[Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)

GM: The snake has you grappled (check status). Githzerai or not, you still may not shift while you are immobilized. You still have to escape using a move action before you can move around unless it's a teleport.
OOC: Well, that answers my question. I updated my post to use Majestic Word on Shrakk. This slides him 1 (toward me), which ends the grab. Then he can take his turn as posted.
 

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OOC: Got slide & shift mixed on my mind regarding grapples =). Thanks to Tenchuu everything is ok.


Dazed and almost slayed by the crushing blow from the serpentine demon, Shrakk decides to take the opportunity given to him by Halleck and step back to rethink his strategy. As he repositions himself, he is about to thank the half-elf when he suddenly starts coughing blood, his body unable to shake off the deadly poison running through his veins.

[sblock=Actions]
Take 5 damage.
Save (1d20=4). Fail.
Standard - Second Wind: +8HP, shift 3 squares to K-11 (racial power).
Move - Retreat to H-5. [/sblock]

[sblock=Combat Stats]Shrakk, Githzerai Avenger 2
Speaks in DarkOrange
HP 25/35 Temp HP 0
Initiative +4
AC 18, Fort 14, Reflex 16, Will 16
AP 1, Surges 7/9
Second Wind [X]
Iron Mind [ ]
Angelic Alacrity [ ]
Distracting Flare [ ]
Channel Divinity: Divine Guidance [X]
Channel Divinity: Abjure Undead [ ]
Aspect of Might [X]

Special
Shift 3 when using second wind.
+2 bonus to saves vs. daze, dominate & stun.
Poisoned (ongoing 5, save ends)
[/sblock]
 

GM: Hey, Psionic people: Whether you are using Invisible Castle or the Forum dice roller, I'd really appreciate it if you would specify if you are augmenting the power or not and how many power points you are using in the roll description from this point forward.

Thanks!
 


[sblock=Apologies:]
Sorry for not posting in a while, I got sneak attacked by real life and ended up moving into Uni with no loan, no internet and being registered for the wrong year so I had no dissertation sessions booked. Really sorry about not being around until today. Can I jump back in? I can post at least once a day now.

Bill
[/sblock]
 

[sblock=Apologies:]
Sorry for not posting in a while, I got sneak attacked by real life and ended up moving into Uni with no loan, no internet and being registered for the wrong year so I had no dissertation sessions booked. Really sorry about not being around until today. Can I jump back in? I can post at least once a day now.

Bill
[/sblock]

GM: Of course, it's your turn if you want to go. You start on the left-side edge of the map. Also roll for the previous mini-skill challenge (the river). If by chance you fail, you still make it across. You just take 5 damage from the zombie carp.
 


I miss!? That is a surprise.

Kavac sprints towards the snake and roars. With the Paladin doing the same he can't see a good opening to take advantage of.

[sblock=Kavac's Stats and Actions]
Swim: Athletics - 1d20+10=15
----------
Move: Run from H1 to H9
Standard: Charge to H13. Miss Howling Strike: 1d20+8=13, 1d12+1d6+4=8
Minor: That is the Kavac you all know and love. I'm making a Avenger in my paper game so that I don't miss.

Kavac - Goliath Barbarian 1
Racial Features: Mountain's Tenacity, Powerful Athlete, Stone's Endurance
Class Features: Barbarian Agility, Rageblood Vigor, Rampage
Passive Perception 18, Passive Insight 11
AC 16, Fort 17, Reflex 14, Will 13
HP 33/33, Bloodied 16, Surge Value 8, Surges 12/12
Speed 6, Initiative +2
Action Points: 1/1, Second Wind
At-Will Powers: Pressing Strike, Howling Strike
Encounter Powers: Desperate Fury, Swift Charge, Stone's Endurance
Daily Powers: Swift Panther Rage
[/sblock]
 
Last edited:

[sblock=Bill]
I think it's just the luck of the rolls. Kane is a whirling barbarian in my Lord Byron game, and he regularly destroys anything and everything I throw at him. Occasionally, I am able to drop him, but not before he drops a lot of others.
[/sblock]
 

Karma seeing his friend being battered and his mental attack failing sprints forward. Seeing the others lagging behind and sensing they wouldn't be there in time he spurs himself onto new lengths. As you see him run his fist glows with his trademark glow but it's gone from purple to bright pink and then finally to burning hot white. As Karma reaches the dais he crushes it into the monstrous snake knocking it flying. Karma stands flushed on the dais the energy dissipating fast.

[sblock=actions]
Bare with me here I think I got this right,
Move action to H7
Standard action: move to H13
Action Point: augment 2 Force Punch targetting demonic snake.
Roll Lookup 17+4 = 21 vs. Fort
takes 5, heals 4 = takes 1 damage down to 19hp.
minor action: prepare healing word targeting myself, when I am hit.
Roll Lookup 2+7=9 damage
target knocked prone and pushed one square back.

(bit of a waste I know, but I like to use Action Points for non double attacks occassionally. More worrying is if my 19hp can take it :P.)
[/sblock][/QUOTE]
 

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