Lanefan
Victoria Rules
That, and the ability for all participants to use the turn order to their advantage, and the knowledge that there's relatively little anyone else can do on your turn thus you're going to be able to move/cast/whatever mostly unimpeded (I suspect the AoO system was an attempt to put interrupts back in, it's a good try but not at all perfect).Contrast this with the cyclical initiative of 3e and most spells being 1 standard action casting times. It's hard to disrupt a spellcaster in 3e without holding an action that may never be triggered and which may not do enough damage to make the caster blow the concentration check.
As convenient, from a gamist perspective, as the cyclical initiative is, it was a big game-changer in the balance between spellcasters and non-spellcasters.
I'm a huge fan of re-rolling init. each round, particularly in our game where it's a d6 unmodified in most cases. Re-rolling on a modified d20 like we did in 3e admittedly became cumbersome...too many segments to count through.
This is also huge - the newer editions simply do not have any provision for simultaneous actions. How can you ever have the dramatic scene where the hero and villain run each other through at the same time, and die together?Raven Crowking said:They both strike at the same time, at the end of the round.
Lanefan