Kingreaper
Adventurer
Because only the dm can choose the setting. I like save or die and I won't play in a D&D game where disintegrate makes you go "ouchie, I got a booboo."
So you refuse to play 3.x then I take it?
Because only the dm can choose the setting. I like save or die and I won't play in a D&D game where disintegrate makes you go "ouchie, I got a booboo."
That just seems boring. "Oh look, a medusa, who cares I have to fail 3 saves to turn to stone. There is no tension until 2 saves are failed. Only minor annoyances such as -2 to hit or whatever, which is not much different than the medusa having leather armor on, or having precast a prayer spell or what have you.
Looking at a medusa with sod present presents an "oh crap" moment as the die bounces across the table, hoping for a good roll. Even high level characters crap their pants, because all 20 sided dies have ones on them.
Characters that gaze into Medusa's eyes die.
Not as such, for they are turned to stone. While that seems to have been irrevocable in the myth, not so in the game of D&D. I've played with groups that smashed such a statue and carried off just a finger for the purposes of bringing the victim back. I've played with others who defeated a medusa then revived the entire statuary to build themselves a mercenary group. Turned to stone need not be the end of adventuring.
Again, this only applies to a "win the game" perspective. Which is fine if that is what you want.Must spread XP around before... and all that.
I concur with what you're saying. Save or Die may be able to add excitement and tension to the game, but I think it has an equal or greater potential to be anti-climactic or add frustration to the game.
I really like Mearls' proposed system.
The only issue I have is that the wizard is always more likely to be turned to stone/disintegrated/etc, due to lower health pools. ( I am assuming that pretty-much-universal-mechanic will remain in Next).
While this may make sense that the wizard is more likely to get hit (and paralyzed) by a ghoul, I think he should have some advantage when dealing with, say, a soul trap.
I hate to bring up "Physical HP" and "Mental HP" again, because it's redundant, but SOME acknowledgement of classes areas of strength needs to be built into the system.
Perhaps the answer is in saving throw modifiers once again?
I know, but in my experience it's easier to wind up with disgruntled players when the other players CHOOSE to let them die. I'd rather my whole party die and everyone start over, pat each other on the back for a good try and cook up a whole new party than make one player feel like a doof for dying and be angry at the party for leaving them.That's the kind of thinking that leads to TPKs, my young Padawan.![]()
I don't think of this as defeatist at all. Even if I've got a TPK on my hands, the party gave it a good try, perhaps the dice were against them, perhaps they screwed up. This is natural and especially against a SOD monster, expected, succeeding against a SOD monster is IMO, supposed to be incredibly tough and basically an "all or nothing" fight.You could just as easily describe a situation where you manage the task, since you are making it up anyway, but a defeatist mindset isn't going to allow it, I suppose.
As I've said before, I want SOD to be rare and powerful. While classically a medusa is capable of turning an entire army to stone, it's my opinion that any type of great power has it's limits. Perhaps THE Medusa herself could turn an army to stone, but the ones an adventurer encounters might only have such a power available for 1 or 2 shots and have a variety of lesser stone-gaze powers at more regular disposal.In any event, sometimes "defeat" is part of the game and I'm not one to believe that padding all the sharp corners makes the game any more inherently fun. I'm fine with the idea of including some advice for those who think their group needs a less dangerous game but it need not be built into the core for my tastes.
A good point. Though it means were still talking about Medusa.
That just seems boring. "Oh look, a medusa, who cares I have to fail 3 saves to turn to stone. There is no tension until 2 saves are failed. Only minor annoyances such as -2 to hit or whatever, which is not much different than the medusa having leather armor on, or having precast a prayer spell or what have you.