There won't be a 4.5 because WotC doesn't need a 4.5

Dungeoneer

First Post
All this talk of the Essentials line being a '4.5' of 4E has been pretty baffling to me, although probably not as baffling as it is to the good folks at WotC who can't quite figure out how announcing a couple of new books caused people to think the sky was falling. Since they've been releasing close to twenty 4e books per year since 2008 they might be excused for wondering why people are freaking out over a few more. What is it about the "Essentials" line that has turned fans into conspiracy theorists?

But of course, many fans have been cynically predicting a 4.5e ever since 4e was released. And no wonder - they still remember being burned by the 3.5 fiasco, even if it was nigh on ten years ago. Forcing your customers to repurchase all the core books within two years of the release of the originals is a pretty serious party foul. You'll get no argument from me there.

So cynics, I understand your cynicism.

But it's also blinding you to the fact that 4e is not 3e, and not just because it nerfed wizards. Not only is 4e completely different from 3e and 3.5, it's different from 2e and 1e and all the other D&D games that have come before it.

How? Well, the biggest change to 4e is something that you can't understand by reading the PHB or the DMG cover to cover. It's an innovation that wasn't obvious at 4e's release and is only now becoming clear: 4e is the edition that is always getting better.

A shortcoming of tabletop RPGs from the 70's, the 80's and the 90's is that they were static. The designers went into a dark room and pounded furiously on a typewriter for a few months. They poured feverishly over their manuscripts, scrutinizing the rules until every i had a dot and every t had a cross. Then they printed and bound their flawless creation and released it to the waiting public.

Who promptly tore it to pieces.

No game can stand up to the scrutiny of a million ravenous fans. All too quickly they will find the inevitable misprints, flaws, and game-breaking design problems that all the editing and testing in the world won't catch. But since the rules are written in stone, or at least inked on a billion cheaply printed pages, you can't call them back and change them. Your only choice is to eventually come out with a new edition of your game (or risk a '.5', I suppose).

But imagine if designers weren't bound by these restrictions and that the release of the game didn't mean the end of its design process. Suppose they could respond to feedback and criticism from the fans and constantly fine tune the game to improve it.

Well, it turns out that you actually can do this. And 4e puts theory into practice. You just need two things to pull it off: the internet, and exception-based design.

I don't know if you guys have heard of this internet thing, but it's actually pretty cool. Basically it means that all people everywhere have free or very cheap access to a very robust publishing medium. So if game designers want to update the rules of their printed game they can just put a copy of the updates out on the 'world wide web' where people can 'download' it and incorporate it into their games at no extra cost.

Silliness aside, someone might fairly respond that they don't have time to download and print out thousands of lines of errata and cut and paste them into their books.

That's where the other piece of the puzzle fits in: exception-based design. 4e was designed from the get-go to have basic rules which apply across the board and which (hopefully) don't really need to change. Everything else is just an exception to the rules. It's all pretty optional. So you don't have to incorporate any of the changes, and you'll still be fine, and have very little problem even playing with people who DO.

In a nutshell, as long as the designers of 4e don't get too crazy with their tweaking, experimenting and adjusting, they can play around with the rules of the game quite a bit without rendering it incompatible with itself. Those who enjoy this kind of thing can keep up to date via the intertubes. Those who just want to stick to their books and dice, thank-you-very-much, won't be left out in the cold. Nobody has to go out and buy a PHB 4.5.

Truth to tell, releasing a real, honest-to-god 4.5e would be a terrible business proposition. If customers start expecting that every edition of the game will have a revised version two years in, then when they release the 5E PHB, no one will buy it because they'll all be waiting for version 5.5.

Even worse, people seem to be kind of over buying books generally. As the economy tanks and Amazon.com and the iPad are on the rise traditional publishers are scrambling to figure out how you sell books in a world where physical books may soon become obsolete, or at least a niche market. If I can download your book for free, why should I shell out big bucks for a clunky hard-copy? Oh, and even if I am willing to pay to download your book, why should I pay as much as I would for a hardcover?

These are major issues that the entire publishing industry is wrestling with. If you haven't read this spectacularly entertaining account in The New Yorker about the tug-of-war going on between traditional publishers, Steve Jobs, Google and Amazon.com, you really ought to.

But generally the point is that this is a time when there are a lot of question marks about the future of the publishing industry, and Wizards of the Coast has to take this as seriously as anybody. They are, at the end of the day, a publisher.

The obvious response is to give the customer value beyond simply selling books. In fact, selling books may just get less profitable, so finding a business model where you can sell something else is a good idea. Thus was born DDI and all that goes along with it. Selling players online updates to their game makes a ton of sense in the new media landscape. But attempting to sell players a '4.5', i.e. books that they just bought two years ago, doesn't make any sense.

Wizards of the Coast is not going to make a 4.5. And it's not because they've cleaned up their act or sworn off profit or just become kinder, gentler people. It's because 4.5 wouldn't work, and they don't need it anyway.

I think that that is what people don't get: the ideas behind 3.5 - update the rules and sell people more books to boot - either don't apply anymore or would simply be bad business.

