weem
First Post
I have asked my players what kind (theme) of campaign they feel like playing a few times now, as I may start up a new one (in addition to the one happening now). The answer is usually something like "whatever you want to do, we have fun regardless".
That's a fine answer, but I want to show them some other ideas - give them some actual ideas that might spark something like "oh that would be cool!" instead of assuming I will simply keep doing what I have been doing.
If I were asked this question, I have a few different themes that I think would be fun to play. For example, these themes sounds really fun to me right now...
1) A sandbox style game where one or more of the players owns, or is in charge of some fort, tower, Inn at the edge of the frontiers... our adventures usually begin and sometimes end there (when they don't in one or more games, they do eventually end up back there) etc.
2) An alternate history game where fantasy mixes with our assumed reality of our past.
3) A politically heavy game where social skills take the forefront over combat skills. One that may not see combat for sessions at a time, and when it does occur, it is very dangerous (thus better off avoided entirely)
4) Any combination of those 3 above.
So here is the goal of this thread.
I want to give my players a bunch of overall themes - to show them that there are many possibilities, most of which i have not thought to give as examples.
As such, I ask you... as a Player... what campaign style/type/focus (what have you) sounds really compelling to you right now? If someone was about to DM a D&D campaign for you, what would your answer to this question be?
We are playing D&D now, and this would be D&D as well (edition doesn't matter for this question, but it is 4e if you are curious), so assume "Fantasy" as the (primary) genre if you could (though mixes of Fantasy and something else are welcome as well)
That's a fine answer, but I want to show them some other ideas - give them some actual ideas that might spark something like "oh that would be cool!" instead of assuming I will simply keep doing what I have been doing.
If I were asked this question, I have a few different themes that I think would be fun to play. For example, these themes sounds really fun to me right now...
1) A sandbox style game where one or more of the players owns, or is in charge of some fort, tower, Inn at the edge of the frontiers... our adventures usually begin and sometimes end there (when they don't in one or more games, they do eventually end up back there) etc.
2) An alternate history game where fantasy mixes with our assumed reality of our past.
3) A politically heavy game where social skills take the forefront over combat skills. One that may not see combat for sessions at a time, and when it does occur, it is very dangerous (thus better off avoided entirely)
4) Any combination of those 3 above.
So here is the goal of this thread.
I want to give my players a bunch of overall themes - to show them that there are many possibilities, most of which i have not thought to give as examples.
As such, I ask you... as a Player... what campaign style/type/focus (what have you) sounds really compelling to you right now? If someone was about to DM a D&D campaign for you, what would your answer to this question be?
We are playing D&D now, and this would be D&D as well (edition doesn't matter for this question, but it is 4e if you are curious), so assume "Fantasy" as the (primary) genre if you could (though mixes of Fantasy and something else are welcome as well)

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