We used it a very long time ago but ditched it for much the same sort of reasons as given by earlier examples: that by the time a stated action comes up it might make no sense. And given as 1e rounds were a minute long (we changed 'em to 30 seconds) that's ample time for someone to change her mind about what she's doing...except once you start casting a spell you're committed to finishing it (we still use casting times).
Still use it today![]()
Philotomy Jurament said:Still use it, in both AD&D and in my OD&D combat sequence, too.
Two words: spell disruption. This was a combination of two factors.I'd never thought of the pre-stated action as a way of limiting spellcaster power, though; yet several here have mentioned that it does/did. Can you elaborate, please?