Vote for your favorite Paragon Path - Part 6: Warlock

Which is your favorite Warlock Paragon Path?

  • Dark Reckoner (AP)

    Votes: 0 0.0%
  • Darkwalker (FRPG)

    Votes: 0 0.0%
  • Doomsayer (PHB1)

    Votes: 0 0.0%
  • Dragonbane Pactmaker (Dr 369)

    Votes: 0 0.0%
  • Entrancing Mystic (AP)

    Votes: 1 2.9%
  • Evermeet Warlock (FRPG)

    Votes: 1 2.9%
  • Feytouched (PHB1)

    Votes: 10 28.6%
  • God Fragment (AP)

    Votes: 1 2.9%
  • Hellbringer (AP)

    Votes: 2 5.7%
  • Hexer (AP)

    Votes: 3 8.6%
  • Life-Stealer (PHB1)

    Votes: 1 2.9%
  • Long Night Scion (Dr 374)

    Votes: 2 5.7%
  • Master of the Starry Night (AP)

    Votes: 2 5.7%
  • Nightmare Weaver (Dr 373)

    Votes: 1 2.9%
  • Planeshifter (MotP)

    Votes: 3 8.6%
  • Sea Tyrant Oracle (AP)

    Votes: 0 0.0%
  • Storm Scourge (AP)

    Votes: 0 0.0%
  • Student of Caiphon (DA 2009)

    Votes: 4 11.4%
  • Tharos Impostor (Dr 370)

    Votes: 0 0.0%
  • Underchasm Darkwatcher (Dr 379)

    Votes: 0 0.0%
  • I'm cursed and I can't decide.

    Votes: 4 11.4%

  • Poll closed .

mkill

Adventurer
Last edited:

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I'm a big fan of feytouched for the teleport damage.

The +4 attack on an action point round is also nice, as are all of the pp powers.

The only thing I'm not thrilled about is the misty step replacement.
 

Feytouched is good, but I see Long Night Scion as being Feytouched+. For me the best Warlock Paragon Path was actually A Bard one though; Grave Caller.
 

Feytouched is good, but I see Long Night Scion as being Feytouched+.

I think that's the generally accepted idea. I still prefer feytouched for the enhanced nova capability (action point is +attack instead of ignore cold resistance.)

I also prefer getting the teleport damage at the beginning of paragon since paragon is my ideal tier to play in, and I'd rather have it for a longer period of time.

Personal preference though.
 



I think that's the generally accepted idea. I still prefer feytouched for the enhanced nova capability (action point is +attack instead of ignore cold resistance.)

I also prefer getting the teleport damage at the beginning of paragon since paragon is my ideal tier to play in, and I'd rather have it for a longer period of time.

Personal preference though.

I like the auto-damage teleport from Feytouched too, but think of the epic frost-cheese that the Long Night Scion is capable of; create difficult terrain on Misty Step, boosted cold damage, reduce cold resistance, use Gloves of Eldrich Admixture to further confuse the issue....
 

One of the girls in my group plays a Feylock/Entrancing Mystic with almost all charm powers, she makes it work pretty well as a pseudo controller.

Is there any consensus for vestige pact locks? I've been leaning that way for another campaign that is starting, but none of the features do a lot for me. Keep in mind I'm used to getting stuff like +stat dmg all the time or temporary hit points each turn. Kinda hard to compare to stuff like that.
 

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