Of course they would. If they rolled an 18, they aren't suddenly going to put that score somewhere else. You will always put your highest score in the stat that you need the most for the class you want to play.
That's not the point of that paragraph though; if they'd rolled an 18, that'd mean that there were lots of other rolls that weren't 18 (presuming that they were using a system where you got to assign your rolls to your ability scores). This was them saying that they had already determined that they were going to have an 18 regardless of anything else.
Thats part of it. I want to determine the PC I play, not let the dice pick for me. If you want a character to organically grow from rolling thats cool, but most people don't play that way. They have a concept in mind and want to recreate it on paper.
Let's not get into "most people" stuff. There is no consensus; hence this thread.
But the other and equally important part is fairness and balance in play. Its great if you are the guy that lucked out and rolled 16's, 17's and 18's for all your stats. But sucks to be the guy that rolled 12's or less for everything. So what do you do in that scenario? Force them to play that PC? Knowing that that the first thing they are going to want to do is off themselves so they can make a new one? How is that fun? Or watching them perpetually be frustrated as the guy with the uber stats steals the spotlight?
I like to think that he'd realize that you can still have fun as a character who isn't uber-powered in everything, and even have fun playing a guy who's not so great at anything. That doesn't make the character crippled; it just makes them not-overpowered.
For what it's worth, I've got a deal with my gaming group that the next time I'm making a character (when someone else GMs and I'm a PC), that I'll use the 3d6 method of assign-them-as-you-roll-them. They think I'm insane, but I want to show them that it can be fun.
And despite claims to the contrary, you can't RP bad stats into better ones. No matter how much you envision your thief as a daring acrobat. If his Dex is a 12, he will consistently be outshined and outperformed by the PC who has the 18.
Except when the dice or role-playing decree otherwise. It's not always about the high stats. (And yes, I can hear the counter-argument of "if it's not always about the high stats, then why do you care if they point-buy high stats?" I care because oftentimes, PCs with high stats go out of their way to make sure that it's always about having those high stats. Less uber-ness tends to aid in focusing in other directions.)
Or do you let them reroll? Well, if everyone rerolls their way into better stats, just give them all 16's or 18's and be done with it or let them pick the stats they feel are appropriate. Just dispense with the farce of rolling altogether.
In the last PF game I played before the DM came to his senses, we all rolled 16's or better except one guy who rolled 10's or less. The DM let him reroll five sets of stats before he too finally got to the promised land of uber stats. Then the DM threw up his hands a few levels into the game because he felt we were all too powerful. Well, duh.
So he switched to point buy and it ceased to be an issue.
I would imagine so, considering that they were essentially using a point-buy with dice.
Number48 said:
Rolled stats will be unfair or unfun at least some of the time regardless of game mechanics.
I don't think this is true, but take that with a grain of salt, as there's a maxim I believe in: "categorical statements are always bad."