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D&D 3E/3.5 3.5e Magical Offenders - Most Overpowered Spells & Fixes

Unfortunately, it wouldn't. "Experience is a river" and all that. I.e., once you're a level behind, you start earning XP faster than your colleagues, so you will eventually catch up again. On occasion, you may even overtake them by a significant margin: if you're close to leveling up and a major fight provides lots of XP, you'll get many more than your teammates and may end up higher in XP than them. Happened in my group just recently...

Yes, you're right, my bad.

I am hopeful about the interrupt thing discussed above as I think this is the best way to nerf casters (loved it in 1E), but I just haven't been able to build an elegant (i.e. not too complex or not too many ripple effects) mechanic to make it work in 3E. Hopefully, brighter minds will prevail.
 

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http://www.enworld.org/forum/playing-game/308595-testing-caster-interrupt-variant.html

We got Terraria last night and I've been, er, a bit distracted. :halo: I'll try to get that map up in short order.

ETA
A very simple grid map up with coordinates.
Where are you?

Also, you should probably put a summary of the new rules in the first post of your thread.

Yes, you're right, my bad.

I am hopeful about the interrupt thing discussed above as I think this is the best way to nerf casters (loved it in 1E), but I just haven't been able to build an elegant (i.e. not too complex or not too many ripple effects) mechanic to make it work in 3E. Hopefully, brighter minds will prevail.

Would you like to play Angel Summoner?
 
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In defense of the 3e designers, the 3.0 PHB was probably the best play tested and best balanced RPG book in the history of the industry up to that point. By a country mile. I am not kidding.

3.5 was a marginal improvement in a number of areas, even if it did not go far enough in some. IMHO.

IMO the egregious errors were primarily motivated by trying to make 3e seem cool in ways that closely resembled previous editions.

It is very difficult to keep pumping out product without letting the new and bigger system drift out of kilter. As long as the new feats and new PrCs are non-boring, the effort required to do an excellent job with balance becomes greater and greater for each new supplement.

All the while, the business decision makers are thinking that the costs should be drifting downwards.

Aren't reasonably competent writers/designers for a successful system easier and cheaper to hire over time? Well, yes. But doing a good job, in the eyes of sticklers like us here in this discussion, is harder and harder.
 

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