These are the new ideas: create a game that can be expanded almost indefinitely without changing the underlying framework; update the rules in real-time as though you were patching software; and charge customers a small fee to download new features and enhancements via DDI.

Oh, and keep selling books while you're at it, for however long that lasts.

"Great," you say, "but what do I get out of it?" Well, you get a game that is constantly being fine tuned so that it plays better and serves players needs. And you get a game where the designers are constantly innovating and adding new features, and not just in a "Here's yet another elven sub-race" kinda way. Best of all, the company has made the errata free and the online subscription cheap, so this is all easy to take advantage of.

Or not, which is also a viable option.

When I see yet another thread started about whether such-and-such constitutes "4.5," I wonder if people understand how the internet works. Yes of course 4e is changing. But complaining that 4e changes is like complaining that your OS gets patches: they help you out, they're free and you can turn them off if you like. Where is the issue?

Essentials, as far as I can tell, represents more of the same kind of willingness to experiment and play around in the existing framework of the rules that we've seen really since at least PHB2. The errata that goes with it is giving people not just minor fixes but actually some cool new options. And whenever the DDI update goes live I'll plop down my $10 to update my subscription and get the new builds and other stuff.

I think the fact that people are paranoid about this stuff is a legacy of the 3.5 debacle. But hey, guess what, x.5 is sooooo early 2000s. 4e is its own beast: a living ruleset, constantly being expanded and improved.

I've seen it claimed that 4e removes the need for a 5e. I wouldn't go that far. There are limits to how far the rules will stretch. Change something fundamental and you change the game. The spell system can't be changed back to Vancian casting, or to use mana points. You can't upset the economy of actions, or fundamentally change the movement rules. But there are tons of things you can tweak without breaking the game. So who needs a 4.5 edition?

4.5 is dead, long live 4e.
 

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*sigh*

And I'm always baffled how people need to leap forward and declare that Essentials isn't 4.5.

Let's face it, WotC already handed us lines about what 3.5 was/wasn't...

http://www.wizards.com/default.asp?x=dnd/rsa/archive said:
Q: I'm nervous about the label "3.5." It implies that this upgrade will move us halfway toward a completely new version 4.0. Why was this number chosen, as opposed to 3.01 or 3.1?

A: We actually talked about this quite a bit. We feel the changes we're making to the D&D RPG are important enough to warrant the "3.5" label, but not nearly significant enough to be a 4th edition. We also want to send the message that this is an upgrade, not a new edition. Whether we're "halfway" to a new edition, I couldn't say. I will say that I would have a hard time backing any upgrade beyond this that wasn't a new edition. A "3.1" label might imply there could be a bunch more upgrades before 4.0, and we don't want to imply that at all.

The bolding in the quote above is mine, to emphasize the point WotC was making.

http://www.sjgames.com/pyramid/sample.html?id=3445 said:
"This is the Dungeons & Dragons players asked for," commented Ed Stark, who, along with a team of designers at Wizards of the Coast, combed Dungeons & Dragons message boards, observed countless games and talked with thousands of fans, paying close attention to what players liked and didn't like about the third edition of the game, released in 2000. "The game is continuously in a state of improvement, and third edition was considered a giant leap forward. D&D v.3.5 stabilizes that leap and brings all the game elements up to speed with those innovations."

Essentials is only 10 products people keep saying. They neglect to remember to mention this part:
http://www.wizards.com/DnD/Article.aspx?x=dnd/dramp/2010July said:
10 products that form the foundation of the Dungeons & Dragons roleplaying game moving forward.

Look, this whole "3.5 was a Bad Idea" thing is something I don't get. Before 4e, if you said you were still playing 3.0, people would slag you, thought you were nuts and so on. No, not everyone was that way, but the majority of people were. 3.5 was an improvement, they fixed a bunch of stuff that was broken, sure it's not perfect but it's better than 3.0, blah blah blah.

Now all of a sudden, people are acting like the 3.5 label is worse than getting some social disease.

"Essentials" is 4.5. It's simple. And just like when 3.5 came out, you've got a choice as to whether you're going to buy the new products or not. Of course, moving forward, everything is going to be designed with the Essentials/3.5 design assumptions, but all your old stuff will be compatible.

It's not a conspiracy theory, it's not some naked dude in the bushes licking toads and doing too much blow off hooker's tummies. We've seen what they said in the past, we've seen how it turned out. We look at what we're being told now and golly, it sounds kinda familiar.

I'm not going to get into an argument about this. You've made up your mind and I can for sure tell you that you're not changing my mind. I find it annoying that people continue to paint those of us that are skeptical like we're some sort of raving lunatics with baseless accusations.

At the end of the day, it really doesn't matter a single golly damn whether it is 4.5 or not. The design of the game has been stated as changing and they're certainly not going to back down and go, "Dude, you're so right... we totally dropped the ball on that. Tell you what, just ignore the whole Essentials thing, we're going to go back to the way we were designing stuff before Essentials." Whether it's labelled as "4.5" or "that mistake that was Essentials" or "That brilliant standard of rpg design they released as Essentials" or any other label you care to slap on it, it's a done deal.

