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Are there any one round save or die spells in Pathfinder still? They eliminated most of them I believe.
Power Word Kill still works for under 100 hit points. I know that.
Most spells are hit point damage now I believe.
To counter some of the save or die abilities I took an idea from 4E and applied it to Pathfinder for BBEG encounters. Some of the monster design ideas in 4E were very intelligent. I give the BBEG a huge number of hit points. Like way beyond what they could have if I built them with the rules.
I feel that 4E's monster design when it came to BBEGs hit points took into account that the battle is often 4 or 5 on one. With five possible sources of damage directed at one source. Though 4E did fail to make BBEGs damage lethal enough to threaten parties with healing from healers and healing surges as well as multiple abilities that acted as healing surges. Damage output has to be high enough to make an encounter challenging as well as the ability to take damage.
But back to the original subject.
I now give BBEGs obscene hit points to make them a sufficient challenge to a party buffed up and capable of dealing massive damage. Like ancient dragons I give 1000 plus hit points. BBEG evil liches we're talking 300 to 400 hit points. Huge legendary beasts 300 to 400 hit points even at CR 6 or 7. I really beef up hit points.
Pathfinder does a better job than 4E of ensuring BBEGs can deal out lethal damage at a rate equal to or higher than the PCs. But they do a poor job of ensuring their BBEGs can take the damage coming against them from four or five possible sources.
So combining 4Es hit point design for BBEGs and Pathfinder's damage design for BBEG, I now have BBEGs that make my players frightened. That's what I was shooting for. I want them to feel like they had a knock down, drag out, edge of death fight on their hands when they fight a BBEG. I don't want some lucky crits or simple death spells taking the BBEG out too quickly. Since they converted almost every death spell to damage, this BBEG design works even better.
I think I've found the best possible design idea for BBEGs by combining 4E and Pathfinder BBEG design.
So just wading into this from the perspective of a long time DM on both editions (less with PF, but it's combat is similar enough to 3e). PF has some great resolutions for minor encounters, one hit and that skeleton is dead...well re-dead (or whatever), where in 4e it usually takes 3-4 hits to drop the same regular foe. One thing I like in 4e is minions, they add a bunch of easy to take out bad guys, but they're mostly trivial to deal with (so many area effect powers). Now... at a higher level I find 4e to be much smoother as in 3.5e once you got to 12th or 13th level before every battle (especially in a Paizo AP, those damn meat grinders) the PC's would spend forever buffing themselves and we all had to sit around while the mage/priest figured out their new stats. Oh and I hate save or die.
That's just me but I hate it as a DM because players could insta-kill the BBEG and you get a nice anti-climax, or if I use it on a PC and they die because of one low roll, they more than a bit annoyed that their two year played PC is gone, especially the genasi PC I had for my longest campaign...
So I find that PF is nice and for many encounters can be completed in 2-3 rounds, in 4e I find most fights are down to 4-6 rounds. Larger encounters are another story, but yeah.
Are there any one round save or die spells in Pathfinder still? They eliminated most of them I believe.
Power Word Kill still works for under 100 hit points. I know that.
Most spells are hit point damage now I believe.
To counter some of the save or die abilities I took an idea from 4E and applied it to Pathfinder for BBEG encounters. Some of the monster design ideas in 4E were very intelligent. I give the BBEG a huge number of hit points. Like way beyond what they could have if I built them with the rules.
I feel that 4E's monster design when it came to BBEGs hit points took into account that the battle is often 4 or 5 on one. With five possible sources of damage directed at one source. Though 4E did fail to make BBEGs damage lethal enough to threaten parties with healing from healers and healing surges as well as multiple abilities that acted as healing surges. Damage output has to be high enough to make an encounter challenging as well as the ability to take damage.
But back to the original subject.
I now give BBEGs obscene hit points to make them a sufficient challenge to a party buffed up and capable of dealing massive damage. Like ancient dragons I give 1000 plus hit points. BBEG evil liches we're talking 300 to 400 hit points. Huge legendary beasts 300 to 400 hit points even at CR 6 or 7. I really beef up hit points.
Pathfinder does a better job than 4E of ensuring BBEGs can deal out lethal damage at a rate equal to or higher than the PCs. But they do a poor job of ensuring their BBEGs can take the damage coming against them from four or five possible sources.
So combining 4Es hit point design for BBEGs and Pathfinder's damage design for BBEG, I now have BBEGs that make my players frightened. That's what I was shooting for. I want them to feel like they had a knock down, drag out, edge of death fight on their hands when they fight a BBEG. I don't want some lucky crits or simple death spells taking the BBEG out too quickly. Since they converted almost every death spell to damage, this BBEG design works even better.
I think I've found the best possible design idea for BBEGs by combining 4E and Pathfinder BBEG design.