Character Name: Fung Khan
Race: Human
Class: Wizard
Level: 11
[sblock=Physical Description]
Fung Khan looks much older than he really is. He has a bald head, and long white beard and mustaches. His eyes are of a light blue color, and his skin is pale. He has long fingers, which appear even larger due to his long fingernails.
He wears a heavy tunic, with patterns and plates, and carries a long walking stick, along with a huge book floating around him. Whenever he prepares to cast a spell, the book moves in front of him, and opens in the correct page.
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[sblock=Personality]
1. What is your character's general mood? Stoic and cold, usually mocks unintelligent folk.
2. Does your character have a "Burning Drive?" He believes there is a way to amplify his power beyond the normal bounds, he gained that as an enlightenment during a dream, but as usual, the dream didn't provide much details. He was left with the only choice of accumulate knowledge until he hits hits of the place, or artifact that does the trick.
3. Has your character ever been in love or lost a Loved One? He doesn't believe in love, perhaps because he never received none in exchange.
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[sblock=History (Still nothing, will work on it later)]
His bald head, and his long white beard and mustaches give him the looks of a lone hermit, of some forgotten oriental mountain, surrounded by mists and fogs, sitting for hours alone in some shack made of wood. And actually, he was all that.
As a child, Fang was left to die in the mountains by his mother, as he was the product of a perverse act. He was found two days later, by two surprised monks. How did he survived the temperatures of the icy peaks was a complete enigma for them. They have come across Fang's mother, who died at the hands of an inclement hailstorm, a day before.
The monks took the child to their monastery, and raised him as another monk. The monastery of the Gentle Snow, was a place of training for monks, both in the physical as the philosophical aspects of the Gentle Snow's tradition.
Fang was not the best student, usually isolating himself to study the monastery's old tomes and sitting for ours hearing the tales of old masters, instead of playing or practicing.
One night, Fang had a dream. This dream, thought Fang, is a premonition. He saw a fountain of immense power, and the key to eternal life. The young monk also saw himself, old, scenecent, holding a staff with a glowing gem, and abook He knew he could find it, but the dream didn't reveal the details. At the morning, Fang didn't know where to start looking, nor what to look.
This section will be rather long. In here, please describe (in as much detail as you like) the history of your character. How did your character get to be level 11? You don't have to go into extraordinary detail, but should give me a broad sense of what happened. You should also describe your weaponry in terms of legend and tales, as by now (level 11), people have surely made up stories about how your +3 sword of awesomeness has come into existance.
In this adventure, each party member will be unknown to each other at the very beginning. As such, you should try to describe to me why you got separated from your original party. Did you get mad after one of them betrayed you? Were you the only survivor after fighting off an army of evil Dragonborn? Be creative and remember; think BIG!
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[sblock=Character Sheet OR Quickstats]
====== Created Using Wizards of the Coast D&D Character Builder ======
Fung Khan, level 11
Human, Wizard, Weaver of Chance
Build: Control Wizard
Arcane Implement Mastery: Tome of Readiness
FINAL ABILITY SCORES
Str 11, Con 16, Dex 16, Int 21, Wis 14, Cha 9.
STARTING ABILITY SCORES
Str 10, Con 14, Dex 14, Int 16, Wis 13, Cha 8.
AC: 20 Fort: 19 Reflex: 21 Will: 20
HP: 66 Surges: 9 Surge Value: 16
TRAINED SKILLS
Diplomacy +9, Arcana +15, Insight +12, Dungeoneering +12, Nature +12
UNTRAINED SKILLS
Acrobatics +8, Bluff +4, Endurance +8, Heal +7, History +10, Intimidate +4, Perception +7, Religion +10, Stealth +8, Streetwise +4, Thievery +8, Athletics +5
FEATS
Wizard: Alchemist
Human: Destructive Wizardry
Level 1: Enlarge Spell
Level 2: Human Perseverance
Level 4: Expanded Spellbook
Level 6: White Lotus Enervation
Level 8: White Lotus Evasion
Level 10: Arcane Reserves
Level 11: Improved Tome of Readiness
POWERS
Bonus At-Will Power: Ray of Frost
Tome of Readiness: Chill Strike
Wizard at-will 1: Magic Missile
Wizard at-will 1: Chilling Cloud
Wizard encounter 1: Icy Terrain
Wizard daily 1: Freezing Cloud
Wizard daily 1 Spellbook: Horrid Whispers
Wizard daily 1 Spellbook: Sleep
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Expeditious Retreat
Wizard encounter 3: Icy Rays
Wizard daily 5: Acid Mire
Wizard daily 5 Spellbook: Visions of Avarice
Wizard daily 5 Spellbook: Stinking Cloud
Wizard utility 6: Dimension Door
Wizard utility 6 Spellbook: Invisibility
Wizard encounter 7: Winter's Wrath
Wizard daily 9: Ice Storm
Wizard daily 9 Spellbook: Lightning Serpent
Wizard daily 9 Spellbook: Taunting Phantoms
Wizard utility 10: Mass Resistance
Wizard utility 10 Spellbook: Blur
ITEMS
Spellbook, Cloth Armor (Basic Clothing), Implement, Tome
RITUALS
Brew Potion, Create Holy Water, Explorer's Fire
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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