Let the .5 label hate go. You're going to wind up buying it regardless of cynic's opinions. The folks that are pissed or laughing and saying "I told you so! 4.5 in less time than it took them to do 3.5!" are blowing off some steam. Well, mostly.

See, that bit that I quoted above from the D&D website? That causes some people concern. "You don't have to buy the Essential books!" Nope. You're right. But if someone doesn't like the premise of Essentials, they're screwed regardless of whether they buy the books or not. Because WotC's said that 4E is going to be following that design for D&D moving forward. In other words, "You don't have to buy another D&D book again."

Gamers like buying books, for all sorts of reasons. But that little line is a warning flag, "You might not be buying D&D books until the next edition." Sure, you can show up to talk about 4E... and have little to contribute because you were stupid enough to not like the design philosophy from Essentials forward.

_That's_ what's getting some folks annoyed and concerned. You might laugh it off as stupid or "*shrug* Well, that's just their choice. Suck it up and deal with it." but it doesn't change the fact that the game is changing and not everyone feels like it needs to. And when change happens, some folks are left behind and not thrilled with it. Given that the hobby is... you know... social... and therefore relies on people being able to connect, having the way you connect with folks changed against your will.... not really a great thing for everyone.

I've said my piece. My only point in replying is because I'm kinda tired of the "you're a bunch of lunatics" attitude. Feel free to reply to it if you wish; I'll read it, however I likely won't reply. I don't see this as a topic for discussion, just arguments. If folks on either side aren't willing to change their opinions, after you've got a perspective and a counter perspective (which is what we've got here) offered up, it just becomes an argument and doesn't serve any purpose except train-wreck entertainment.
 



Jhaelen

First Post
Essentials is 4.5!
Essentials is 4.5!
Essentials is 4.5!
Essentials is 4.5!
Essentials is 4.5!
Essentials is 4.5!
Essentials is 4.5!

There you go: I killed seven flumphs with a single [-]strike[/-] post!

Am I awesome, or what? :D
 

It is not the question if it is 4.5 or not. It is the question if martial power and all those books you bought are still viable. It is not important if PHB 1 and Heroes of... are interchangeable and make parts of the others obsolete. It´s the question if MM2 or 3 or martial power is useful with both books.

So, i guess i can exchange onster books easily and they work perfecly fine with both basic sets. Martial power is not working that well withh essentials only. But with PHB 1 and Martial power, you can easily fill your game with an old style fighter, and it works perfectly.

With 3.5 you rendered MM1 completely useless, and MM2 monsters were better, but still used skills you don´t even know anymore. Sword and fist had prestige classes, that could not be taken, because skills didn´t exist anymore, or had features that were redundant or obsolete, because of subtle but fundamental changes.

So in the end, the difference is the backwards compatibility of the matereial you bought. After essentials you can still use everything that you are used to, without noticing the change. Once we get reprinted books, both "half-editions" will be the same.
 

DEFCON 1

Legend
Supporter
It all boils down to a very simple formula here...

WotC ran out of product they could produce for 3E that most (if not all) current D&D players would buy to keep the cashflow in the company going. Thus, their answer was to revamp the core books into 3.5 and hope their players would rebuy everything (which they mostly did).

WotC expected to run out of product they could produce for 4E that most (if not all) current D&D players would buy to keep the cashflow in the company going. However, instead of producing a revamped set of core books again, they instead created the DDI subscription system that they hoped most current players would buy (which many do). Thus, they do not need to make 4.5 books anymore, because they have a constant stream of money already coming in.

Simple as that.
 



Mercurius

Legend
"4e is the edition that is always getting better."

Excellent post. I agree with pretty much everything you say in this post and think you bring a larger (publishing) context that has been missing, at least from what I've seen. I said pretty much the same thing as the above quote in the, ahem, thread I started on "calling a spade a spade." yet despite me using the term "4.5" I am not whining about WotC or saying the sky is falling, or what have you. Actually, I've seen relatively little of that (but again, I've only joined The Conversation just yesterday, so probably missed the juiciest stuff!). So in the context of wide agreement and appreciation of your post, I do take issue with this implication that saying "Essentials=4.5" is inherently whiny or paranoid or freaking out.

How about this; I agree with you and I think Essentials is "4.5ish" or "4.something," but that "something" is what you described: an ongoing, ever-evolving and updating 4E. But that's just it: that's the "new .5." That's the model for continual expansion (and products) that WotC has decided to go with. It doesn't invalidate the core rules, but it does encourage people to buy more product by, in a sense, providing a newer and shinier--and presumably better--core rules.

I mean, you said it yourself: this isn't 2003. Publishing a 4.5 would be disastrous. But companies like WotC, or the D&D branch at least, don't survive by re-printing core rules, coming up with "innovative" splats like Martial Power 26 and The Complete Book of Carnivorous Guinea Fowl; they have to come up with true innovations, whether in the form of new editions or partial-editions or new directions. I'm not exactly sure what Essentials is yet; heck, maybe WotC doesn't even know. But it is something, and it is more than just a re-packaging or another round of "Powers" books.

And I'm glad of it! Hurray for Essentials! If what you say is true, that "4E is the [first] edition that is always getting better," then I'm glad for it.
 

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