Here's a first draft. Languages and spells are probably the most tentative, depending on what other folks decide to focus on and such.
Will likely pick up a scroll or two, as well. But at least at a spot where he can get a once-over.
Code:
[B]Name:[/B] Kogoroborm "Kog" Westin
[B]Class:[/B] Bard (Archivist)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] None
[B]Str:[/B] 11 +0 (1p.) [B]Level:[/B] 5 [B]XP:[/B] ??
[B]Dex:[/B] 14 +2 (5p.) [B]BAB:[/B] +3 [B]HP:[/B] 32/32 (5d8)
[B]Con:[/B] 10 +0 (0p.) [B]CMB:[/B] +3 [B]ACP:[/B] 0
[B]Int:[/B] 16 +3 (10p.) [b]CMD:[/b] 16 [B]Spell Res:[/B] -
[B]Wis:[/B] 8 -1 (-2p.) [B]Speed:[/B] 30' [B]Spell Save:[/B] -
[B]Cha:[/B] 18 +4 (7p.) [B]Init:[/B] +2 [B]Spell Fail:[/B] -
+1 CHA at 4th level
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +5 +0 +2 +0 +1 +1 19
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 17
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 1 +0 +1
[B]Ref:[/B] 4 +2 +6
[B]Will:[/B] 4 -1 +3
+4 save vs. magical traps, lang-dependent effects, symbols, glyphs, & magical writing
[B]Weapon Attack Damage* Critical[/B]
MW Short Sword.............+4.....1d6..........19-20/x2
Shortbow +1................+6.....1d6+1.........x3, range 60 ft
Shortbow +1 (Rapid shot)...+4/+4..1d6+1/1d6+1...x3, range 60 ft
* +1 damage when Arcane Strike invoked
* +1 attack damage with shortbow in 30'
[B]Languages:[/B]
Common
Vendii
Eastron
Eldaran
[B]Abilities:[/B]
--Human--
* +2 ability of choice (Cha)
* Bonus feat
* Bonus skill point ea. level
* Choose favored class (Bard)
+1 Skill point for levels 1-3
+1 Spell known for levels 4-5
--Bard (Archivist)--
* Simple weapon proficiency
* Proficiency: longsword, rapier, sap, short sword, shortbow, whip
* Light armor & shield proficiency
* No arcane spell failure with light armor / shield
* Arcane spells:
~Known: cantrips(6), 1st (6), 2nd (3)
~Per day: cantrips at will, 1st (5), 2nd (3)
* +1/2 level to Know checks
* Know checks untrained
* Bardic Performance
~16 rounds / day (4 +8 level +4 CHA)
~Effects: Countersong, Distraction, Fascinate, Naturalist (creatures: xx)
* Lore Master: 1/day take 20 on Know checks
* Magic Lore:
~+1/2 level Spellcraft checks to identify
~ Use Disable Device on magical traps per rogue
~ +4 save vs. magical traps, lang-dependent effects, symbols, glyphs, & magical writing
* Jack of All Trades: Use all skills even if untrained
[b]Traits:[/b]
??
??
[B]Feats:[/B]
Point Blank Shot (1st level)
Eschew Materials (campaign bonus)
Rapid Shot (Bonus Human)
Precise Shot (3rd level)
Arcane Strike (5th level)
[B]Skill Points:[/B] 53 [B]Max Ranks:[/B] 5
[B]Skills Ranks Mod Class Misc Total[/B]
--Class (+3 bonus)--
Diplomacy..................1....+4....+3..........+8
Disable Device.............5....+2..........+2*...+9
Know **
Arcana.................3....+3....+3....+2~...+11
Dungeoneering..........3....+3....+3....+2~...+11
Local..................3....+3....+3....+2~...+11
Nature.................3....+3....+3....+2~...+11
Religion...............3....+3....+3....+2~...+11
The Planes.............3....+3....+3....+2~...+11
All others.............0....+3....+0....+2~...+5
Perception.................5....-1....+3..........+7
Perform (Oratory)..........5....+4....+3..........+12
Perform (Sing).............4....+4....+3..........+11
Spellcraft.................5....+3....+3..........+11 (+13 identify)
Stealth....................5....+2....+3..........+10
Use Magic Device...........3....+4....+3..........+10
* MW Thieves Tools
~ +1/2 Bard level (Bardic Knowledge)
** Special: 1/day take 20 on Know checks
[B]Equipment: Cost Weight[/B]
--Worn / Carried--
Shortbow +1.............233gp...2lb
MW Short Sword..........310sp...2lb
Arrows (20)...............1sp...3lb
Mithril chain shirt +1..210gp...12.5lb
Amulet of Nat Armor +1..200gp...--
Ring of Prot +1.........200gp..--
Backpack..................2sp....2lb
Explorer's outfit..........--....--
Belt pouch................1sp....1/2lb
Wand CLW (50)...........750sp....--
--In Backpack--
Scroll case...............1sp....1/2lb
Chalk x5..................--.....--
Flint & Steel.............1sp....--
Ink.......................8sp....--
Inkpen....................1cp....--
Parchment x5..............1sp....--
Rations x4................2sp....4lb
Waterskin.................1sp....4lb
MW Thieves' tools.......100sp....2lb
[B]Total Weight:[/B]32.5lbs [B]Money:[/B] 88gp 11sp 9cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 38 76 115 230 575
[B]Age:[/B] 21
[B]Height:[/B] 5'9"
[B]Weight:[/B] 160lb
[B]Eyes:[/B] Ice Blue
[B]Hair:[/B] White blond
[B]Skin:[/B] Fair
[sblock=Appearance]Kog's sometimes-obsessive bent is expressed in his own careful grooming: close-trimmed beard and hair, clothing pressed (or magicked to look so). His blue eyes can sometimes make for a rather penetrating stare, but his smile has so far done well by him to diffuse folks subject to it.[/sblock]
[sblock=Background]Kog was born into a traveling acting troupe, and though he had the natural charisma of all his relatives, he had little desire to take the stage. It wasn't stage fright, no. There was just something that seemed a tad ... hollow when he was in a show. So he helped to wrangle the animals when he was young, burying his nose in whatever text he could get his hands on during his off hours, looking for even he didn't know what. Eventually his penchant for reading (and continued insistance on staying off the stage) lead him to work as the troupe's dramaturge. But even then he felt unsatisfied. Eventually he realized why, despite a life filled with so much dazzle, he felt so very uninspired.
What Kog desired was not to recreate adventure, but to live it. With the blessing of his family--who had long felt chagrined they could not find a role that challenged their talented and bright child--Kog set out on the road to write his own adventure.
His family, wanting him safe, gave him several gifts. As talented performers, many of his kin had been gifted valuable objects by adoring noble fans. But, as they were none of them fighters, they rarely did more but look pretty in the family's collection of trophies. From his mother he received a rune-inscribed ring meant to provide protection to its wearer; from his fire-breather cousin, a necklace he swore toughened the skin. A chain shirt the troupe used in stage combat for its brilliance and light weight. His grandmother secretly gave him a wand, as well, which could heal those wounds she was sure he would come by when the other protections failed.[/sblock]
[sblock=Notable NPCs]none yet[/sblock]
[sblock=Spells Known]Cantrips (6)(at will, DC 14): Detect Magic, Ghost Sound, Message, Prestidigitation, Read Magic
1st level(6)(5/day, DC 15): Charm Person, Comprehend Languages, Grease, Hideous Laughter, Sleep
2nd level(3)(3/day DC 16): Detect Thoughts, Glitterdust, Invisibility[/sblock]