis: 10 +0 ( 2p.)     Init: +3        Spell Save: N/A
Cha: 10 +0 ( 2p.)     ACP: -0         Spell Fail: N/A

                   Base  Armor Class  Dex  Size  Misc  Total
Defense:            10    +0    +3    +3    +0    +0    16
Touch: 16              Flatfooted: 13

                         Base   Mod  Misc  Total
Fort:                      0    +1          +1
Ref:                       1    +3          +4
Will:                      0    +0          +2

Weapon              Attack  Damage    Crit   Range      Mag
Beretta 92F          +3     2d6       40      40     15 box
92F x2:             +1/+1  2d6/2d6     40      40     15/15 box
	*Point Blank Shot: +1 to ranged attack rolls within 30 feet.

Languages: Cantonese, English, Mandarin

Talents: Evasion

Feats: Simple Weapons, Personal Firearms, Two Weapon Fighting,
Point Blank Shot

Skill Points: 28       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Disable Device             4    +2          +6
Drive                      2    +3          +5
Escape Artist              2    +3          +5
Forgery                    2    +2          +4
Hide                       4    +3          +7
Knowledge (streetwise)     4    +2          +6
Read/Write Language        2
Repair (cc)                2    +2          +4
Sleight of Hand            2    +3          +5
Speak Language             2

Equipment:                     Weight
(on hand)
Casual Clothing + Coat            4
Cellphone                        .5
Handbag                           1
-Car Opening Kit		  1
-Stun Gun                         1
Holster (concealed carry)        .5
-Beretta 92F			  3

(at apartment)
Range Pack                        2
-Beretta 92F			  3
-Box Magazine x2                  1
-Duct Tape			  1
-Forgery Kit			  3
-Holster (concealed carry)       .5
-Lockpick Set			  1
-Multipurpose tool               .5
-Penlight                        .5

Weight (on hand): 11 lb
Weight (total): 23.5 lb

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                 30    60    90   180   450
Background: Hui, the youngest daughter of the immigrant Lin family, was born in the States to a life of poverty. Despite her parents' constant urging to improve her economic status, she never did well in school. It was always easier to just skip out of classes, buy homework answers, and cheat on exams. Her delinquencies led her into a street gang during high school. However, that association quickly proved too distasteful for Hui. To get away from the gang, she dropped out of school, moved out to live on her own, and took on a nickname of Sophie.

Nowadays, Sophie lives in poverty on the south side of Chicago. She has been committing a variety of crimes to support herself, ranging from pickpocketing to car theft. Sophie's lifestyle is not exactly expensive; she has a small apartment and is clean of drugs. Rather, her dealings with pawnshops usually leave her with just enough cash for rent.

Sophie's criminal career has usually been nonviolent, but she carries a stungun for safety and (illegally) a handgun for emergencies.[/sblock]
 
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[sblock=Blackrat]Only saw a couple errors in your stat block. First, your skills aren't calculated properly. The bonus for taking class skills as your occupation skills is only +1, not +2. Also, I only counted up 34 skill points, not 43. The second error was in your Defense. You placed your Dex bonus as a shield bonus apparently. Everything else looks good. All it needs is a description and background and you're ready to go. You can choose to be a full doctor if you want (maybe undergoing residency) but the med student route is fine too. Pick a hospital or med school in Chicago.[/sblock]

[sblock=Dekana]Couldn't spot a thing wrong with your sheet. You're ready to go! Sophie looks great![/sblock]
 

Ok, here is a rough draft for a Law Enforcement Tough/Intuitive type to add to our little post-apocalyptic group:

Sgt. James 'Jay' Matthews (Dedicated Hero 3/Tough Hero 2): CR 5; Medium-size human; HD 3d6+6 plus 2d10+4; HP 32; Mas 14; Init +0; Spd 30 ft; Defense 14, touch 14, flatfooted 14 (+0 size, +0 Dex, +4 class); BAB +3; Grap +3; Atk +3 melee (1d4+0, Combat Knife), or +3 ranged (2d8+0, S&W M29 (.44 Magnum)); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL CPD \'Special Cases Task Force\', Justice, Family; SV Fort +6, Ref +1, Will +5; AP 2; Rep +1; Str 11, Dex 10, Con 14, Int 12, Wis 16, Cha 10.

