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WotBS (conversion to Pathfinder) OOC

Round 10 updated.

I can't believe that crit. :erm: Will I have to make the end "bosses" even tougher?

No. No you won't. Crit happens. :p

There is absolutely no reason to increase difficulty just due to a party member's sudden luck.

(If this sounds like I'm coming on a little strong, well... it's because I do feel rather strongly about such arbitrary decisions to increase difficulty. WotBS, in particular, is a difficult enough AP just as it's written. There's no need to buff up the monsters. Really, look at the circumstances with the Indomitability encounter or the Colossus in the Festival of Dreams... They're already really tough fights and don't need another boost. :rant:)
 

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I wasn't looking at increasing LvLs/abilities so far as giving max HP to keep a major encounter around an extra two or three rounds.

Even without the crit Boreus would be hard pressed to deal with the group - it would be 9 to 1 :erm: if you count the dogs.

I already up him btw... in the module he is a LvL 4 cleric - here he is a LvL 6 Oracle. Will show you the stats once the game is over.

HM
 

But look how Boreus started off... He had how many buddies at the beginning of the fight? And this fight is rated at what EL, before you bumped him by 2 levels? :p

We gained the upper hand by smart tactics (and lucky rolls).

And what is
HolyMan XP Comment that does it /quote said:
supposed to mean, in this context?
HolyMan XP Comment that does it /quote said:
Oops, misread... I blame dyselxia. ;)
 
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I think it is EL 7 in the module.

2 goblin rogues (twins but then all goblins look alike to me) - one had a human bane bolt and that's what got Haddin.
Boreus - Orc cleric 4
2 soldiers - fighter 1 (great AC at 19 thought they would have hung around longer)
Smiley - Orc ( I made him half-orc) Barbarian1/Fighter1
6 skeletons (medium) - that got trashed by AoO's way to go FtF :D

12 members sounds like a good party to come capture an old 9th lvl wizard. But the group is pretty large as well.

Summoner
Inquisitor
Rogue
Wizard
Cleric/Fighter
Cleric/Fighter
earth elemental (small)
3 celestial dogs

All and all a good end fight (you took Boreus below 0 HP but you go after him and - he is an orc ;)). So this only has a few rounds left.

HM
 

12 members sounds like a good party to come capture an old 9th lvl wizard. But the group is pretty large as well.
But see, he started with the advantage. Fairly strong, large force.

earth elemental (small)
3 celestial dogs
Those should be counted more like Class Features than party members... Like I said, smart tactics. Also like Aaron's Combat Reflexes decimating the skeletons - smart tactics, good character design.

All and all a good end fight (you took Boreus below 0 HP but you go after him and - he is an orc ;)). So this only has a few rounds left.

HM

Yeah, one helluva fight. But you might want to look again... He's at -15 (Dog 1 hit him for 8, too), so unless his CON is that high, he's actually dead.
Orc PFSRD Entry - Ferocity said:
A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.
:D
 

Yeah, this battle was full of tactics, which saved us. I am a little confused on what is happening right now in battle, as the flanks don't add up. Either way, the attacks would have hit, I believe. Just not sure what is left to kill. I think everything is now killed/dying right now.... if so, let me know, as Aaron would run in to check on Crystin.
 

Well so far only the dogs have moved and gone. Dog 3 killed the wounded goblin (red dot). And Dog 1 took Boreus to -3.

Dog three is the only move so far - Dog 1 and Barrik have no flank partners but the nat 20/nat 18 and no confirm/high confirm means no need for a change to those rolls.

Since Boreus goes before Barrik he still will get to act so long as nobody sticks him to death before then.

Fantalass is up but don't think he is going to get mixed up in that mess.

Torrent won't move to keep flanking with Shade.

So Marda goes before Aaron and will probably step up to where the soldier was.

Best bet is for you to swing around after the unwounded goblin (Emran - the invisible goblin who closed the door for the soldier ;))

HM
 



Dog three is the only move so far - Dog 1 and Barrik have no flank partners but the nat 20/nat 18 and no confirm/high confirm means no need for a change to those rolls.

Uh, yes we do. Shade and Torrent (thought her pic was Marda, oops). Corners effectively count as two sides of the foe.

PFSRD said:
If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked.

So we are all one big happy flank-ily. ;)
 

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