Does anyone want to talk about D&D?

I'm playing Algrim, a dwarf cleric whose hit 2nd level from the Essentials book following the storm god Kord in the Greyhawk setting.

The GM is running ye old Keep and has thus far managed to kill two PC's; one bard and one monk. Both played rather... under optimised and well, like they were defenders.

One of my older friends and I, he's playing a tielfling hexblade, had made much mockery of their deaths while coming close a time or two ourself as I also tend to work like a tank and he's a striker that occassionally decides to get in the midsts of things because he thinks it looks cool.

While we have our quips and fun in combat, it's been pretty much a dungeon hack feast and I can't get my buddy's arguement that he wouldn't play Descent over D&D because that's a board game. I keep asking him what's the difference and outside of the vastly more detailed character creation/advancement rules, in actual game play he can't come up with an answer.

Mind you I don't care about that in terms of actual play. It's just a point of reference I like to bust his chops on. I'm having a good time playing and even have a miniature I painted up for it and have posted a pic or two or the dice betraying me like three 1s for iniative.
 

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I got to hang out and game with awesome folks all weekend! We played two sessions of Fiasco and one of Old School Hack. Awesome games all of them!

I'm finding that running OSH with zero preparation and simply creating an adventure at the table that weaves together the Adventure Goals of each individual PC is not only incredibly fun for the group but is honing my skills as a GM considerably. This is possible thanks to the fact that the Arena system lets you make any setup you want and just sprinkle in monsters and enemies from the super flexible system of foes. The narrative control enabled by Awesome Points for both players and GM makes for games that just sing.

And Fiasco is of course a disfunctional improv dream come true! I honestly think that, with the right group of players, there is no better roleplaying experience to be had.
 

Well, I'm doing something unusual for our upcoming D&D campaign.

I'm running a superhero character instead of a standard D&D character.

You see, I've always been influenced by shows like "Army Of Darkness", "Dungeons And Dragons" cartoon, and "Land Of The Lost". They've always been among my favorite type of stories, since I was a kid.

What these kinds of stories are about are generally the main character is displaced in time. Ash in the medieval times. The kids in D&D from a tunnel from an amusement park ride. And of course the MArshals falling through the giant waterfall into that dimension.

I've always wanted to be in a campaign like that. But I've never been in one, and so my friend said he'd run a game like that for me.

So, I used the Aberrant d20 system to create my character. You can see his stats in my blog, but my friend allowed me a little leeway with him and let me choose the powers I wanted instead of going by the strict Aberrant rules of getting powers.

So that's my character for the next campaign.
 


As a player in KM's Nyx Morpho campaign (you can hear the transcripts here) I can honestly say that it was incredibly creepy.

The round robin idea has actually worked out better than I expected to be honest. Everyone's pitched in and brought something to the table. In the same time that KM has played his characters, I've played a human rogue (Sethalarmis the somewhat delusional prophet of Kord), a Warforged Cleric (Chort - very short time on him, based him strongly on Dorfl from Terry Pratchett, which of course is a heavily influenced character of Robocop) and an Eladrin Warlord (Frellian - a angst ridden elf, whodathunk?).

It's been a real eye opener to the strengths and weaknesses of the 4e system. Stuff that works and stuff that I need to work on. My first skill challenge was an utter bust. Snore. But, having worked together to see how we can make skill challenges work in game, I think we're starting to get the hang of it. The DM running Heathen, as I think I mentioned, just ran another skill challenge on finding out what was going on in the evil town that we tracked the paladin to. Very fun, very functional and much better flow in game.

Next time around, I want to give a warlock a test drive, but, since I'm DMing next, that'll have to wait a while. But, currently, we're 6th level, just about to bump to 7th, so, we've got a ways to go before the round robin thing will end.
 

Well, I'm doing something unusual for our upcoming D&D campaign.

I'm running a superhero character instead of a standard D&D character.

You see, I've always been influenced by shows like "Army Of Darkness", "Dungeons And Dragons" cartoon, and "Land Of The Lost". They've always been among my favorite type of stories, since I was a kid.

What these kinds of stories are about are generally the main character is displaced in time. Ash in the medieval times. The kids in D&D from a tunnel from an amusement park ride. And of course the MArshals falling through the giant waterfall into that dimension.

I've always wanted to be in a campaign like that. But I've never been in one, and so my friend said he'd run a game like that for me.

So, I used the Aberrant d20 system to create my character. You can see his stats in my blog, but my friend allowed me a little leeway with him and let me choose the powers I wanted instead of going by the strict Aberrant rules of getting powers.

So that's my character for the next campaign.

Similarly, I once ran a PC who was a robotic actor from a holographic FRPG in another time & place whose consciousness had accidentally been transferred into the body of a female drow. He was confused as to why the game was running so oddly...

I think, however, your idea has a bit more coolness. My PC was in all ways except personality a normal PC. Yours, however, is truly a displaced being. Very nice.
 

What these kinds of stories are about are generally the main character is displaced in time. Ash in the medieval times. The kids in D&D from a tunnel from an amusement park ride. And of course the MArshals falling through the giant waterfall into that dimension.

And let's not forget the Mark Twain classic, A Connecticut Yankee in King Arthur's Court or Joel Rosenburg's Guardians of the Flame novels.

And with all of that in mind, what kinds of kids (or adults) and their classes/archetype (3.5Ed, 4Ed, Pathfinder, Arcana Evolved or whatever your favorite FRPG is) would you like to see in a tv show echoing the format of the original D&D cartoon OR Rosenburg's novels?

I'd want some streetwise Wu-Tang wannabe playing...er...becoming an unarmed warrior of some kind...and a socialite as a reptilian wilderness warrior or quasi-demonic arcanist.
 

Most Planetary Romance adventurers generally feature an earthman from some point in time who is 'out of place' in his own world due to his fighting spirit, keen way with a sword, etc... put into a more primitive setting such as John Carter or Mars or many of the various serious published by Paizo.
 

Ah yeah- along with John Carter, I also remember the stories of Eric John Stark of Skaith (by Leigh Brackett) and the D.C. Comics character, Adam Strange.
 

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