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Right now, the only game I am involved with is a 4E campaign that started mid spring last year that is supposed to meet every other week. However, because we're mostly an older group with spouses & kids, it's sometimes difficult to meet that often (we gamed on 12/3 and then not again until 1/14 due to holidays, vacations, etc)

I am the DM and I'm running a converted 3.5E adventure path, though I may switch that around mid stream.

The players in the group are midway to level 5 and are:
human fighter
human shaman
human wizard
elf ranger
eladrin rogue
and, the newest PC, a human swordmage/artificer.

So, the group has two strikers, two defenders, a controller & a leader.

They just got the hint that some killings in town were done by ghouls or ghasts... but, one of the dead bodies had a note nailed to it that addressed the group's fighter. ;) And, the dead body had a rune carved into it that looks suspiciously like the medallion that shaman got when the party defeated a BBEG last adventure. ;);)

The group had a cunning changeling bard in it for a while, but the guy playing him had a change of schedule, so could not make it.
 

My players are on hiatus, i needs me some D&D. the last session ended on a really high note though, which was a fitting sendoff for two of my players who finally got into grad school and won't be coming back.

I'm nearly done running H3 pyramid of shadows, but i thought it was dumb for a mere lvl 9 solo adult white dragon to be available for a party of level 10s to stomp, so i told them it looked like an elder dragon. Being the powergamers that they are, they promptly messed themselves upon looking up the level for that dragon. I assured them they would likely die, but if they somehow overcame the dragon, the loot pile would be immeasurably valuable. So they ran to the books and set about crafting arrows, potions, elixirs, anything to give them a temporary bonus to bring the beast within reasonable hitting range. The end result was that the artificer and the warlord used stacking hit bonuses to provide a big enough boost for everyone else's dailies while the wizard trapped the dragon within his wall of fire for automatic damage. very satisfying.


All that remains for H3 is the final fight with karavakos, i might have to juice that up to keep it consummate with that fight. After that I have a gap to fill between the end of H3 and the beginning of "Revenge of the Giants", which is good because i was looking for a place to use the balsa wood airship that i got a huge deal on at last year's Origins.

As for revenge of the giants, i'm excited. At this point i'll probably be doing the legwork, depending on how soon the new tools come out, to update the stats on all the encounters. I also plan to retool the sieges of the city of argent. 2ish years ago i bought a boardgame called "Stronghold" that was too complex to convince anyone to play. Instead, i'll use it as the setting for the siege, with the PCs running around and making skill checks to "Cheat" at the boardgame and get more done than is normally possible, and when the invading enemies come up to a wall that the PCs are defending, we'll "zoom in" to a more traditional D&D fight.

This campaign also represents the first time anyone i've played with has made it to paragon tier, which is also exciting, and has motivated me to keep pressing on despite having difficulty, even using mods, to keep up with the work of a DM. It's so important to me though, because this game has become the last place that many of us take the time to see each other and hang out. When the weather got so bad that, despite his desire to, one of our players couldn't make the drive from Pennsylvania to Ohio (as he does every session), we put him on skype and played by speakerphone.

Honestly, i don't care if 5e comes or if this is the deathknell for wotc D&D or whatever, nothing could replace the year and a half of gaming i've had and enjoyed.
 

I'm in two different groups:

1) I'm a sorcerer/wizard in the Sundered Skies setting of Savage Worlds. We've been playing for over a year now and are Veterans. Play about once per month and I'm having fun except combats seem to take longer in this system than in 4E.

2) I'm the DM in a group that's running with 5-6 players (depending on schedules). In the group are: A half-elf paladin, dwarven warlord, halfling rogue, drow rogue, deva cleric, and sometimes a human wizard.
--- This is the one I'm having the most fun in because I can be creative. I've got a world being plagued by evil undead and a cult that is apparently behind the whole thing. But that's just the tip of the iceberg, planned for the future is that the PCs will find out that the cult is being deceived by an ancient lich who is trying to break free of his prison and then release the god of chaos from his imprisonment. So they've been running around trying to stamp out the undead, find out who the cult is representing, and save the lives of untold innocent people. I figure I can stretch this campaign out until epic levels if need be and if everyone is still having fun. They are level 5 as of right now and we play again tomorrow night and they should advance to level 6 by the end of the night.
 

My gaming group is currently wrapping up two fairly lengthy story arcs with parties of two vastly different levels and goals that are both cohabiting the same ancient sunken castle.

These games are being run by my wife, [MENTION=99057]Masaryk the Mad[/MENTION], in a long running (since '98) homebrew setting we both share, and consist of a group of "youthful" wannabe heroes just getting their start in the world, and a group of more seasoned adventurers on the cusp of hitting their stride (high heroic tier).

The younger group got their start as Masaryk's first shot at 4e, and was not necessarily supposed to go anywher, but we all had so much fun with our characters that we ended up stretching it out and finding ways to involve them in the campaign world at large. The characters are all friends between the ages of 15 and 18, and consist of a human tempest fighter, half-elf valorous bard (with aspirations of paladinhood), high elf chaos sorceress, elven bow ranger, human mage (DMNPC), and deva shaman styled as an old soul who can see ghosts, specifically the ghost of her father.

