Ahnehnois
First Post
There are three things I dislike about rolling ability scores. One is that my basic imperative in character creation is control. The rules should let me make the character I want, within reason. Often, dice will give you a distribution that doesn't work with what you wanted to achieve. I think that if you go into character creation knowing what you want, the dice can only screw it up.
The second is that the PCs and NPCs should follow the same rules, and rolling stats for NPCs is a pain for the DM.
The third is that while I'm not obsessed with balance, I care enough about it that I don't like the crazy variation between results.
I use a simple mod total (your scores add up to modifier total 8, three odds, for example). I advocate some form of point buy as the default.
That said, for games where balance is not important, or in situations where you need help with the creative aspect, rolling is good. It's certainly part of the D&D heritage, and should be presented as an option I think.
The second is that the PCs and NPCs should follow the same rules, and rolling stats for NPCs is a pain for the DM.
The third is that while I'm not obsessed with balance, I care enough about it that I don't like the crazy variation between results.
I use a simple mod total (your scores add up to modifier total 8, three odds, for example). I advocate some form of point buy as the default.
That said, for games where balance is not important, or in situations where you need help with the creative aspect, rolling is good. It's certainly part of the D&D heritage, and should be presented as an option I think.