Discussion of Scotley's Pathfinder game (closed)


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Are clerics subject to the arcane spell failure chance?

Yes, just to confirm what Lou said, as an Oracle, Flaco casts Divine spells which are not subject to the Arcane spell failure chance.

So feel free to wear cast iron skivvies and a copper bottom cook pot for a hat if you wish yet still cast spells without fail. Though a breastplate or perhaps chain mail may prove more fashionable and efficacious.
 


So when we get a Cleric we'll be about ready to start this party. I could be ready as soon as the weekend if all the characters are finished...

Scott, were you specifically speaking to Rhun when you mentioned the cleric? As Falco does has some healing abilities.

Yeah, guess I'm gonna have to join the Hero Lab bandwagon as well. I was speaking of Rhun when I mentioned Cleric as he offered one. You can do the healing and leave the ass-kicking to him. I'll get a Rogues Gallery up soon.

As you can see, Rhun, you are needed here and expected here.

So get that ass-kicking cleric posted!
 

Here's my half-elf magus, B'rii (Barry). I see that one of my alternative racial traits (Ancestral Arms-EWP-bastard sword) doesn't print.
 

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We have a Halfling oracle, definitely not the same thing as a Cleric, though they do cast some divine spells.

Cool. Well, I'm working on my cleric, if you still would like me in the game. I probably just need a couple more days to finish putting him together.
 

I'm headed down to the delta for my father-in-law's 80th birthday party this weekend; they do not have internet access, so I'll be limited to my phone and won't likely post much.

(I only mention this because Scotley said something about starting this weekend; fine by me if you do, but Vadim might not be very active for a few RT days).
 

As soon as i can figue out how to post it from hero lab i will
at this point i am good to go

Special thanks to Mike P. Hero lab makes creating a character and not "forgetting anything" so easy!

Here's my half-elf magus, B'rii (Barry). I see that one of my alternative racial traits (Ancestral Arms-EWP-bastard sword) doesn't print.

For those who don't care for the default HL character sheets, it's now possible to make custom output. Beyond my meager XML skills (for now), but there are several that have been shared by users. The one that's closest to the official Pathfinder sheet is also the easiest to use, as the designer made it part of the optional updates within the program itself.

(I'm using my phone and don't have the program in front of me, but here's the process as best as I can recall).

  • Open HL.
  • From the initial blue screen, select "Find Updates."
  • Select "Armidale's Core Custom Sheet."
  • Download.
  • Open your PF character.
  • Go to File/Save Custom Output.
  • Select Armidale's sheet.
  • Save.

This will save your character sheet as an HTML file. I'm not sure whether or not you can then post it up here or if you'll have to convert it, as I haven't played with it. I still like my OP sheets, and will probably just put a link to that in the RG but I might put this one in there as well after I tinker with it a little.
 

Grognard Non-Hero-Lab Dudes are ME!

*SNORT!*

Here once again is my character made the old fashioned way -- WITH BOOKS!

[sblock=Besharrn]
Besharrn, Ranger3, Half-Orc
Favored Class: Ranger

22 point-buy:
S 15 (7 pts); D 14 (5 pts) +2 racial adjustment; C 14 (5 pts); 12 (2 pts); W 12 (2 pts); C 11 (1 pt)

Final Ability Scores:
S 15 (+2)
D 16 (+3)
C 14 (+2)
I 12 (+1)
W 12 (+1)
C 11 (+0)

Languages: Common, Orcish, Draconic

AC:21 = 10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)
[AC:25 if Shield of Swings in use]
FF:17, T:14

HP:13+11+11=35 [fixed hp + con mod + favored class mod]
BAB: +3
CMB: +5
CMD: 18 [22 if Shield of Swings in use]

Saves:
Fort: +5 Ref: +7 Will: +3

Traits:
Indomitable Faith (+1 on Will saves)
Deft Dodger (+1 on Ref saves)