That group was in the midst of celebrating the new year in the campaign when a meteor struck nearby, collapsing part of the cave network that links their castle to the surface world. They went to investigate and check for survivors when they were ambushed by kobolds that presumably came from deeper underground.

The second group is a party that has (some) members going back to 2nd edition games, and are overall more engaged in the world's ongoing storylines. They are a motley crew of strangers forced to work together while tolerating the young 'uns inhabiting their castle. The group consists of a human sword'n'board fighter (contemplating a switch to knight), a human "necromancer" (mage MC artificer), a human rageblood barbarian, a dragonborn dragon sorcerer who is fluffed as an actual dragon that was polymorphed to look human and mind-wiped by a curse-trapped chest, and finally a human pacifist cleric of the goddess of fate who was killed and resurrected as deathless (deva). The cleric also has two human henchmen NPCs; a battlerager fighter MC barbarian and a bow ranger, both of slightly lower than party level.

This group has one big dungeon to explore which will tie up some loose ends of a 3.x campaign from about 8 years ago that ended in disaster, and will plant the seed for another campaign that I will be running, on the other side of the ocean, and involving the cleric's henchmen and the loose ends from the 8 year old 3.x game.

The new game I will be running soon is a viking-themed game, which, in addition to the loose ends it will tie up from my wife's old campaigns, also overlaps partially with a Lv 1-18 "2.5 + 3.mess" campaign I ran in the region circa 2003. I plan to drop in some cameos from that old campaign, and have this group turn out to be the catalyst for some events of that time. I might even have the group parttake in one of the major battles of the old campaign.

This will be my first crack at DMing 4e, even though it's been out and we've been playing it for two and a half years. We will be introducing a new player for this upcoming game as well. Hopefully all goes well. I'm optimistic.
 

Right now, the only game I am involved with is a 4E campaign that started mid spring last year that is supposed to meet every other week. However, because we're mostly an older group with spouses & kids, it's sometimes difficult to meet that often (we gamed on 12/3 and then not again until 1/14 due to holidays, vacations, etc)

I am the DM and I'm running a converted 3.5E adventure path, though I may switch that around mid stream.

The players in the group are midway to level 5 and are:
human fighter
human shaman
human wizard
elf ranger
eladrin rogue
and, the newest PC, a human swordmage/artificer.

So, the group has two strikers, two defenders, a controller & a leader.

How's the swordmage/artificer?
 

How's the swordmage/artificer?

I play one in LFR. Obviously go Int/Con and play pretty much as a straight-up shielding swordmage. Pour your Resistive Infusion on yourself at the beginning of every fight to boost your maxed-out AC even further. Sword Burst and Magic Weapon for at-wills, favor swordmage powers, pick up a few ranged artificer powers for when you find yourself away from your mark. Use White Lotus Riposte, and at paragon use Arcane Admixture + Resounding Thunder to make your Sword Burst huge.
 

Yes, it's 3.5. Or 3.0. Or Pathfinder. I've been on a Bard kick for about a decade. I've had PCs (and players) terrified of a gnome bard villain. I've had bard good guys, bard bad guys, bard leaders, slimy bards, manly bards, you name it. It's all about the bard.

Heck, I was into bards in 2e.

The Complete Bard's Handbook had some really great stuff for Bards tho. They were already pretty cool in the PHB, but that book made them really awesome. I played several Bards built w/that book.


As for my story:
We got some friends together for 4E shortly after it was released. A couple of newbs in the group and it was fun for a few sessions. One was not a newb but never seemed to get the hang of 4E. She did play a Cleric tho and managed to keep us healed, but it never clicked for her. People's schedules have been all wacked out ever since or people flake out, so I haven't really gotten to play since.

Cut to now. Friend of mine from that group has 2 groups he plays in, one on Tuesday, one on Saturday. His Tuesday group is starting a new 4E game soon and he invited my wife and I to join them. This will be a 1st level game and I think I will be playing a Dragonborn Paladin tank while my wife will be playing a DB Fighter 2H type. Yes we're both taking enlarged breath weapon heh. It's going to be nuts.

Then at work a friend had overheard me talking about 4E and asked if I play. He checked with his group and invited us to come join their Saturday 4E game. It's an 8th level Dark Sun game, which is especially awesome b/c Dark Sun is one of my favorite (and possibly top) fantasy setting ever.

So we're going from no games to 2 in the next 2 or 3 weeks. Luckily my one friend's wife and her friend are happy to watch our 2 girls both nights. See how things go w/both groups. I'm very excited tho :)
 
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There are no clerics (in fact no divine magic) in Midnight so the druid is the party healer and has the channel energy feature.

All in all it's a bit weird, but the campaign is going v well. Currently avoiding the forces of shadow as we track a potential ally through a spooky forest. A good mix of exploration and story with the occasional set-piece combat.

It's just great to be playing a regular game again.

I own a lot of Midnight but never have gotten to play it. I really like the idea of a "Lord of the Rings, but Sauron won and you are SOL" kinda setting :)
 


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