It may be dismissive, but, then again, we've SEEN it in this thread and many, many others that people are making broad sweeping statements about the system without actually taking the time to READ the system.
So you agree with me that "universal calls of a subjective feel need to stop on both sides, but voicing your subjective view on how something makes you feel should be okay"?
Fighters are like Wizards because of AEDU? I'd buy that, in a way, although, I find it rather trivially easy to justify. Heck, how do people justify the Trip Fighter in 3e doing the same attack over and over and over and over and over again, fight after fight, level after level?
People like to point to tripping as a prime example. "You can only trip with an encounter power? How can you limit the number of trip attempts in a combat? That's so much like a wizard." Only problem is, there's absolutely NOTHING stopping you from trying to trip something without using a power. Basic Melee attack, deals no damage, target is knocked prone. Done.
Well, my 4e is rusty, but I remember defined combat maneuvers for bull rush and grapple, but not trip (although I could easily,
easily be mistaken). If that is the case, is what you're offering right now a house rule? Because that'd be the Oberoni Fallacy.
You could use page 42. Those guidelines should cover it, I would imagine. Still, you don't understand how someone could get their lines crossed when the rules don't give explicit explanation of how to use a completely mundane ability except for as an encounter or daily power?
Considering how little effect prone actually has in 4e, do we REALLY need a specific mechanic for it?
Ideally. But, my ideals account for many, many things that no edition of D&D has successfully accomplished, so take that as you will.
Now, if you want to deal damage and knock something prone, then you have to use a power and that will be limited to a certain number of times per fight. Fair enough - we're not talking about just pushing someone over here, we're talking about that scene in an action movie where the character sweeps the guy's legs and then spikes him into the floor.
I don't see any reasoning on why this can't be done at the same time, mundanely, at will. I could see it not doing any damage, too, but I also didn't see why "no damage" needs to be the case.
Do we really want to go back to spamming the same action over and over again?
Isn't that what at-wills are? Now, you just have like, what, three of them? (Though, to be fair, you would probably use your encounter powers first, letting you use 4-5 powers per combat... significantly above the Char-Op board trip Fighter.)
See, the problem here is that we're not actually talking about simulation. 4e simulates high action drama rather well. In an action movie, or story, you don't see the characters performing the same trick over and over again throughout the story. They do different things all the time. Even though you might be able to do a super Jean Claude Van Damme high kick, he doesn't do it in every fight against every opponent. That would be boring.
Except that's
exactly what's happening. The Wizard
is using Fireball over and over again, and it's represented within the fiction as the Wizard using Fireball
again. And, it takes him rest to get his spell back.
Then, you switch over to the Fighter, and if people don't switch gears right, they expect the same thing, since they have the exact same resolution system with that character. Fighters (and other mundane characters) are more abstract, because their powers seem to be more dramatist; that is, they can achieve the perfect setup, etc. You're switching from someone who
does in fact use the same power over and over (the Wizard) to someone who gets the same
result over and over (the Fighter), and that can trip some people up (get it?).
I think it's more to do with the idea that people just don't want to interact with the game on that level.
I'm sure that's some people, but I doubt your statement is true universally, and I'd guess it's off by a wide margin.
I guess, at the end of the day, it's all about priorities. If you just want to get to the end of the fight as soon as possible, then all the 4e bits just get in the way of that. OTOH, if you see combat as being a fun part of the game, equally as fun as any other part, then 4e probably speaks to that.
Well, combats in my game take a long time. I like that. I enjoy them when they do pop up (maybe once every 10 hours of gaming). I think that our current conversation, however, on what Fighters/Wizards
feel like to some people, is completely divorced from that. "Fighters" and "Wizards" in my game would use such a completely different resolution system that I doubt many people would say they "feel" the same, but I could see it from the fringe (the d20 mechanic in general to some people). As always, play what you like
Or apparently, often not even reading rebuttals to their mistaken points. It is quite easy to criticize 4E without making up stuff that isn't there, yet some people have clung to untruths about 4E since its launch. Prove them wrong with a long thread and multiple cites from the text and multiple testimony from actual play, they'll drop it. Next week or next month, back the same false assertions will creep in.
It's almost as if they need 4E to be worse than it is for some reason. Hmm.
These arguments of "wrong people are wrong" and "biased people are biased" are true, but I think we all knew that. I think they're pretty much ignoring my point, which was that "universal calls of a subjective feel need to stop on both sides, but voicing your subjective view on how something makes you feel should be okay." How is that in any way objectionable? As always, play what you like
