Go back and watch Jackie Chan movies. Look at how often he actually repeats any stunt in the same fight. Over the course of several fights? Oh heck yes. He does that all the time - tie the bag guy up with his clothes and beat the snot out of him. Seen it a million times. But, never in the same fight.
Like this one at the 1:23 mark?
[ame=http://www.youtube.com/watch?v=o8WJPY6MIkg]The Karate Kid (2010) - Jackie Chan Fight (HD 1080p) - YouTube[/ame]
Or at the 1:13 and 1:28 mark to two different guys (hurts Guy #2 at about 1:57)?
[ame=http://www.youtube.com/watch?v=l2IJxv1lbAc]Rumble in the Bronx (2/12) Movie CLIP - No Trouble (1995) HD - YouTube[/ame]
Or in The One, when Jet Li is confronted by the police in the hospital (about 37:30 into the movie), and he starts handcuffing all of them together?
It happens.
See, to me, process is pointless. The only thing that matters is the results. You want the same results that I do - no endlessly spamming the same maneuver. Seeing the same thing occur in the same fight should either never happen or be very rare. Since that's the goal you want, why not build that into the mechanics?
I think that people obviously want different stuff out of the game. If, however, you can use the ability again with a penalty (cumulative -5, or whatever) amounts to the same thing as
not using it again to you, why not make that the mechanic?
I mean, if the results are effectively the same, but it satisfies people who are asking "why can you
never do this again?", isn't that a better approach?
Again, I think it comes down to that dramatist/simulationist disconnect. Why can't you do it again? Dramatist: you can try, but it fails unless you use your narrative control to make it happen once per encounter, as you get that "perfect opening" to do the move. Simulationist: You can't try again, because...?
If, however, the results are all that matters, and they're the same to you, why not allow it to be tried again at a penalty? It'd stop you from performing the maneuver, but it wouldn't stop me (or others). And, it'd seem to satisfy both the dramatist/simulationist divide.
And, honestly, satisfying dramatist goals are often much easier than satisfying simulationist goals (it has kind of a "it's magic" defense for justification, but with many subjects). With that in mind, if you don't have an objection, would you support that change? As always, play what you like