Feats:
L1 - Dodge (+1 Dodge bonus to AC)
L2 -Ranger Cmbt Style Feat (2-Handed Wpn) Shield of Swings-[1/2 damage (full att only) for +4 AC & CMD]
L3 - Mobility (+4 AC against AoO from movement)
L3 - Ranger Bonus Feat - Endurance

Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 racial +3 CS = +8
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8

Favored Enemy(ies)[+2 on Bluff, Knowledge, Perception, Sense Motive, and Survival checks. +2 att and damage. Can make untrained knowledge checks to identify these creatures]
L1 - Undead

Wild Empathy - roll 1d20+3 Ranger Level+0 Cha mod to modify reaction of an animal

Favored Terrain(s) [gains +2 initiative, Knowledge (geopraphy), Perception, Stealth, and Survival; leaves no trail, and cannot be tracked]
L3 - Underground

Favored Weapons:
Heavy Crossbow (P) 1-10, crit 19-20 X2, range 120 ft
Halberd (P or S) 1-10+3, crit X3, brace, trip
Short Sword (P) 1-6+2, crit 19-20 X2

[Wealth:3,000 gp]

Halberd, Masterwork, +7 att (3BAB+3Str+1M/W), 310 gp, 1d10+3 dam
Short Sword, Masterwork, +6 att (3BAB+2Str+1M/W), 310 gp, 1d6+2 dam
Heavy Crossbow, M'work +8 att (3BAB+3Dex+1M/W+1P/B shot) 1d10 dam,+1 dam if P/B, 19-20/X2, 350 gp
20 Crossbow bolts, 2 gp, 1d10 dam
7 Magic +1 Crossbow Bolts, 40 gp ea, [+8 att, 1d10+1 dam, 1d10+2 dam if P/B]
Magic Breastplate +1, 1,350 gp, AC +7, ACP -3,
Explorer's Outfit 3 gp
Backpack 2 gp
Pouch 1 gp
Waterskin 1 gp
3 Days' Trail Rations 1.5 gp
2 Flasks Acid 20 gp
Wand of Cure Light Wounds, (Ranger) CL 1, 6 charges 180 gp
Tanglefoot Bag 50 gp
Tindertwigs, 10, 10 gp ea.
Smokesticks, 5, 20 gp ea.
Mirror, small steel 10 gp
Spell Component Pouch ['cause ya just never know...] 5 gp

gp=60
sp=5

Background:
Besharrn was born to a human farm woman whose husband died in the raid during which she was raped. He grew up spending the vast majority of his time helping to work the farm, but he went exploring the neighboring woodlands and hunting when he wasn't plowing or planting. (Mom figured she'd better get some work out of the b****rd since his daddy killed her husband. She loved her son Besharrn as much as she could under the circumstances, but she never let him feel like he was accepted unconditionally. It was always more like, 'well, yeah, this is the cruddy hand I was dealt, so I might as well learn to like you, ya little b****rd." And when his mother died, there was no way in h**l that the village was going to let him inherit the farm. Now, they would have been tickled to have him "buy the farm," but only in the euphemistic sense.) Besharrn's socialization suffered because of his isolation down on the farm. He is only just barely able to be tolerated by "polite" company and the feeling is very mutual. Besharrn is a major loner and prefers to be alone and outdoors if at all possible. In an adventuring party, he recognizes his dependence on the other members, but that doesn't mean he has to like it, and he'll gladly volunteer to pull as many shifts on watch as he can stand just so he can get in some quality time with his best friend -- himself. Plus, he's not a bad dude to have on watch, so it should be a definite win-win. There is much room for character development here, as Besharrn hopefully will make some genuine friends among his adventuring companions. He's never really had a friend before, so this will be all new to him.

[sblock=Elementary Orcish]
Sha-ta ko queem -- literally: "Naked ape throw fit." Translated to common, "Human dude is pi**ed."
Treem Voria -- literally: "blood moon." Translated to common, "Elf wench is on the rag."
[/sblock]
[/sblock]
 

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