An archon is a warrior-wizard, trained to master both magic and mundane fighting techniques. Most are members of powerful aristocracies, for only nobles can normally take the time required in youth to train for the rigors of both the mystic and martial worlds. In many lands archons are the only ruling class, with all other spellcasters and fighters relegated to secondary roles. In other lands only a few noble lines have archons, with each generation learning the rare art from their forefathers.
The style of magic practiced by archons is unique and, in its own way, limiting. An archon studies and masters spells through training and intellect, as does a wizard. However, archons cannot call upon the vast range of fighting talents pure fighters learn, nor do they have the breadth of spells of other pure casters. An archon can’t match a wizard in terms of spell level, spell slots per day or spells known. Archons do learn to mix their arcane learning with martial skills, including ways to access their magic in a more raw and primal form, making them very versatile combatants.
Most archons depend on sword and armor for their combat ability, and use magic to either augment their fighting power or grant them non-combat abilities. An archon can't cast enough spells in a day to make such choices as magic missile or fireball practical except as back-up options to be employed when all else has failed. Longer lasting spells such as cat's grace and bull's strength are more effective, and augment the archon's own skill at arms as well. Spells entirely unrelated to combat such as divinations and transportation spells are also popular choices, allowing the archon to be effective in situations where violence is not the best answer, though the archon spell list is more limited in this regard.