Melkor
Explorer
So I know people have issues with how 3.5 was "balanced," and subsequent products like Pathfinder and Trailblazer attempt to "fix" some of the apparent issues that caused headaches for some gaming group.
My question to you folks is: How well were the older editions "balanced?"
I know my gaming group and I have played together since the late 80's, and our longest campaigns of AD&D lasted years, but we only got to around 10th level. We never, at the time, noticed that the game had "balance" issues in play, but then again, none of our players are really power gamers, and we largely ignored the Skills & Powers stuff.
Our experience with 3rd Edition was roughly the same. We played for a decade, but would either start new adventures or take long breaks, so our characters never got above 10th level, and we never noticed major issues with balance in our games. Again, none of the players really looked for loopholes to exploit either.
All of that said, I have heard horror stories of 3rd Edition games at high levels that just got out of hand, the CoDzilla stuff, etc.
That just made me wonder if "balance" in the older editions (pre 3E) was a factor, of it was something that noone ever noticed or worried about, and the game was just played and enjoyed without all of the angst.....and if so, is it possible to do the same thing with newer editions - throwing "balance" to the wind?
This is an honest question, and not in any way an attempt to start an edition war. Please leave that kind of thing out of this discussion, and just focus on your experience and opinions with regards to balance of older editions (or lack thereof), and how you feel that compares to balance in the 3rd Edition.
Thanks.
My question to you folks is: How well were the older editions "balanced?"
I know my gaming group and I have played together since the late 80's, and our longest campaigns of AD&D lasted years, but we only got to around 10th level. We never, at the time, noticed that the game had "balance" issues in play, but then again, none of our players are really power gamers, and we largely ignored the Skills & Powers stuff.
Our experience with 3rd Edition was roughly the same. We played for a decade, but would either start new adventures or take long breaks, so our characters never got above 10th level, and we never noticed major issues with balance in our games. Again, none of the players really looked for loopholes to exploit either.
All of that said, I have heard horror stories of 3rd Edition games at high levels that just got out of hand, the CoDzilla stuff, etc.
That just made me wonder if "balance" in the older editions (pre 3E) was a factor, of it was something that noone ever noticed or worried about, and the game was just played and enjoyed without all of the angst.....and if so, is it possible to do the same thing with newer editions - throwing "balance" to the wind?
This is an honest question, and not in any way an attempt to start an edition war. Please leave that kind of thing out of this discussion, and just focus on your experience and opinions with regards to balance of older editions (or lack thereof), and how you feel that compares to balance in the 3rd Edition.
Thanks.