Occupation: Law Enforcement (Gather Information, Knowledge [Streetwise])
Skills: Drive +4, Gather Information +8, Investigate +9, Knowledge (Streetwise) +10, Listen +9, Sense Motive +11, Spot +9
Feats: Armor Proficiency (light), Attentive, Endurance, Heroic Surge, Point Blank Shot, Personal Firearms Proficiency, Simple Weapons Proficiency
Talents (Dedicated Hero): Empathy, Intuition
Talents (Tough Hero): Remain Conscious
Possessions: Combat Knife, S&W M29 (.44 Magnum);

Basically, he is a narcotics officer working undercover on a long-term operation involving some previously unknown new drug spreading through the Chicago underground when the blast hits. I will flesh out his background and appearance soon. How does this look so far?
 

Only saw a couple errors in your stat block. First, your skills aren't calculated properly. The bonus for taking class skills as your occupation skills is only +1, not +2. Also, I only counted up 34 skill points, not 43.

Got to check those, but I started with charismatic hero so I don't even have bonus' from occupation skills, they are for making them class skills at first level... The +2 bonus for craft is from Medical Expert Feat, and the +4 for treat injury comes from the same feat and Healing Knack talent

And, I have quite a bit of crossclass skill usage so that might count up for the lacking points... But I did it with PCGen so there could be some errors... If you want, I remake it to show how I used the points per level.

You can choose to be a full doctor if you want (maybe undergoing residency) but the med student route is fine too. Pick a hospital or med school in Chicago.
Yeah, I'm thinking he's a last year medstudent so he is actually already mostly practising in hospital. I am writing background stuff currently, should have it up today...
 
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Hob Marshmallowfoot - Looks OK, but I didn't really scrutinize it because it isn't in the right format. Would you please use the character sheet found here. I posted some helpful tips for making sure you have it formatted properly some posts back here. This sheet shows where you spent ranks, ability score points, and how you calculated things. It helps me double check your work. If you'd do that I'd really appreciate it. It will also help you in the future when you are leveling up. The concept sounds great.

Blackrat - Ok, I missed the Healing Knack talent. That's what it was. Your skill points are still out of proportion though. I only saw one cc skill (I think), but that might depend on what order you took your skills.
 

Yeah, at least bluff, diplomacy and gather info all have 1 point as crossclass.

Ok, here's the breakdown:
Code:
Bluff                     4/1   +2          +7
Craft Pharmaceutical      2/0   +2   +2     +6
Diplomacy                 4/1   +2          +7
Disquise                  2/0   +2          +4
Drive                     0/1   +1          +2
Gather Information        4/1   +2          +7
Profession                4/0   +1          +5
Sense Motive              0/2   +1          +3
Spot                      0/3   +1          +4
Treat Injury              5/0   +1   +4     +10
So the first number is skill as class skill and second as crossclass. What cost most is that I took quite a few crossclass skills at 1st level, like all the sense motive and spot points that I have.
 
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Anyways, about the languages. Should we go with the D&D style or not. That is do we get bonus languages for high int at start? If not, then I need to reallocate couple of points...
 

That adds up then, Blackrat. I like the background you added in. There are three med schools in Chicago that I know of. University of Illinois College of Medicine, University of Chicago Pritzker School of Medicine, and Loyola University Chicago Stritch School of Medicine. Pick one of those to be affiliated with. If it makes any difference, Loyola practically at ground zero and vaporized. University of Chicago was in the damage radius so parts of it survived though much of it is damaged. University of Illinois was in the destruction radius so all of the buildings are damaged beyond use though some of the stronger structures are still standing.
 

Anyways, about the languages. Should we go with the D&D style or not. That is do we get bonus languages for high int at start? If not, then I need to reallocate couple of points...

I'm going to stick to the rules-as-written on this one. Those of you who also took bonus languages will need to make similar adjustments. I want to keep this game relatively free of house rules, particularly since we've got some people new to the system on this one.
 

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